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WipEout Pure - High-Definition UI [11/20/2020]
03-23-2020, 05:26 AM (This post was last modified: 11-22-2020 11:36 PM by NR74W.)
Post: #1
WipEout Pure - High-Definition UI [11/20/2020]
Compatibility :
  • UCES00001 : Europe
  • UCUS98612 : USA
  • UCJS10007 : Japan
  • ULES00229 : Europe (Demo)
  • ULUS10058 : USA (Demo)
Description :
A texture pack for WipEout Pure, textures are 8x to 16x the original size for In Menu, 2x to 8x for In Game; AI upscaling was only used for skybox textures.
The pack remakes the User-Interface for now, with some textures in gameplay replaced.
  • Intro / Font / HUD
  • Menu (WIP) / Skins (WIP)
  • Initial track support
Screenshots :
Side-by-side 4K screenshots comparison.
The resolution (7680x2300) and size (from 1 to 10 MB) are too large for the pictures to be displayed here. To view a screenshot, open a new tab from the hypertext links below.
The Gameplay Standard screenshot resolution was reduced to fit the GitHub limit of 10 MB per file.
Essential improvements :
  • 60 FPS
The game has a built-in framerate limiter which is enabled for the intro FMV, the main menu, and in-game for the Time Trial / Zone / Free Play game modes.
It is possible to force WipEout Pure to always run at 60 FPS without issues with a cheat code (these are region-specific).
Credits goes to the original authors who created these codes :

Europe (UCES00001) : (Note: The intro FMV and the main menu will run twice as fast, however this is not an issue.)
Code:
_C1 Force 60 FPS
_L 0x2006509C 0x00000000

USA (UCUS98612) | [v1] : (Note: The intro FMV and the main menu will run twice as fast, however this is not an issue.)
Code:
_C1 Force 60 FPS
_L 0x20065760 0x00000000

USA (UCUS98612) | [v2/Greatest Hits] :
Code:
_C0 Force 60 FPS [All]
_L 0x200652A8 0x00000000
_C1 Force 60 FPS [In-Game only]
_L 0xE0010001 0x0028E390
_L 0x200652A8 0x00000000
_L 0xE0010000 0x0028E390
_L 0x200652A8 0x1480FFFB
  • Glow effect
The glow effect of WipEout Pure does not scale well at higher resolutions and results in artifacts (pixelation) around some bright objects like lights : Example
To fix this, set "Lower resolution for effects" to "Aggressive" in the Graphics options.

Known problems and questions :
Q: The game stutters in Class Selection, League Selection and some other sections.
A: The PNG format is at fault.
At a future date using the .basis format instead will fix this.

Q: In race, the small font is not replaced.
A: The fonts have their hash changing constantly, which makes replacing these textures complicated (or impossible) :
  • Europe : Only this version has both fonts replaced in gameplay. However the CLUT of the OCR A font textures is not always static, as a result this font cannot always be replaced.
  • USA / JP : These versions only replace the FX300 font, because the CLUT of the OCR A font textures is dynamic.
There is no solution at this time.

Note (UCJS10007):
Not all kanji characters could be added to the Japanese fonts, 66 in total are missing.
If someone knows the name of the font originally used, please let me know. Thanks in advance.
Kana: 134/134 | Kanji: 246/312 | Other: 4/4

Progress :
In Menu :
  • Font : EU / USA : 100% (6/6) | JP-only : 100% (2/2, WIP)
  • Intro : 100% (9/9)
  • Loading : 100% (7/7)
  • Menu (Primary) : 97.2% (36/37)

    Menu (Secondary)
  • Ships (Previews) : 7.2% (5/69) [1/23]
  • Tracks (Previews) : 0% (0/96) [0/32] [3D models needed]
  • Skins (Previews) :
    • EU / USA : 100% (75/75)
    • EU-exclusive : 100% (40/40)
    • USA-exclusive : 100% (12/12)
    • JP / JP-exclusive : 100% (28/28)
  • Skins :
    • Headers : 74.1% (23/31)
    • Backgrounds : 31.2% (10/32)
  • Others :
    • Music : 16.6% (4/24)
    • Teasers : -% (3)
    • Artwork Gallery : -% (365)
In Game :
  • HUD : 100% (5/5)
  • Tracks : >5.?% (166/1???) [0/28 (Base w/DLC) - 1/4 (Zone)]
  • Ships : 0% (0/164) [0/27]
  • Adverts : <0.5% (1/???)
  • Effects : ?% (20/??)
Current progress (last 3 updates):
Update #10 : Effects and pads added.
Update #11 : Japanese fonts (WIP) and skin previews added.
Update #12 : User-Interface improvements.

Availability :
Download at https://github.com/NR74W/WipEout-Pure-HD-Texture-Pack
Total size : 183 MB

You can also check out the WipEout Pulse texture pack here.

Special thanks :
  • Everyone who contributed to PPSSPP. Thanks to all of you, we can enjoy PSP games in high-definition.
  • Studio Liverpool (ex-Psygnosis) for creating this amazing game series in the first place. Thanks for everything.
  • Unknown authors who made the Puma, Sci Fi, Coca-Cola and the FEISAR logo vectors used in this pack.
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03-29-2020, 08:16 PM
Post: #2
RE: WipEout Pure - High-Definition UI [03/26/2020]
I rarely write here, but this is just amazing. The style of the (in)game graphics always scaled perfectly to higher resolutions, with you texture pack now the menu is also on par. Looks fantastic, thank you!
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03-29-2020, 09:52 PM
Post: #3
RE: WipEout Pure - High-Definition UI [03/26/2020]
I'm very grateful for your efforts man it looks amazing. keep at it. i know how difficult it is to upscale textures I'm currently doing my first texture pack as well.
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06-04-2020, 04:56 AM
Post: #4
RE: WipEout Pure - High-Definition UI [04/13/2020]
Wow this is absolutely AMAZING.

When you play with:
- 10x PSP Render Resolution
- Force 60 FPS cheat
- High-Definition UI

It truly feels like you're playing a "Wipeout Pure HD Remaster" on Steam.

Thanks a lot man. I hope you find some time to keep working on this project!
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10-05-2020, 07:15 PM
Post: #5
RE: WipEout Pure - High-Definition UI [06/06/2020]
Super good.

Makes me wanna do some work on optimizing replacement texture performance...
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