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WipEout Pulse - High-Definition [03/09/2021]
04-08-2020, 08:08 AM (This post was last modified: 03-13-2021 11:13 PM by NR74W.)
Post: #1
WipEout Pulse - High-Definition [03/09/2021]
Compatibility :
  • UCES00465 : Europe
  • UCET00713 : Europe (Beta)
  • UCUS98712 : USA
  • UCAS40179 : Asia
Screenshots :
Side-by-side 4K screenshots comparison.
The resolution (7680x2300) and size (from 2 to 10 MB) are too large for the pictures to be displayed here. To view a screenshot, open a new tab from the hypertext links below.
The Intro Standard and Gameplay Standard screenshots resolution was reduced to fit the GitHub limit of 10 MB per file.
Essential improvements :
  • 60 FPS
The game has a built-in framerate limiter which is enabled for the intro FMV and the main menu.
Although it does not seem to improve gameplay (the game runs natively at 60 FPS), the main menu runs smoother.

Europe (UCES00465) : (Note: The intro FMV and the main menu will run twice as fast, however this is not an issue.)
Code:
_C1 Force 60 FPS
_L 0x2011DDF8 0x00000000
  • Glow effect
The glow effect of WipEout Pulse does not scale well at higher resolutions and results in artifacts (pixelation) around the text and some bright objects : Example
To fix this, set "Lower resolution for effects" to "Aggressive" in the Graphics options.

Progress :
In Menu :
  • Font : 100% (5/5)
  • Intro : 100% (9/9)
  • Menu (Primary) : 92.8% (13/14)

    Menu (Secondary)
  • Tracks (Previews): 100% (108/108)
  • Music : 100% (17/17)
  • Loading : 100% (2/2)
  • Loading (Backgrounds) : 48% (12/25)
In Game :
  • HUD : 100% (4/4)
  • Tracks :
    • Standard : 89.1% (1184/1328) | 16/16* (WIP) (32 w/Reverse)
    • Zone : 56.3% (124/220)
  • Ships : 70.1% (256/365) [365*]
    • 12/12 (Classic)
    • 12/12 (Alternative)
    • 12/12 (Eliminator)
    • 12/12* (Concept)
    • 12/12* (Zone - Type-1 Standard)
    • 12/12 (Zone - Type-2 Zone)
    • Special :
    • 25/25* (Engines)
    • 60/60 (LOD)
    • 22/22 (Wrecks)
  • Adverts : 95.3% (102/107)
  • Effects : 4?% (22/>44)
Current progress (last 3 updates):
Update #50 : Concept / Zone (Standard) ships and Engines added (upscaled, placeholders).
Update #51 : Zone ships LOD added.
Update #52 : Vertica updated.

Availability :
Download at https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack
Total size : 826 MB

You can also check out the WipEout Pure texture pack here.

Extras :
I have created 4 custom grids, each modified beyond what the game allows such as the number of Laps / Eliminations / Zones, these are :
  • Speed Lap / All tracks / Phantom / Unlimited Laps. It's the equivalent of the Free Play mode from WipEout Pure. The gold targets are my personal records.
  • Head to Head / All tracks / Phantom / 10 Laps.
  • Zone / All Zone tracks. The gold targets are my old records.
  • Eliminator / All tracks / Phantom / 200 Kills.
I have also made a difficulty mod that makes the AI a lot harder and affects all 32 tracks. However it needs some improvements, but the AI is now much more difficult while remaining beatable.
The AI seems to have a hard time catching up when the player is way ahead of them. This issue also exists in the original game and cannot be fixed.
The xdelta3 patch was made for the European version (UCES00465) and can be applied with XDelta v3 using this line (generic):
Quote:xdelta3.exe -d -s "input.iso" "patch.xdelta3" "output.iso"

The contents can be downloaded here : https://mega.nz/folder/NMpBRIDb#lTpJD3xiNXCj3AvhyVEUeA

Special thanks :
  • Everyone who contributed to PPSSPP. Thanks to all of you, PSP emulation is great.
  • Studio Liverpool (ex-Psygnosis) for creating this amazing game series in the first place. Thanks (again) for everything.
  • reTokyo for the amazing support and contributions to the project.
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04-13-2020, 09:00 AM (This post was last modified: 04-13-2020 09:06 AM by Turrican2.)
Post: #2
RE: WipEout Pulse - High-Definition UI [04/10/2020]
Just a small update...

The skyboxes in the PS2 Version a larger then the PSP ones, so I extracted the data and upscaled them. No messy pixelation any more, just the beauty of the artist works. :-)

Grab it from NR74W's Git Hub Page: https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

Enjoy!

[Image: Skybox-Update-01.jpg]
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06-04-2020, 05:09 AM
Post: #3
RE: WipEout Pulse - High-Definition [06/03/2020]
Incredible job guys. Keep up the good work!!!
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