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WipEout Pulse - High-Definition [10/12/2020]
04-08-2020, 08:08 AM (This post was last modified: 11-06-2020 02:56 AM by NR74W.)
Post: #1
WipEout Pulse - High-Definition [10/12/2020]
Contributors :
reTokyo, NR74W

Compatibility :
  • UCES00465 : Europe
  • UCUS98712 : USA
Description :
A texture pack for WipEout Pulse, textures are 8x to 16x the original size for In Menu, 2x to 8x for In Game; AI upscaling was only used for skybox textures.
This pack remakes the User-Interface and most of the tracks / ships.
  • Intro / Font / HUD / Menu
  • Ships (WIP) / Tracks (WIP)
Screenshots :
Side-by-side 4K screenshots comparison.
The resolution (7680x2300) and size (from 2 to 10 MB) are too large for the pictures to be displayed here. To view a screenshot, open a new tab from the hypertext links below.
The Intro Standard and Gameplay Standard screenshots resolution was reduced to fit the GitHub limit of 10 MB per file.
Essential improvements :
  • 60 FPS
The game has a built-in framerate limiter which is enabled for the intro FMV, the main menu, and maybe in-game in some cases (to be confirmed).
The intro and main menu FMVs will run twice as fast however. Although it does not seem to improve gameplay (the game runs natively at 60 FPS), the main menu runs smoother so this code can still be useful.
Credits goes to the original author who created this code :

Europe (UCES00465) : 0x2011DDF8 0x00000000
  • Glow effect
The glow effect of WipEout Pulse does not scale well at higher resolutions and results in artifacts (pixelation) around the text and some bright objects : Example
To fix this, set "Lower resolution for effects" to "Aggressive" in the Graphics options.

Progress :
In Menu :
  • Font : 100% (7/7)
  • Intro : 100% (7/7)
  • Menu (Primary) : 92.3% (12/13)

    Menu (Secondary)
  • Tracks (Previews): 100% (108/108)
  • Music : 100% (17/17)
  • Loading : 100% (2/2)
  • Loading (Backgrounds) : 48% (12/25)
In Game :
  • HUD : 100% (1/1)
  • Tracks :
    • Standard : 87.2% (1165/1335) | 16/16* (WIP) (32 w/Reverse)
    • Zone : 56.3% (124/220) | 1/11 (22 w/Reverse)
  • Ships : 70.1% (256/365) | 0/12 (Ships) > 48/72 (Skins)
    • 12/12 (Classic)
    • 12/12 (Alternative)
    • 12/12 (Eliminator)
    • 0/12 (Concept)
    • 0/12 (Zone - Type-1 Standard)
    • 12/12 (Zone - Type-2 Zone)
    • Special :
    • 0/25 (Engines)
    • 24/36 (LOD)
    • 25/25 (Wrecks)
  • Adverts : 94.3% (101/107)
  • Effects : ?% (14/??)
Current progress (last 3 updates): Changelog
Update #41 : All Zone Mode ships added.
Update #42 : Small adverts update.
Update #43 : Improved font accuracy.

Availability :
Download at https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack
Total size : 747 MB

You can also check out the WipEout Pure texture pack here.

Special thanks :
  • Everyone who contributed to PPSSPP. Thanks to all of you, PSP emulation is great.
  • Studio Liverpool (ex-Psygnosis) for creating this amazing game series in the first place. Thanks (again) for everything.
  • reTokyo for the amazing support and contributions to the project.
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04-13-2020, 09:00 AM (This post was last modified: 04-13-2020 09:06 AM by Turrican2.)
Post: #2
RE: WipEout Pulse - High-Definition UI [04/10/2020]
Just a small update...

The skyboxes in the PS2 Version a larger then the PSP ones, so I extracted the data and upscaled them. No messy pixelation any more, just the beauty of the artist works. :-)

Grab it from NR74W's Git Hub Page: https://github.com/NR74W/WipEout-Pulse-HD-Texture-Pack

Enjoy!

[Image: Skybox-Update-01.jpg]
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06-04-2020, 05:09 AM
Post: #3
RE: WipEout Pulse - High-Definition [06/03/2020]
Incredible job guys. Keep up the good work!!!
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