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Super Robot Taisen MX Portable - freezing...
12-29-2017, 02:16 PM
Post: #1
Super Robot Taisen MX Portable - freezing...
Debug Console ------------

48:31:483 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:630 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:632 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernel.cpp:477 Unable to allocate kernel object, too many objects slots in use.
48:31:666 MainThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:20 80020197=sceKernelStartThread(0, 4, 08acae5c): thread id is 0

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When an event occurs in the game, the event stops.
The screen stops and I hear only the sound.
There was no problem, but there was a problem in the second half of the game story.

Both Android and Windows
It is the same.
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