PPSSPP Ad-hoc general info thread
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09-26-2020, 01:04 AM
(This post was last modified: 09-26-2020 05:39 AM by AdamN.)
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RE: PPSSPP supports more games with ad-hoc now
Okay, i've updated the test builds on my signature (below) with the latest one.
Please give it a try. What's fixed: - An Attempt to make Adhocctl & Apctl to works properly, which removes the lag when creating/connecting/joining a group/room/lobby, and apparently also fix joining issue on LEGO Indiana Jones 2 (may also fix other games with similar issue) - Fix joining issue on Dissidia 012 The only workaround that is left to be fixed is the GvG Next Plus workaround which helped preventing connection issue on high latency networks. GvG Next Plus doesn't works well even with JPCSP + prx files when i tested it with simulated 150ms latency using clumsy LOL so i guess i should leave that workaround alone (which doesn't seems to have any bad side effects on other games) My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0 |
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