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PPSSPP Ad-hoc general info thread
09-25-2020, 02:41 PM (This post was last modified: 09-25-2020 02:43 PM by AdamN.)
Post: #21
RE: PPSSPP supports more games with ad-hoc now
(09-25-2020 11:49 AM)Zinx777 Wrote:  
(09-25-2020 12:55 AM)AdamN Wrote:  Currently i'm working on rearranging the Adhocctl timings to match the timing with the one used by PRX files so that i can fix the message/dialog box issue on Naruto Ultimate Ninja Heroes 3 and .hack//Link without causing lag/stutter when creating/connecting/joining a group/room.
Hopefully it can solves the failed to join issue on some games (ie. LEGO Indiana Jones 2) without causing issue on other games LOL

Looks like JPCSP got some commits regarding ProOnline maybe it could help?
https://github.com/jpcsp/jpcsp/commits/master
Unless you already saw them lol.

It's just AdhocMatching things, and we already have AdhocMatching working properly, only Adhocctl left that doesn't feels right, well the one i was working on seems to be working properly now Smile i can no longer feels the lag when joining DBZ SB2 lobby

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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RE: PPSSPP supports more games with ad-hoc now - AdamN - 09-25-2020 02:41 PM

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