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PPSSPP Ad-hoc general info thread
01-10-2021, 03:25 PM
Post: #181
RE: PPSSPP Ad-hoc general info thread
(01-10-2021 01:55 PM)MaxLos Wrote:  
(01-10-2021 05:53 AM)AdamN Wrote:  
(01-10-2021 05:38 AM)MaxLos Wrote:  
(01-10-2021 02:49 AM)AdamN Wrote:  
(01-08-2021 10:06 PM)MaxLos Wrote:  Thanks a lot dude! It's working now Smile

Btw did you see anything strange with the character in game?

I'm using the Europe version with SaveData from GameSpot (female character)
When i Continued the data, the bottom part of the character is invisible like this on D3D11 O.o
Does that only happen when the rendering is set to D3D11? I had mines set to D3D9 but switching to D3D11 doesn't cause any issues with the character model for me either. I'm using the USA version so maybe thats it?

It happened on both D3D9 and D3D11 on Europe version (i don't have US version), while OpenGL/Vulkan doesn't have this issue.

I've submitted the issue at github https://github.com/hrydgard/ppsspp/issues/13903
but not sure if anyone else having this kind of issue or not.
I'll try the EU version + the save data you were talking about and see if it happens for me as well

EDIT: Everything seems to be fine for me: https://imgur.com/a/nsPhWR8

It happened because i disabled Software Skinning in graphic settings, but the latest stable version 1.10.3 didn't have this issue regardless of that setting.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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01-13-2021, 03:55 AM (This post was last modified: 01-13-2021 04:05 AM by AdamN.)
Post: #182
RE: PPSSPP Ad-hoc general info thread
I've updated the test builds in my signature with the memory corruption fix on Ratchet & Clank Size matter.
It will probably takes longer before the dev could make a proper fix for it (on PPSSPP v1.12.x may be)

Personally, i think memory corruption should be put at a higher priority to be fixed, because it could lead to all kind of bugs (depends on where the corruption occurred) which will be hard to identifies whether it's really a bug or not, in Ratchet&Clank case it's causing graphical bug and crashes but isn't really a graphical bug.

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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01-15-2021, 10:24 PM
Post: #183
RE: PPSSPP Ad-hoc general info thread
Decided to play some GTA today.
Noticed that GTA lobbies are more stable now on the latest dev builds.
Very good job on the latest work I guess.
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01-19-2021, 06:29 PM
Post: #184
RE: PPSSPP Ad-hoc general info thread
6 player PVP on Kingdom Hearts Birth By Sleep Final Mix made possible because of AdamN work!
https://youtu.be/1F6AXRIIsG4
Good stuff.
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01-20-2021, 01:56 AM
Post: #185
RE: PPSSPP Ad-hoc general info thread
Btw do you know which game have the most players for adhoc?
I always wondered how many players can a adhoc game handle Big Grin

My Modified PPSSPP :
==============
Win32&64: https://www.dropbox.com/s/b2mxcsw3w6gb9wq/PPSSPP_1.10.3-testbuild_Win32x64.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/329379pz4i7g0eo/PPSSPP_1.10.3-testbuild_ARMv7.apk?dl=0
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01-20-2021, 04:43 AM (This post was last modified: 01-20-2021 04:46 AM by Zinx777.)
Post: #186
RE: PPSSPP Ad-hoc general info thread
(01-20-2021 01:56 AM)AdamN Wrote:  Btw do you know which game have the most players for adhoc?
I always wondered how many players can a adhoc game handle Big Grin

adhoc can handle up to 16 players like SOCOM.
Star Wars Renegade Squardon can play up to 8 players and up to 16 players with a mod/cheat.
I know infrastructure can do even more up to 32 players (thats the limit on call of duty heroes 2).
Not a lot of games can do up to 16 players and some got a limit of 8 though.
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Yesterday, 01:14 PM (This post was last modified: Yesterday 01:15 PM by Awry04.)
Post: #187
RE: PPSSPP Ad-hoc general info thread
Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3
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Yesterday, 07:38 PM (This post was last modified: Yesterday 07:39 PM by Zinx777.)
Post: #188
RE: PPSSPP Ad-hoc general info thread
(Yesterday 01:14 PM)Awry04 Wrote:  Yello! I don't know if this may be the place to ask buuuuuut..
..I'm on android, same with my pals, and we play MHFU and MH3P a LOT using Hotspot wifi. We were trying out some other games similar to those (GEB, GE2, TK), but so far we can't seem to make KHBBS-Final Mix, DW-Strikeforce, SSM-MultiRaid, and Orochi Warriors 2 work. Is there a way to play these multiplayer? Android v Android? I'm sorry if there was already an answer to this, I'm overwhelmed by the number of posts, and very confused by the spreadsheet. We're using the latest version of PPSSPP.

Oh, and also Naruto Ultimate Ninja Heroes 3. :3

I reordered the spreadsheets so mine will be on top because it's more organized one.
you can get the latest builds from PPSSPP buildbot because it got all the adhoc changes that fixed some games like the games you mentioned.
The first post here got the buildbot link and it also got a vidoe tutorial detailing how to play online or with local multiplayer.
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