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PSP - homebrew emulators 2
04-18-2013, 11:03 AM
Post: #46
RE: PSP - homebrew emulators 2
Made some corrections and added pspadrive emulator link
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04-18-2013, 12:11 PM
Post: #47
RE: PSP - homebrew emulators 2
What parts did you change? Just want to know so I can alter the spreadsheet. Smile
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04-18-2013, 12:29 PM (This post was last modified: 04-18-2013 01:32 PM by sfageas.)
Post: #48
RE: PSP - homebrew emulators 2
added some emulators and fixed the link for pspadrive Smile
Update : Added Snes emulator
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04-18-2013, 01:46 PM
Post: #49
RE: PSP - homebrew emulators 2
Doesnt work on mobile.
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04-18-2013, 01:58 PM (This post was last modified: 04-18-2013 02:23 PM by sfageas.)
Post: #50
RE: PSP - homebrew emulators 2
yes snes doesnt work on phones i said it in main thread,need raw framebuffer as the Working neo geo emulator i will add in a minutes Big Grin
Update : Neo Geo emulator added
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04-20-2013, 12:08 AM
Post: #51
RE: PSP - homebrew emulators 2
Just so people know I have fixed it now. I trust that it wont happen again but if it keep being randomly messed up I wil either make it private so only I can change it or only give trusted people access. Hopefully it doesn't come to that. Smile

Again thanks for the heads up bigkuhuna123
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04-20-2013, 01:00 AM
Post: #52
RE: PSP - homebrew emulators 2
made it private now,better!
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04-20-2013, 06:40 PM (This post was last modified: 04-20-2013 06:42 PM by The Phoenix.)
Post: #53
RE: PSP - homebrew emulators 2
There is a way of returning back to the Deadalusx64 emulator after a game has been selected, to change settings for example.

Make sure you are in a menu or pause menu in the N64 game by Pressing START (Space) and then press both triggers (Q & W) and keep on pressing all 3 buttons for 2 seconds or so.

You can now change settings or change the game completely.
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04-20-2013, 07:26 PM
Post: #54
RE: PSP - homebrew emulators 2
You can usually get back to the settings menu by pressing the PSP's home button. But ppsspp doesn't let you user the home button yet, mainly because its not needed for any games (only homebrew).
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04-20-2013, 09:39 PM
Post: #55
RE: PSP - homebrew emulators 2
good info phoenix!i wish we could find a way to bypass the latest daedalus version Smile
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04-20-2013, 10:09 PM (This post was last modified: 04-20-2013 10:12 PM by The Phoenix.)
Post: #56
RE: PSP - homebrew emulators 2
(04-20-2013 09:39 PM)sfageas Wrote:  good info phoenix!i wish we could find a way to bypass the latest daedalus version Smile

I am able to compile the latest version, using VS C++ 2008, but no idea how to deactivate the firmware check, does anybody know how to ?
As I can do the rest after its patched.

Also there is talk over at the daedalus forums that a new version is going to be released in the near future.
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04-20-2013, 10:24 PM
Post: #57
RE: PSP - homebrew emulators 2
somebody must tell them to disable the firmware check if they are gonna release a new version,we dont know how to do it
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04-21-2013, 10:26 AM (This post was last modified: 04-21-2013 10:28 AM by BubblegumBalloon.)
Post: #58
RE: PSP - homebrew emulators 2
I know what part of the code does the firmware check.

Open the main.cpp class and the code in this image is where the firmware check happens.

   

In that image I just commented out that section of the code out which might work but is probably the wrong thing to do. What will work is to find the source code from an older version of the emulator and copy/paste the old firmware check over the new firmware check (the old check let to skip it even if it detects the wrong version).

If somebody can find the older source I will change it and reupload it here for somebody to compile. Smile
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04-21-2013, 02:17 PM
Post: #59
RE: PSP - homebrew emulators 2
ill try to find it later,we hope that source will do the job
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04-21-2013, 03:29 PM (This post was last modified: 04-21-2013 03:51 PM by BubblegumBalloon.)
Post: #60
RE: PSP - homebrew emulators 2
I found the old source here http://sourceforge.net/p/daedalus-n64/co...P/main.cpp

Its from about 2 years ago from rev 592. Hopefully it should work.

Give me a sec and I will use this to alter the main.cpp from r790.



Heres the download link for the modified source code: download

If it gives any syntax error when compiling I have another way of doing it which might work.
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