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Windows Build with SFX and BGM controls
01-31-2018, 01:04 AM
Post: #6
RE: Windows Build with SFX and BGM controls
No, 8 is 100%.
Defaults however were set to 7 for some weird reason and that was affecting everyone, including people that didn't cared to change volume on the emulator side at all which caused a whole new issue for everyone that wasn't even about confusion which is why [Unknown] mentioned it while removing those sliders;p.

Overall I recall some people were annoying about requesting those sliders to work in their games which I would say could be a primary motive for removing those sliders;p. I mean confusion is one problem, but when people are annoying there is a certain amount of satisfaction from doing the opposite they want. In short volume sliders caused a lot of annoyances, they had to go to keep people's sanity, not necessarily because their defaults and names couldn't be easily modified.

I added those sliders like 2 days ago to my personal hackish branch avoiding both, wrong names and bad defaults ~ https://github.com/LunaMoo/ppsspp/commit...8c7a93e5cc
Under releases of my ppsspp fork, few recent builds made whenever I updated ppsspp for myself typically can be found, but I only care about windows amd64 arch and my branch is full of other weird stuff, so maybe not for people who just want those broken sliders;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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RE: Windows Build with SFX and BGM controls - LunaMoo - 01-31-2018 01:04 AM

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