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Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
05-14-2020, 06:46 AM
Post: #9
RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-13-2020 08:58 PM)Adhenovan Wrote:  well if it break mh games compat.ini can be temporary solution until we found out all api call on adhoc module and start implementing them properly.

many of my test program yield different result with current PPSSPP adhoc and yes we have many wrong implementation especially on that SceNetAdhocctl module..

any update compability list on latest git build ? i am looking for game that freeze on connection to use as refrence reversing the adhocctl module

I remember that Dissidia 012 had freezing issues sometimes.
Final Fantasy Tactics also had a freezing issue (dont remember if latest git tho).
I think Ratchet & Clank: Size Matters got either a crash or a freeze if you tried to connect (most likely a crash).
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds - Zinx777 - 05-14-2020 06:46 AM

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