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compiling direct x version
12-06-2013, 12:50 AM
Post: #76
RE: compiling direct x version
Fixed that link for you.

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
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12-06-2013, 02:28 AM
Post: #77
RE: compiling direct x version
fps fixed but graphic still missing atleast some 3d games.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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12-07-2013, 02:59 AM
Post: #78
RE: compiling direct x version
Hi.Can an exclusive full screen support be added like this:
https://forums.geforce.com/default/topic...reovision/
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12-07-2013, 03:03 AM
Post: #79
RE: compiling direct x version
@ ricardokung nice a group from NVidia forum is helping out too

o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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12-14-2013, 05:50 AM
Post: #80
RE: compiling direct x version
Need with adhoc support!!!!!!!!!!!!!

Sry for bad english im chinese at malaysia
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12-15-2013, 02:47 AM
Post: #81
RE: compiling direct x version
@NgJinXiang14 spamming "need D3D backend with adhoc support" wont help anything at all, my friend

o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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12-15-2013, 09:27 AM
Post: #82
RE: compiling direct x version
!!!!!!!! why didn't anyone told me about this , this is great it really working !

please if ther new about more updat of the directx version send me a pm ( aki21 , Raimoo , Ritori ) and thanx .

this are the games that i did test :

god of war chaine of alym .working great no big graphic problem just some missing thing like fire but it still playable ;i enjoy it

naruto kisuna : lot of missing graphic >_<

ridge racer 2 , the same like naruto

phantasy star portable , can't view anything + and can't past to star screen .

so what games work fine with you guys ? , specially rpg and adventure games ?

i m French sry for my English ^_^

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12-23-2013, 12:03 PM
Post: #83
RE: compiling direct x version
anyone tried persona 3 portable with directx version?
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12-25-2013, 09:00 AM
Post: #84
RE: compiling direct x version
no unfortunately i guess it will have missing graphic,just wait for the proper direct x implement,but not sure when hahaSmile

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
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12-27-2013, 03:42 PM
Post: #85
RE: compiling direct x version
(12-25-2013 09:00 AM)aki21 Wrote:  no unfortunately i guess it will have missing graphic,just wait for the proper direct x implement,but not sure when hahaSmile

what games worked fine for you Aki ?

i m French sry for my English ^_^

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01-02-2014, 04:51 PM
Post: #86
RE: compiling direct x version
(12-05-2013 11:33 PM)Isley Wrote:  Try downloading the (https://github.com/Bigpet/ppsspp/archive/ANGLEbuild.zip) 12.5mb and copy this 3 folders (flash0,lang,assets) to were libEGL.dll, libGLESv2.dll and PPSSPPWindows.exe is located at

the log.bat is at (ppsspp-ANGLEbuild\Windows) copy it to were libEGL.dll is located at

now the menu, fps and other missing things are fixed

tested with OptiPlex GX520, Intel 82945G Express Chipset Family

Moderator's Edit: Made link work correctly.
this problemis still there in screen my spec
intel atom n450,2gb ram,intel gma 3150 plz help me out!!!!!it will highly be appreciated


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01-08-2014, 12:12 PM (This post was last modified: 01-10-2014 06:03 PM by Raimoo.)
Post: #87
RE: compiling direct x version
Great news guys,

a stereovision developer in Nvidia forum had help us to make Direct X support for PPSSPP. It is still underdevelopment tho...

Here the file you can use for low OpenGL laptop courtesy from: https://forums.geforce.com/default/topic...reovision/

Quote:Note: works for 64 bits only

Downloads: (Thanks a lot to bo3b for hosting this)
http://sg.bo3b.net/PPSSPP.rar - Current version of emulator exe only. Copy these files over the official PPSSPP release.
http://sg.bo3b.net/PPSSPP%20Patches.rar - Source code patches
http://www.microsoft.com/en-us/download/...x?id=30679 - Required runtime dlls from Microsoft

Credits to ricardokung

o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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01-10-2014, 01:19 PM (This post was last modified: 01-10-2014 01:24 PM by pika514.)
Post: #88
RE: compiling direct x version
can you please tell me how to use it? i'm using windows 32bit and doesn't know anything about patch
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01-10-2014, 02:59 PM
Post: #89
RE: compiling direct x version
Hey, and for 32bit Widows? Only for 64bit? Sad

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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01-10-2014, 04:54 PM
Post: #90
RE: compiling direct x version
(01-10-2014 01:19 PM)pika514 Wrote:  can you please tell me how to use it? i'm using windows 32bit and doesn't know anything about patch

juz copy and paste the files in PPSSPP.rar (after you extract it) into the emulator. It works for 32 and 64 bit.

o.o Oh Hi XD
P.S: Wanted to go to Japan so badly

AOD270
Windows 7 Home Basic (32bit)
Intel Atom N2800 (Quad-core) 1.86GHz
Intel Graphic Media Accelerator 3600 series
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