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Dante's Inferno Graphics Problem
09-20-2018, 04:29 PM (This post was last modified: 09-20-2018 04:30 PM by appollo147.)
Post: #1
Dante's Inferno Graphics Problem
I update PPSSPP to the new nightly build about once a week, and with every update I test Dante's Inferno, and every time I try to play it I get the same results the FMVs play back great but the in-game graphics flicker to the point that it actually hurts my eyes to try and play it. I have tried both the ntsc and pal versions and every video back-end and nothing helped. If their is a way to fix the flickering in Dante's Inferno would someone please tell me what it is. Any help with this issue would be greatly appreciated.
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10-14-2018, 02:41 PM
Post: #2
RE: Dante's Inferno Graphics Problem
Can nobody help me with this?
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10-14-2018, 08:59 PM
Post: #3
RE: Dante's Inferno Graphics Problem
Does it help to toggle simulate block transfer or the rendering mode (skip buffer effects or buffered rendering)?

Make sure vertex cache and lazy texture caching are off.

-[Unknown]
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