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PPSSPP Ad-hoc general info thread
09-29-2020, 05:06 PM
Post: #31
RE: PPSSPP supports more games with ad-hoc now
(09-29-2020 11:28 AM)AdamN Wrote:  Btw is it just me or Fate Unlimited Codes is running really slow when doing versus fight between Saber vs Archer?
I only gets about 15 FPS on both Vs CPU (single player) and Vs 2P (multiplayer), so i wonder if it's just me/my laptop or others also experiencing this slowness.
I've tried downloading several version of PPSSPP from orphis but all of them have this slowness Sad i also wonder if this slowness caused by the recent Win10 update.

PS: I thinks GTA VCS also experiencing this slowness, at least on my laptop

It's your laptop or something I can run the fight vs CPU in 30 fps.
GTA VCS is also fine I think.
Using one of the latest orphis builds.
Maybe disable force real clock sync it could cause issues sometimes maybe or mess with other settings.
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09-30-2020, 02:40 AM (This post was last modified: 09-30-2020 02:54 AM by AdamN.)
Post: #32
RE: PPSSPP supports more games with ad-hoc now
(09-29-2020 05:06 PM)Zinx777 Wrote:  
(09-29-2020 11:28 AM)AdamN Wrote:  Btw is it just me or Fate Unlimited Codes is running really slow when doing versus fight between Saber vs Archer?
I only gets about 15 FPS on both Vs CPU (single player) and Vs 2P (multiplayer), so i wonder if it's just me/my laptop or others also experiencing this slowness.
I've tried downloading several version of PPSSPP from orphis but all of them have this slowness Sad i also wonder if this slowness caused by the recent Win10 update.

PS: I thinks GTA VCS also experiencing this slowness, at least on my laptop

It's your laptop or something I can run the fight vs CPU in 30 fps.
GTA VCS is also fine I think.
Using one of the latest orphis builds.
Maybe disable force real clock sync it could cause issues sometimes maybe or mess with other settings.

Hmm.. this is really strange i'm still getting low FPS on Archer, disabling Force real time clock does helped improve the performance but only from 15/30 to be 23/30, it's still not full speed Huh

Are you using the latest windows update?
i think it wasn't this slow before i updated windows recently, i remembered this game even getting too fast (60 FPS instead of 30) in multiplayer before

PS: i think this slowdown only on Archer, other characters seems to be getting full speed, so may be i wasn't testing multiplayer with Archer i guess which is why i didn't notice this slowness

PPS: GTA VCS seems to be running fullspeed again (even with force real time clock), so may be something also went wrong with my laptop yesterday, and i decide to update my GPU drivers after i'm getting that slowness, so it might be fixed after updating drivers (the recent windows update might breaks my GPU drivers)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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09-30-2020, 09:16 AM
Post: #33
RE: PPSSPP supports more games with ad-hoc now
I am also running PPSSPP on a laptop so i would have noticed stuff like that.
I always update my PPSSPP from orphis as well.
I did notice that there are frequent stutters sometimes while I play some games though.
But I also dual boot to Linux and the situation there is better (better drivers i guess).
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09-30-2020, 10:59 AM (This post was last modified: 09-30-2020 12:35 PM by AdamN.)
Post: #34
RE: PPSSPP supports more games with ad-hoc now
Ah found the problem, apparently this slowness issue was because i had Hardware transform disabled on Graphics settings O.o Not sure how that happened, since i rarely change anything in graphic settings other than switching between Vulkan and D3D11

Anyway, i've updated the test builds on my signature to disable the workaround that was used to fix GvG Next Plus and fix it properly, but since this workaround seems to fix some issue with Dissida 012 and Fate Unlimited Codes, so i moved the workaround as a new Networking Misc setting called "Forced First Connect" (disabled by default) in case there are more games that were fixed due to this workaround.

Let me know if there are games that gets broken in lobby/when starting a multiplayer game with this workaround being disabled, so i can fix them properly instead of using workaround like this.
Since this workaround helped getting connected state faster, so it should affects something in lobby and until the all players ready and the game mission/event started.

And i hope this one doesn't stutter as often as before

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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09-30-2020, 01:35 PM (This post was last modified: 09-30-2020 02:02 PM by Zinx777.)
Post: #35
RE: PPSSPP supports more games with ad-hoc now
(09-30-2020 10:59 AM)AdamN Wrote:  Ah found the problem, apparently this slowness issue was because i had Hardware transform disabled on Graphics settings O.o Not sure how that happened, since i rarely change anything in graphic settings other than switching between Vulkan and D3D11

Anyway, i've updated the test builds on my signature to disable the workaround that was used to fix GvG Next Plus and fix it properly, but since this workaround seems to fix some issue with Dissida 012 and Fate Unlimited Codes, so i moved the workaround as a new Networking Misc setting called "Forced First Connect" (disabled by default) in case there are more games that were fixed due to this workaround.

