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PPSSPP's .zim files
04-09-2013, 04:59 AM (This post was last modified: 04-09-2013 04:59 AM by JumperTwo.)
Post: #6
RE: PPSSPP's .zim files
(04-08-2013 10:58 AM)Henrik Wrote:  ZIM is just optionally-zlib-compressed raw images, with mipmap support and a few flags that are useful for textures. ui_atlas.zim is just one big image (an "atlas texture") that contains all the imagery and the UI font.

The code to read and write ZIM files can be found in native/image.

I created this stuff for my own simple game engine which also links to native.

You can build your own .zim files using native/tools/atlastool and native/tools/zimtool. I haven't made a build setup for those public but it's not exactly hard.

this is what i was looking for! thanks : )
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Messages In This Thread
PPSSPP's .zim files - JumperTwo - 04-08-2013, 10:38 AM
RE: PPSSPP's .zim files - Henrik - 04-08-2013, 10:58 AM
RE: PPSSPP's .zim files - JumperTwo - 04-09-2013 04:59 AM
RE: PPSSPP's .zim files - livisor - 04-08-2013, 11:30 AM
RE: PPSSPP's .zim files - Henrik - 04-08-2013, 12:14 PM
RE: PPSSPP's .zim files - VIRGIN KLM - 04-08-2013, 10:16 PM
RE: PPSSPP's .zim files - Henrik - 04-09-2013, 07:45 AM
RE: PPSSPP's .zim files - lg560852 - 04-09-2013, 02:51 PM
RE: PPSSPP's .zim files - BubblegumBalloon - 04-09-2013, 11:41 PM
RE: PPSSPP's .zim files - xsacha - 04-10-2013, 12:04 AM

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