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Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
10-23-2019, 08:13 PM
Post: #91
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
@DuIslingir I recommend you also make a 3x one. The 6x not only barely helps make a difference, it's...too much. It will cause noticeable stutters most of the time playing the game no matter the hardware. Imagine it on low-end devices.
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10-27-2019, 07:58 AM
Post: #92
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
(08-20-2019 02:39 AM)aynm22 Wrote:  
(07-25-2019 06:29 PM)KaiRuKai Wrote:  Hey, kudos for the HD retexture, really digging it. I have one concern though. Where do I find the image file replacing the character model shadows? It irks me quite a bit seeing the square shadows underneath every entity inside tartarus. Also, are the "New Folder (2)" and all required folders or can I clean em up. Thanks again for the absolutely cool retexture amigo.

I have the same problem here. What can I do?

Hi! I found this same problem when I was trying the x3 textures, the solution to fix this is easy enough. Just copy the x6 dungeons UI to replace the x3 ones.

I will put the link to download ONLY for x6 UI Dungeons to help you guys -> here

Replacement is easy:
1. Go to your texture files
2. Get into the UI folder
3. Paste the x6 Dungeon Map folder.
4. Enjoy

Here's expected results
-> image
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10-27-2019, 12:58 PM
Post: #93
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
Probably someone batch-resized x6 to x3 with software that doesn't support alpha properly, you could just resize it with software that does.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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11-24-2019, 03:17 PM
Post: #94
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
Can anyone help me? I managed to installed the 6x textures for this game. But the only thing that didn't change were the portraits. https://imgur.com/a/qMVf0oIHuh
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11-24-2019, 03:20 PM
Post: #95
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
Can someone help me? I managed to install the 6x textures into the game, but the only thing unchanged were the portraits besides the unknown boy in the beginning of the game (no spoilers pls). https://imgur.com/a/qMVf0oI
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11-24-2019, 06:38 PM
Post: #96
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
(10-22-2019 01:18 PM)Gabrielfsn Wrote:  Hi there, I really liked your job, and it is working half-way well for me. Somethings were replaced, but others weren't, someone knows what's wrong?

Images for reference: https://imgur.com/a/H60vNpm

Hi! I tried upscaling the backgrounds but they don't look that much better than the upscale that PPSSPP can do natively, so I just left them like that

Other than that I am missing a lot of the character portraits, like that one from the female protagonist, because I wanted to do each one on GIMP, but it's a lot of work :/ There are a TON of portraits Sad

Persona 3 Portable HD Texture Pack:
http://forums.ppsspp.org/showthread.php?tid=23509
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12-11-2019, 12:46 AM (This post was last modified: 12-11-2019 12:49 AM by DuIslingr.)
Post: #97
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
(10-23-2019 08:13 PM)AkiraJkr Wrote:  @DuIslingir I recommend you also make a 3x one. The 6x not only barely helps make a difference, it's...too much. It will cause noticeable stutters most of the time playing the game no matter the hardware. Imagine it on low-end devices.

Ive tested it on an iPhone XS Max and Nintendo Switch. it has run fine. the large textures just need some memory. it wont really impact performance unless you use the texture upscale which is unecessary with these already upscaled textures as i got frame drops when upscaling was on even on my overpowered desktop lol. Radeon VII, 1600(at the time now a 2700x) and 32gb of ram. that being said all anyone needs to do is drop in the 3x over mine and they should overwrite shouldnt they? if not its easily recreatable anyways.
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12-11-2019, 04:17 AM
Post: #98
RE: Persona 3 Portable HD Texture Pack (WIP) - Update (2019-02-03)
(12-11-2019 12:46 AM)DuIslingr Wrote:  
(10-23-2019 08:13 PM)AkiraJkr Wrote:  @DuIslingir I recommend you also make a 3x one. The 6x not only barely helps make a difference, it's...too much. It will cause noticeable stutters most of the time playing the game no matter the hardware. Imagine it on low-end devices.

Ive tested it on an iPhone XS Max and Nintendo Switch. it has run fine. the large textures just need some memory. it wont really impact performance unless you use the texture upscale which is unecessary with these already upscaled textures as i got frame drops when upscaling was on even on my overpowered desktop lol. Radeon VII, 1600(at the time now a 2700x) and 32gb of ram. that being said all anyone needs to do is drop in the 3x over mine and they should overwrite shouldnt they? if not its easily recreatable anyways.
I know, but some people don't know how to do it, or could accidentally break it all. And also, 6x is a little bit unnecessary, as even my pack in 3x looks great enough, putting in 6x would be overkill and unnoticeable. Alongside maybe introducing some artifacts.
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