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God Of War Ghost Of Sparta and Chains of Olympus
03-30-2013, 03:14 PM
Post: #46
RE: God of War: Ghost of Sparta
(03-30-2013 02:15 PM)Anthony2229 Wrote:  Blessings, I have the following pc: AMD Athlon ™ 250 dual core processor, 3.1 grz, 3GB of RAM, Windows 8 32-bit, Ati Raedon HD 4550 512, DX10.1,

The god of war phantom of sparda olimpus and going to 10 fps, the intro, then the videos are not entering the game and going to 1 or 2 fps, with sound horrible, some config? thanks in advance and sorry for my English, not my forte xD

Unfortunately whatever config you use it will remain that slow. There's currently a bug that makes the emulator draw every image 8 times. Until that's fixed this game will be extremely slow on most devices.
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03-31-2013, 06:21 PM (This post was last modified: 03-31-2013 06:22 PM by Preet.)
Post: #47
RE: God of War: Ghost of Sparta
Hi all,i want to know how much progress made on these two games,plz reply ppsspp devs :|
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04-08-2013, 01:05 AM
Post: #48
RE: God of War: Ghost of Sparta
check this unknown a solution to fix the speed, at least in windows, not sure if it works on android

reporting can help any errors and stuff

https://github.com/hrydgard/ppsspp/pull/1213
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04-08-2013, 01:13 AM
Post: #49
RE: God of War: Ghost of Sparta
(04-08-2013 01:05 AM)Mugetzu Wrote:  check this unknown a solution to fix the speed, at least in windows, not sure if it works on android

reporting can help any errors and stuff

https://github.com/hrydgard/ppsspp/pull/1213

awesome could you compile for android?.
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04-08-2013, 01:21 AM
Post: #50
RE: God of War: Ghost of Sparta
It'll probably be merged in within 24 hours. I expect it to help Android, although I can't predict if it will help the same, more, or less.

-[Unknown]
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04-08-2013, 01:21 AM (This post was last modified: 04-08-2013 01:23 AM by Mugetzu.)
Post: #51
RE: God of War: Ghost of Sparta
(04-08-2013 01:13 AM)brujo55 Wrote:  
(04-08-2013 01:05 AM)Mugetzu Wrote:  check this unknown a solution to fix the speed, at least in windows, not sure if it works on android

reporting can help any errors and stuff

https://github.com/hrydgard/ppsspp/pull/1213

awesome could you compile for android?.

Unknown expected to tell
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04-08-2013, 01:24 AM
Post: #52
RE: God of War: Ghost of Sparta
(04-08-2013 01:21 AM)[Unknown] Wrote:  It'll probably be merged in within 24 hours. I expect it to help Android, although I can't predict if it will help the same, more, or less.

-[Unknown]

Would it help other games as well? Or just games with issues similar to God of War and Fat Princess?
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04-08-2013, 01:25 AM (This post was last modified: 04-08-2013 01:41 AM by brujo55.)
Post: #53
RE: God of War: Ghost of Sparta
awesome cant wait!

(04-08-2013 01:05 AM)Mugetzu Wrote:  check this unknown a solution to fix the speed, at least in windows, not sure if it works on android

reporting can help any errors and stuff

https://github.com/hrydgard/ppsspp/pull/1213
sorry for offtopic
could make it work others games like dragon ball z tenkiachi tag team?
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04-08-2013, 01:41 AM
Post: #54
RE: God of War: Ghost of Sparta
(04-08-2013 01:24 AM)EvilKingStan Wrote:  Would it help other games as well? Or just games with issues similar to God of War and Fat Princess?

Games that wait for a vblank probably won't be affected at all. But games that just render as fast as the GPU can go (which is apparently what these two games at least do), will be.

That said, timing issues can be a little unpredictable. It could even fix bugs (it did in ClaDun X2), or affect performance - better or worse - in any game.

-[Unknown]
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04-08-2013, 01:56 PM (This post was last modified: 04-08-2013 01:57 PM by brujo55.)
Post: #55
RE: God of War: Ghost of Sparta
windows fix noot work on android,because i cant see the android version on Automated PPSSPP builds?
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04-08-2013, 02:01 PM
Post: #56
RE: God of War: Ghost of Sparta
Sorry, try v0.7-551-g2b4ec12.

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04-08-2013, 02:08 PM
Post: #57
RE: God of War: Ghost of Sparta
i try now,thx
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04-08-2013, 02:36 PM (This post was last modified: 04-08-2013 02:42 PM by srdjan1995.)
Post: #58
RE: God of War: Ghost of Sparta
Little more fixing and this will reach 60 FPS... Now, with buffered rendering (in v0.7 - 553) i have about 35-45 FPS when fighting, and 50-55 FPS when not fighting, and without buffered rendering i have 45-55 FPS when fighting, and 58-60 when not fighting.. That's on my poor AMD Athlon 64 x2 3800+ 2,00GHz (stock). Also, in intro FPS are very low.. Don't know why, maybe that's only on my PC. Also, i get less FPS with frame skip enabled. Don't ask me how. Devs, please fix this a little bit more, so we all can enjoy God of War Ghost of Sparta and Chains of Olympus.. Yeah, i have to test Chains of Olympus now. Big Grin
EDIT: Seems Chains of Olympus works same, or a little slower than God of Sparta, for me. Please, devs, fix this a little bit more. Tnx u. Smile

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04-08-2013, 02:39 PM (This post was last modified: 04-08-2013 02:50 PM by brujo55.)
Post: #59
RE: God of War: Ghost of Sparta
(04-08-2013 02:01 PM)[Unknown] Wrote:  Sorry, try v0.7-551-g2b4ec12.

-[Unknown]
android,i got now 19-23 fps in battle whit frame skip enable,whitout frame skip is slow as hell.

when no fighting 26 fps

is slow,but playable.

on windows full speed
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04-08-2013, 02:42 PM
Post: #60
RE: God of War: Ghost of Sparta
(04-08-2013 02:39 PM)brujo55 Wrote:  
(04-08-2013 02:01 PM)[Unknown] Wrote:  Sorry, try v0.7-551-g2b4ec12.

-[Unknown]
android,i got now 19-23 fps in battle

is slow,but playable.

on windows full speed

What are ur PC specs?

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https://www.youtube.com/channel/UCkCA7Bx4k-7HkGC6U2ASSyQ
Buy PC games from Instant-Gaming at cheapest price on Internet trough my referral link:
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