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Monster Hunter Portable 3rd HD
04-17-2014, 05:18 PM
Post: #89
RE: Monster Hunter Portable 3rd HD
@makotech222
I might quite likely be one of the worst people to ask about tutorials, tried to write at least some basic cheat creation tutorial, which ended up just being a post with a wall of text in cw cheat support thread which probably nobody ever read anyway and I'm not suprised. I'm just bad at writing tutorials. :]

Alot of cheats here I only ported on request from other game version. Once you know how to create your own cheats, you also understand how other people's cheats are working and when that happens porting is easy, with like 1 exception I ever found in HP display cheat doing which actually gaved me a level up or two in cheating skills so to speak;p. For all that stuff, from creating cheats from 0 to porting existing ones between versions I personally use a mix of CE and disassembly. If you check the cheat tables I posted(for name change or equipment edit a page or two earlier) I use aob scans in CE to find real psp memory inside ppsspp without any problems, which means I can limit memory range and get quick results. More advanced tools in CE will not work on emulators and exactly that's for I'm using ppsspp disassembly which has alot of stuff that can actually be helpfull to cheating like named functions, breakpoints, registers values, you can follow jumps, you can search by opcode, maybe not cheating specialized as CE advanced features, but still very nice tool to have.

~ And that's like the one huge difference between cheating on emulator and cheating a real pc game for which there are countless existing tutorials.^_^ Other difference would be that after creating a cheat you turn it into cw cheat format, that's pretty easy, just have to remember 0x8800000 in ppsspp disassembly/memory viewer= 0 in cw cheat, but for stuff you find with CE, you have to find where the psp memory starts in the first place and calculate the real address from that.
Easy cheats can be done by few clicks and simple math which is not so confusing if you already understand what is hexadecimal system. More advanced ones are like programming, but instead of writing alot of your own code, you have to read much more of the existing code first and do very little coding at the end of it. Feels easy, and sometimes is, but reading assembly is like kanji for european/american people ~ most people give up by just looking at it. Open ppsspp disassembly while running a game, enter 8804000 in go to field and voila, that's how it looksTongue.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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Messages In This Thread
Monster Hunter Portable 3rd HD - maiweijie - 06-08-2013, 11:26 PM
RE: Monster Hunter Portable 3rd HD - BOIII - 05-18-2018, 02:15 AM
RE: Monster Hunter Portable 3rd HD - faris - 08-22-2013, 09:48 AM
RE: Monster Hunter Portable 3rd HD - seint - 11-10-2013, 12:04 PM
RE: Monster Hunter Portable 3rd HD - Aikal - 01-17-2014, 12:24 AM
RE: Monster Hunter Portable 3rd HD - xStXx - 02-04-2014, 09:59 PM
RE: Monster Hunter Portable 3rd HD - LunaMoo - 04-17-2014 05:18 PM
RE: Monster Hunter Portable 3rd HD - gorkn - 06-14-2014, 11:56 PM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:03 AM
RE: Monster Hunter Portable 3rd HD - frost - 09-19-2014, 12:18 AM
RE: Monster Hunter Portable 3rd HD - Table - 02-04-2015, 02:43 AM
RE: Monster Hunter Portable 3rd HD - frost - 02-19-2015, 01:27 AM
RE: Monster Hunter Portable 3rd HD - frost - 03-02-2015, 10:34 AM
RE: Monster Hunter Portable 3rd HD - redal - 03-05-2015, 12:23 PM
Monster Hunter Portable 3rd HD - Tkersh - 06-06-2015, 11:23 PM
RE: Monster Hunter Portable 3rd HD - Nepho - 09-03-2015, 12:04 PM
RE: Monster Hunter Portable 3rd HD - laius - 06-29-2017, 01:34 AM

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