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Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
12-29-2020, 11:48 PM
Post: #76
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(12-29-2020 07:46 PM)flamecrest920 Wrote:  ...but I think it might save some headaches to leave any manual fixing for these two things until a "final" set of upscale models is nailed down. (Lest you have to redraw the redraw, as it were)...

Agreed. All the other edits come last. I also have a bunch of effects to upscale and other work to do.

(12-29-2020 07:46 PM)flamecrest920 Wrote:  The smudging crops up in some of the backdrops as well, like the FMV shots surrounding Nyx, the cross hanging shots around the betrayal, and the ones of the MCs sleeping.
I figure it might owe to being upscaled with older models than the character portraits at this point.

The FMV shots have some large issues. They are so noisy that normal upscales outright fail and denoised upscales loose too much detail. I'm still trying to find a good model for them. (And the actual FES cutscenes do not seem to be any higher quality than the screenshots used in P3P.) The cross hanging shots around the betrayal and the ones of the MCs sleeping are both examples of models in backgrounds which no model handles well. Those either need to be redrawn or ignored (unless something great is discovered).

(12-29-2020 07:46 PM)flamecrest920 Wrote:  Female Orpheus seems to be uses the older textures I did with darker shadows for the main yellow body, rather than the newer ones. Did you mean to do that?

Nope. Will be fixed rn.

(12-29-2020 07:46 PM)flamecrest920 Wrote:  I came across with an emulation issue in PPSSPP too. For the moons, I corrected the rotation of the one during the Nyx fight to closer match the original texture, but in-game the moon seems to be mirrored for some reason. (This is despite the new texture and the old one more or less being aligned)

Yeah, it seems to be weirdly broken. No clue why though.
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12-31-2020, 12:09 AM
Post: #77
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
So I've gotta ask do I need DinJerr's and hououin_kyouma's files in addition to this one or am I good just using this texture pack alone?
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01-01-2021, 06:55 PM
Post: #78
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(12-31-2020 12:09 AM)csg608893 Wrote:  So I've gotta ask do I need DinJerr's and hououin_kyouma's files in addition to this one or am I good just using this texture pack alone?

You should use this one alone. This is a standalone download, so just download this one and you should be fine. If you want to try out the beta for version 2.2, then you need to download version 2.1 and the patch for 2.2. After that, drag the contents of the patch into the folder for version 2.1 and replace all files.
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01-03-2021, 06:50 PM (This post was last modified: 01-09-2021 04:35 PM by alucardx3.)
Post: #79
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
Thanks for the patch, I've been having a blast with it, here is a cwcheat code I made to play the 3d parts in ultrawide screens, I hope someone finds it useful

Code:
_S ULUS-10512
_G Shin Megami Tensei: Persona 3 Portable [US]

// IMPORTANT
// I recommend using only X Ratio and 3D Battle codes (Y Ratio is not necessary) and starting from a save inside the game
// You have to disable the cheats after activating them and seeing them work or you might get minor graphic glitches if left on for long
// Game will still look ultrawide after disabling the cheats so dont worry
// Use Y Ratio INSTEAD of X Ratio ONLY if X Ratio is still causing minor graphic glitches after disabling it but it really shouldnt

_C0 PSP 16:9 Default
_L 0x203B2340 3FE1E1E2 // 3D Battles
_L 0x206D94B0 3F0E6F3B // Tartarus original X Ratio
_L 0x203B2084 3F000000 // Tartarus original Y Ratio

_C0 iPhoneXs 3D Battles 19.5:9
_L 0x203B2340 400AB021

_C0 iPhoneXs Tartarus X Ratio 19.5:9
_L 0x206D94B0 3F2D9792

_C0 iPhoneXs Tartarus Y Ratio 19.5:9
_L 0x203B2084 3EE66666 // Not necessary unless X Ratio didnt work well for you

_C0 UltraWide 3D Battles 21:9
_L 0x203B2340 4017B426

_C0 UltraWide Tartarus X Ratio 21:9
_L 0x206D94B0 3F3AF1FE

_C0 UltraWide Tartarus Y Ratio 21:9
_L 0x203B2084 3ECCCCCD // Not necessary unless X Ratio didnt work well for you
// It is a theoretical value cause I havent test this one in an ultrawide screen so maybe try your own value if the game looks odd
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01-04-2021, 06:47 AM
Post: #80
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-03-2021 06:50 PM)alucardx3 Wrote:  Thanks for the patch, I've been having a blast with it, here is a cwcheat code I made to play the 3d fights in ultrawide screens, I hope someone finds it useful

Code:
_S ULUS-10512
_G Shin Megami Tensei: Persona 3 Portable [US]

_C0 PSP 16:9 (3D battles)
_L 0x203B2340 3FE1E1E2 // Aspect Ratio 1.76~
_C0 iPhoneXs 19.5:9 (3D battles)
_L 0x203B2340 4009999A // Aspect Ratio 2.16~
_C0 UltraWide 21:9 (3D battles)
_L 0x203B2340 4017B426 // Aspect Ratio 2.3~
_C0 SuperWide 32:9 (3D battles)
_L 0x203B2340 40638E39 // Aspect Ratio 3.5~
_C0 Handheld 3:2 (3D battles)
_L 0x203B2340 3FC00000 // Aspect Ratio 1.5~

That's sick! I need to try that out later on my phone. You should post that to shrinefox.com (or https://amicitia.github.io/) sometime.
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01-09-2021, 04:59 AM (This post was last modified: 01-09-2021 05:00 AM by alucardx3.)
Post: #81
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-04-2021 06:47 AM)TridentOfTheAbyss Wrote:  That's sick! I need to try that out later on my phone. You should post that to shrinefox.com (or https://amicitia.github.io/) sometime.

Cool! I didn't know about that site, this is actually the first persona game I play, so having the HD textures you posted and the ultrawide codes I added has really made the gaming experience awesome for me, thanks again Smile

By the way, I've just edited my reply and added Tartarus codes, so now fights and exploration can be enjoyed in wider screens Tongue

Only missing thing for me now is a high quality P3P original bgm mod, couldn't find one
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01-09-2021, 05:18 AM
Post: #82
RE: Persona 3 Portable HD Texture Pack Expansion Using AI (WIP) [Updated 12/27/2020]
(01-09-2021 04:59 AM)alucardx3 Wrote:  
(01-04-2021 06:47 AM)TridentOfTheAbyss Wrote:  ...

Cool! I didn't know about that site, this is actually the first persona game I play, so having the HD textures you posted and the ultrawide codes I added has really made the gaming experience awesome for me, thanks again Smile

By the way, I've just edited my reply and added Tartarus codes, so now fights and exploration can be enjoyed in wider screens Tongue

Only missing thing for me now is a high quality P3P original bgm mod, couldn't find one

That's really neat! The codes work great on my OnePlus 7T (which is close to 19.5:9). Just wish there were codes for outside Tartarus, since that's the last thing to fix (though they would probably look a bit awkward in conversations with 16:9 backdrops). As for the music mod, you'd probably have to make that yourself. Shrinefox and others have guides for modding in music which I used a while back. They're pretty good.
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