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filter/shader problem
03-10-2018, 05:31 PM
Post: #2
RE: filter/shader problem
(03-10-2018 04:50 PM)ZeroX4 Wrote:  (...)im pretty sure they should not work like that(...)
That's because you don't understand what such filters do;p, they sample few neighboring pixels and generate a pattern based on that, that's why if applied to full screen and not just textures:
- it only will look good in fully 2D games, which uses full psp resolution,
- will look bad in 3D graphics, zoomed in/out 2D graphics, and also why edges of non-animated moving objects will due to different edge pattern affected by background feel weird.

In short, how it looks, is exactly how it should and how it will look;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
filter/shader problem - ZeroX4 - 03-10-2018, 04:50 PM
RE: filter/shader problem - LunaMoo - 03-10-2018 05:31 PM
RE: filter/shader problem - ZeroX4 - 03-10-2018, 05:44 PM
RE: filter/shader problem - LunaMoo - 03-10-2018, 06:59 PM
RE: filter/shader problem - ZeroX4 - 03-11-2018, 07:52 AM

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