Squared Glitches in Opengl
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07-10-2018, 03:56 PM
Post: #11
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RE: Squared Glitches in Opengl
Both can result in (temporary) graphical glitches or things jumping slightly on the screen. In Vulkan and Direct3D 11, vertex cache doesn't help much - but in OpenGL and Direct3D 9, it still helps a decent %.
I play with them both off - you should turn them on only if needed for speed. Lazy texture caching is more about CPU performance, and vertex cache is more about GPU performance. Will take another look later to see if there's anything obvious that could be triggering a driver bug. Interesting - thanks for sticking with it and posting results. -[Unknown] |
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