Let me know if there are games that gets broken in lobby/when starting a multiplayer game with this workaround being disabled, so i can fix them properly instead of using workaround like this.
Since this workaround helped getting connected state faster, so it should affects something in lobby and until the all players ready and the game mission/event started.

And i hope this one doesn't stutter as often as before

Huh I tried Fate Unlimited Codes and it worked even without the option lol (tried until the character select though).
I noticed that one of the GTA games (3D ones) got an issue with seeing the lobby on localhost sometimes and you need to recreate the lobby at least once to fix it.
I only tried with the new option that got added being disabled.
Seems like Carnage Heart EXA got regressed by the recent changes because it worked in the previous test build that you did (at least the 2nd option in ad-hoc).
Now with the new option both disabled and enabled I cant get it to work correctly.
This is the extant of what I tested lol.
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09-30-2020, 02:05 PM (This post was last modified: 09-30-2020 02:11 PM by AdamN.)
Post: #36
RE: PPSSPP supports more games with ad-hoc now
(09-30-2020 01:35 PM)Zinx777 Wrote:  
(09-30-2020 10:59 AM)AdamN Wrote:  Ah found the problem, apparently this slowness issue was because i had Hardware transform disabled on Graphics settings O.o Not sure how that happened, since i rarely change anything in graphic settings other than switching between Vulkan and D3D11

Anyway, i've updated the test builds on my signature to disable the workaround that was used to fix GvG Next Plus and fix it properly, but since this workaround seems to fix some issue with Dissida 012 and Fate Unlimited Codes, so i moved the workaround as a new Networking Misc setting called "Forced First Connect" (disabled by default) in case there are more games that were fixed due to this workaround.

Let me know if there are games that gets broken in lobby/when starting a multiplayer game with this workaround being disabled, so i can fix them properly instead of using workaround like this.
Since this workaround helped getting connected state faster, so it should affects something in lobby and until the all players ready and the game mission/event started.

And i hope this one doesn't stutter as often as before

Huh I tried Fate Unlimited Codes and it worked even without the option lol (tried until the character select though).
I noticed that one of the GTA games (3D ones) got an issue with seeing the lobby on localhost sometimes and you need to recreate the lobby at least once to fix it.
I only tried with the new option that got added being disabled.
Seems like Carnage Heart EXA got regressed by the recent changes because it worked in the previous test build that you did (at least the 2nd option in ad-hoc).
Now with the new option both disabled and enabled I cant get it to work correctly.
This is the extant of what I tested lol.

Yes, because i already fixed the issue on dissidia and fate unlimited properly when i find out that they were affected by the workaround so they're no longer need the workaround, but i don't know if there are more games that were affected or not, i prefer to fix them properly if there are games that affected by this workaround tho.

Btw which GTA is that?

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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09-30-2020, 03:02 PM (This post was last modified: 09-30-2020 04:05 PM by Zinx777.)
Post: #37
RE: PPSSPP supports more games with ad-hoc now
Either of the Stories games because i think they use the same netcode anyway.
You got an issue about Ys on github it seems :
https://github.com/hrydgard/ppsspp/issues/13493
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09-30-2020, 11:47 PM (This post was last modified: 10-01-2020 12:00 AM by AdamN.)
Post: #38
RE: PPSSPP supports more games with ad-hoc now
(09-30-2020 03:02 PM)Zinx777 Wrote:  Either of the Stories games because i think they use the same netcode anyway.
You got an issue about Ys on github it seems :
https://github.com/hrydgard/ppsspp/issues/13493

Hmm.. i didn't experiencing this on GTA VCS, but something like this happened in the past because one of them failed to connect to AdhocServer on time thus can not create/join a group/room (nor seeing them), but it was fixed by waiting for connected state (with 2 seconds timeout)

However, i recently bump into similar issue on Dissidia 012 where it stuck forever when i try to create a room, so i added more time to wait (3 seconds timeout) on my latest version, which seems to solve it.

Is this issue on GTA occurred on my latest test build? or previous one?

