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Fate/Extra
01-31-2018, 02:27 AM
Post: #61
RE: Fate/Extra
Use Direct3D9.
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02-01-2018, 09:09 AM
Post: #62
RE: Fate/Extra
(01-31-2018 02:27 AM)MorrisonGamer Wrote:  Use Direct3D9.

Android version doesn't have D3D tho.
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02-01-2018, 01:26 PM
Post: #63
RE: Fate/Extra
Then I recommend you get a PC, as this game has few issues with Android devices.
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02-02-2018, 11:42 AM
Post: #64
RE: Fate/Extra
(02-01-2018 01:26 PM)MorrisonGamer Wrote:  Then I recommend you get a PC, as this game has few issues with Android devices.
It's like you didn't even bother to read the entire post I made, or even the first sentence, because I said right there that I have a Windows PC. The game runs well on both, but I wasn't looking for alternative suggestions, I was trying to share some issues I found that were not mentioned in this thread previously (it is possible that I missed it, in which case I am sorry) in hope that it may get fixed sometime.
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02-02-2018, 01:07 PM
Post: #65
RE: Fate/Extra
(02-02-2018 11:42 AM)Truner Wrote:  
(02-01-2018 01:26 PM)MorrisonGamer Wrote:  Then I recommend you get a PC, as this game has few issues with Android devices.
It's like you didn't even bother to read the entire post I made, or even the first sentence, because I said right there that I have a Windows PC. The game runs well on both, but I wasn't looking for alternative suggestions, I was trying to share some issues I found that were not mentioned in this thread previously (it is possible that I missed it, in which case I am sorry) in hope that it may get fixed sometime.

Honestly... I suggest you post issues on official bugtracker. That way devs will actually see them.
https://github.com/hrydgard/ppsspp/issues

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02-03-2018, 11:49 AM (This post was last modified: 02-11-2018 12:47 PM by Truner.)
Post: #66
RE: Fate/Extra
(02-02-2018 01:07 PM)Asferot Wrote:  Honestly... I suggest you post issues on official bugtracker. That way devs will actually see them.

Oh, thanks! Will try it. (:
EDIT: and did, so here's what I found: on Android, having "Simulate Block Transfer Effects" on and Buffered Rendering fixes the issue, but performance takes a hit. On Windows, Switching from Skip Buffer to non-skip fixes the quarter screen render issue and fixes the backgrounds as well. Does have to be done every time the game is booted up.
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