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WipEout Pulse - High-Definition [05/30/2020]
04-08-2020, 08:08 AM (This post was last modified: Yesterday 08:07 PM by NR74W.)
Post: #1
WipEout Pulse - High-Definition [05/30/2020]
[Image: 81184563-d348c880-8fb0-11ea-8a93-1630fd426bca.png]
An Unofficial FX400 Anti-Gravity Racing League™ High-Resolution Textures Project for WipEout Pulse.

Contributors :
reTokyo, NR74W


Compatibility :
GameID :
  • UCES00465 : Europe
  • UCUS98712 : USA


Description :
A high-resolution texture pack which enhances the User-Interface and Graphics of WipEout Pulse :
  • Intro
  • Font
  • HUD
  • Menu*
  • Ships*
  • Tracks*
    * Work in progress


Screenshots Comparison
Side-by-side 4K screenshots comparison.
The resolution (7680x2300) and size (from 2 to 10 MB) are too large for the pictures to be displayed here. To view a screenshot, open a new tab from the hypertext links below.
The Intro Standard and Gameplay Standard screenshots resolution were reduced to fit the GitHub limit of 10 MB per file.


Personal comments :
Quote:[Original release]
This is the second texture pack I have ever made, specifically for WipEout.
Shortly after WipEout Pure I wanted to know how its successor would look like in high-definition, and whether if I was up to the challenge.

The texture pack was made for 4K resolution in mind, between 8x to 16x the original size for In Menu, 2x to 8x for In Game; AI upscaling was only used for skyboxes textures.
Most of the tracks / ships textures were ported from the superior PS2 version.

This pack remakes the User-Interface and partially the tracks / ships.

We hope that the WipEout community and everyone else will appreciate it. Have fun !


Known problems and questions :
None, for now.


Progress :
In Menu :
  • Font : 100% (7/7)
  • Intro : 100% (7/7)
  • Menu (primary) : 84.6% (11/13)

    Menu (secondary)
  • Tracks (Previews): 92.5% (100/108)
  • Music : 100% (17/17)
  • Loading : 50% (1/2)
  • Loading (Backgrounds) : 48% (12/25)

In Game :
  • HUD : 100% (1/1)
  • Tracks :
    • Standard : 77.3% (1032/1335) [13/16 (32 w/Reverse)
    • Zone : 0% (0/???) [0/11 (22 w/Reverse)]
  • Ships : 63.1% (223/353) [0/12 (Ships) > 37/72 (Skins)]
    • 12/12 (Classic)
    • 12/12 (Alternative)
    • 12/12 (Eliminator)
    • 0/12 (Concept)
    • 0/12 (Zone - Normal)
    • 1/12 (Zone - Zone Mode)
    • Special :
    • 0/25 (Engines)
    • 24/36 (LOD)
    • 25/25 (Wrecks)
  • Adverts : 84.1% (90/107)
  • Effects : ?% (14/??)

Comments on current progress (last 5 updates): Full list
Update #32 : Platinum Rush and Vertica (Standard) previews added.
Update #33 : Outpost 7 (Standard) added. Optional road textures (PS2) added.
Update #34 : Outpost 7 (Standard) previews added. Last music icon added.
Update #35 : Edgewinter and Vostok Reef (Standard) added.
Update #36 : Edgewinter and Vostok Reef (Standard) previews added. Outpost 7 (Standard) previews updated. All Zone tracks previews added.


Availability :
Download at https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

Feel free to contribute, any help will be much appreciated !

You can also check out the WipEout Pure texture pack here.

Special thanks to :
Everyone who contributed to PPSSPP. Thanks to all of you, PSP emulation is great !

Studio Liverpool (ex-Psygnosis) for creating this amazing game series in the first place. Thanks (again) for everything.

reTokyo for the amazing WipEout Pulse logo and incredible support !
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04-13-2020, 09:00 AM (This post was last modified: 04-13-2020 09:06 AM by Turrican2.)
Post: #2
RE: WipEout Pulse - High-Definition UI [04/10/2020]
Just a small update...

The skyboxes in the PS2 Version a larger then the PSP ones, so I extracted the data and upscaled them. No messy pixelation any more, just the beauty of the artist works. :-)

Grab it from NR74W's Git Hub Page: https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

Enjoy!

[Image: Skybox-Update-01.jpg]
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