Btw, do you have savedata for Carnage Heart EXA (USA) ? i can't test multiplayer without a team Sad i can't find it at gamespot and feels lazy to play single player

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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10-01-2020, 04:49 AM (This post was last modified: 10-01-2020 06:39 AM by Zinx777.)
Post: #39
RE: PPSSPP supports more games with ad-hoc now
(09-30-2020 11:47 PM)AdamN Wrote:  
(09-30-2020 03:02 PM)Zinx777 Wrote:  Either of the Stories games because i think they use the same netcode anyway.
You got an issue about Ys on github it seems :
https://github.com/hrydgard/ppsspp/issues/13493

Hmm.. i didn't experiencing this on GTA VCS, but something like this happened in the past because one of them failed to connect to AdhocServer on time thus can not create/join a group/room (nor seeing them), but it was fixed by waiting for connected state (with 2 seconds timeout)

However, i recently bump into similar issue on Dissidia 012 where it stuck forever when i try to create a room, so i added more time to wait (3 seconds timeout) on my latest version, which seems to solve it.

Is this issue on GTA occurred on my latest test build? or previous one?

Btw, do you have savedata for Carnage Heart EXA (USA) ? i can't test multiplayer without a team Sad i can't find it at gamespot and feels lazy to play single player

Yeah it was with the latest test buiild.
I always leave the timeout option alone btw so it stays 1.
This also might explain why people cant see each other on games like Kingdom Hearts now that I think about it (because its still not fixed entirely).
I should have said seeing the room btw and not lobby , it sees it but the other player cant see the player without recreating the room at least once.
As for the save file of Carnage Heart : http://www.mediafire.com/file/satsvl4hqx...01.7z/file
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10-01-2020, 07:41 AM (This post was last modified: 10-01-2020 07:43 AM by AdamN.)
Post: #40
RE: PPSSPP supports more games with ad-hoc now
Thanks for the savedata Smile
Battle Arena worked fine without any issue on localhost, but i'm seriously confused with how to do multiplayer on this game LOL so many menu
Are there more than 1 multiplayer mode? Could you guide me with step by step on which menu to choose to reproduce the issue?

Btw, finally found another game that use GameMode Big Grin Bomberman https://report.ppsspp.org/logs/kind/1093
But apparently it doesn't work properly on this game Sad

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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10-01-2020, 08:28 AM
Post: #41
RE: PPSSPP supports more games with ad-hoc now
Yeah there are 2 modes and one of them is not working for me.
The "Recruit Team" is the one I got issues with - it will freeze one instance of PPSSPP while the other is connected (I tried this multiple times even).
The "Recruit Member" mode seems to work alright though
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10-01-2020, 05:51 PM (This post was last modified: 10-01-2020 05:53 PM by AdamN.)
Post: #42
RE: PPSSPP supports more games with ad-hoc now
(10-01-2020 08:28 AM)Zinx777 Wrote:  Yeah there are 2 modes and one of them is not working for me.
The "Recruit Team" is the one I got issues with - it will freeze one instance of PPSSPP while the other is connected (I tried this multiple times even).
The "Recruit Member" mode seems to work alright though

Hmm.. the issue with "Recruit Team" seems to be related to the Forced First Connect workaround, could you confirm this on your end?

Based on the logs it keeps failing to Connect in several attempts of non-blocking connects, while with Forced First Connect the first attempt will be forced to be in blocking mode and waited until it's connected.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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10-01-2020, 06:33 PM
Post: #43
RE: PPSSPP supports more games with ad-hoc now
Yeah it is related to the workaround it seems , didnt notice at first I guess.
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10-02-2020, 04:37 PM (This post was last modified: 10-02-2020 04:42 PM by AdamN.)
Post: #44
RE: PPSSPP supports more games with ad-hoc now
I just updated the test build i posted here https://github.com/hrydgard/ppsspp/issue...-702362525
To improve performance on BattleZone (i tried to fix GameMode on Bomberman but still failed LOL, well at least GameMode have better performance now)
And also try to fix that "Recruit Team" issue, it's not always works but at least it have a higher chance to work now, JPCSP also had similar issue (sometimes it works sometime isn't)

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/i6699cyf1tzu29b/PPSSPP_1.10.3-adhocfix_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/dmz6jvesmm3uwp2/PPSSPP_1.10.3-adhocfix_ARMv7.apk?dl=0
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10-02-2020, 10:24 PM (This post was last modified: 10-02-2020 10:51 PM by Zinx777.)
Post: #45
RE: PPSSPP supports more games with ad-hoc now
Looks like JPCSP fixed the connection between it and PPSSPP now on some other games like Kingsom Hearts etc work over ProOnline and even removed the requirement for prx files I think maybe it could be useful for testing.
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