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Help with manual image hashing for texture replacement
02-11-2018, 10:07 PM
Post: #2
RE: Help with manual image hashing for texture replacement
Things to make sure you're doing:

1. You must match the width and height of the texture the game specifies, which are always powers of two. So if the image is 500x500, the hash will be on 512 rows and 512 pixels wide.

2. You need to use the row based hashing with the correct seed.

3. You must hash in the format the game specifies, for example 565, 8-bit CLUT, etc.

To get the data before hashing, remove ignoreAddress from the ini file, and then look at the memory at the address exported. You can export if from the memory viewer.

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RE: Help with manual image hashing for texture replacement - [Unknown] - 02-11-2018 10:07 PM

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