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Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
05-13-2020, 08:58 PM
Post: #8
RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
well if it break mh games compat.ini can be temporary solution until we found out all api call on adhoc module and start implementing them properly.

many of my test program yield different result with current PPSSPP adhoc and yes we have many wrong implementation especially on that SceNetAdhocctl module..

any update compability list on latest git build ? i am looking for game that freeze on connection to use as refrence reversing the adhocctl module

Experimenting with adhoc over internet system through Amultios custom ppsspp fork, find me in game

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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds - Adhenovan - 05-13-2020 08:58 PM

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