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Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
05-11-2020, 09:54 PM (This post was last modified: 05-11-2020 09:54 PM by LunaMoo.)
Post: #5
RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds
(05-09-2020 06:14 AM)mukiex Wrote:  (...)
Is there anything I can do to help narrow that issue down? Log uploads or whatnot?

Prefferably bisect builds to find last version working by cutting the range between last known to work and first known to break in halves, so go to buildbot and if you know that last one working was 1.9.3 and you only know latest doesn't work, cut that in half and try v1.9.3-382-g8f623be3e, if this one works, then cut the range between that build and the latest in half again and test v1.9.3-572-gcc0cfcd33, if it doesn't, then cut the range between it and 1.9.3 and test v1.9.3-189-g6d8ddb7a7.

Bisecting like that should allow you to find where things broke in just a few tries, instead of blindly blaming things which might not be related. Ie. this could just as well be related to async I/O stuff and not any adhoc code.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Street Fighter Alpha 3 Max broken in more recent (or at least post-1.9.3) builds - LunaMoo - 05-11-2020 09:54 PM

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