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Grand Knights History
11-03-2014, 02:48 AM
Post: #76
RE: Grand Knights History
(09-23-2014 01:29 PM)DrROBschiz Wrote:  Is there a Cheat available to allow you to keep your Original Team (not send them to War) since this is pretty much a single player game now anyways?

Would like to just be able to finish the original single player game since there doesn't appear to be a romhack that looks to change around anything to fix multiplayer (private server, adhoc, etc..) or focus the game on singleplayer.

Its doubtful that there will ever be any "unofficial" servers or a way handle it using adhoc so the "Online War Mode" is going to be something that none of us will ever get to play using PPSSPP.

As for your request for a way to avoid sending your soldiers off to war, here's two CWCheats that you can use with PPSSPP to "fix" that training issue where you have to send them off to war. Use whichever of these floats your boat.

_C0 Unlimited Training (Unfair)
_L 0x201CFC80 0x00000000
_L 0x201D195C 0x24020001
_L 0x201DA810 0x1000000C

_C0 Unlimited Training (Fair)
_L 0x201CFC80 0x00000000
_L 0x201DA810 0x1000000C

Either of these two cheats will allow you continue to train your characters even after they've gone past their 60 days of training limit. However, you still need to have a training permit to have access to the training grounds.

The difference between the two cheats is that the first one (unfair) is rather "broken" in the way it works since you can essentially power train your people with virtually no limits. The reason is that with this one once you have a permit and have access to the training grounds you can train not only using that permit but also using any permit you don't have. So for instance if you have a "Wisdom" permit and go to train with this cheat you will have access to not just "Wisdom" but also "HP, Strength, etc" despite not actually having any of those permits in your possession. So by having that single "Wisdom" permit you could do any of those other training sessions without limit.

The second cheat removes the unlocking of permits you don't have. This one will allow you to train your characters once they've gone over the 60 days training limit and still requires you to have to have at least one permit to give you access to the training grounds. The difference here is that you can no longer endlessly train using permits you don't have. So if you have a "Wisdom" permit then the only thing you'll be able to train in is that one session of "Wisdom" after which you'll need to find another permit.

With either of these cheats your characters will still "run out" of training days and be eligible to become a knight and get shipped off to war so if you want to do that with them you can. If you don't want to then simply avoid the second option when doing an "audience" so that you never promote them to knights.

Use whichever one you want depending on how fair or unfair of a single player campaign you want to play. Enjoy.

NOTE: I didn't do thorough testing of this. I also never had more than 8 characters total nor run through a full campaign using this cheat so I have no idea if it may get messed up way down the line or after recruiting more people.
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01-09-2015, 07:51 AM (This post was last modified: 01-09-2015 07:54 AM by cimmy.)
Post: #77
Grand Knights History (ULJS00394): Crashes after the first fight
Hi,

The game is Grand Knights History (ULJS00394), the PPSSPP version is v0.9.9.1-1439-g01ff870.

After the first fight and some dialogue screens, the emulator PPSSPP crashes.

Here are the screenshots:

   

   

   

   
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01-09-2015, 08:52 AM
Post: #78
RE: Grand Knights History (ULJS00394): Crashes after the first fight
Weird, the english patched game works fine.
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01-09-2015, 09:28 AM (This post was last modified: 01-09-2015 10:08 AM by cimmy.)
Post: #79
RE: Grand Knights History
Game crashes after the first fight:

   

   

   

   

The PPSSPP version is v0.9.9.1-1439-g01ff870.

After the first fight and some dialogue screens, the emulator PPSSPP crashes.

Ok looks like it's a problem of the Chinese patch, the Japanes ISO doesn't have this problem.
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01-09-2015, 10:06 AM
Post: #80
RE: Grand Knights History (ULJS00394): Crashes after the first fight
(01-09-2015 08:52 AM)GamerzHell9137 Wrote:  Weird, the english patched game works fine.

Thanks for the information, looks like it's a problem of the Chinese patch, the Japanes ISO doesn't have this problem.
(01-09-2015 08:52 AM)GamerzHell9137 Wrote:  Weird, the english patched game works fine.

hmm... which English patch are you using? it's said that the English patch also has some problems, such as freezing etc.
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01-10-2015, 09:37 PM
Post: #81
RE: Grand Knights History (ULJS00394): Crashes after the first fight
(01-10-2015 02:50 AM)cimmy Wrote:  
(01-09-2015 08:52 AM)GamerzHell9137 Wrote:  Weird, the english patched game works fine.

hmm... which English patch are you using? it's said that the English patch also has some problems, such as freezing etc.

Just some that i've found online. Patched it when it came out. I think i've found it on GBATemp, try to search there.
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01-12-2015, 06:43 PM
Post: #82
RE: Grand Knights History
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-13-2015, 04:14 AM
Post: #83
RE: Grand Knights History
Currently using PPSSPP v0.9.9.1-1490-g5f30bba. I've gotten a little far, however i'm starting to notice that it crashes when you battle maybe 8-10 times? Maybe a little less, but yeah, you can't play this game for longer than 10-15 minutes before it crashes on you. Quite annoying. Besides that it works fine, just use buffered rendering and frameskip to 3 for me, but yeah, it crashes when i encounter battles a lot. Like maybe 7-8 times tops probably.
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02-05-2015, 12:37 PM (This post was last modified: 02-06-2015 09:20 AM by zeroarst.)
Post: #84
RE: Grand Knights History
I have exactly the same issue while using Chinese patch, can't get through the scene after select Guild option. Hopefully this can be fixed...

(01-09-2015 09:28 AM)cimmy Wrote:  Game crashes after the first fight:









The PPSSPP version is v0.9.9.1-1439-g01ff870.

After the first fight and some dialogue screens, the emulator PPSSPP crashes.

Ok looks like it's a problem of the Chinese patch, the Japanes ISO doesn't have this problem.
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02-12-2015, 12:36 AM
Post: #85
RE: Grand Knights History
does anyone have this map issue? not all region have this graphic problem though.


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02-23-2015, 02:37 AM
Post: #86
RE: Grand Knights History
OMG, no one play this game already?
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02-28-2015, 07:16 AM
Post: #87
RE: Grand Knights History
(02-23-2015 02:37 AM)chankoktze Wrote:  OMG, no one play this game already?

Just tried the english patched version for 10 fights on a new game and had no crashes, probably the unpatched version has the crash issues? running the game with the following system options on windows 7:


Fast memory, I/O on thread and multithreaded disabled, PSP CPU clock 333, direct3d9 backend with buffered rendering and simulate block transfer on, every other option is on default.
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09-24-2015, 07:24 AM
Post: #88
RE: Grand Knights History
(02-12-2015 12:36 AM)chankoktze Wrote:  does anyone have this map issue? not all region have this graphic problem though.

I'm also getting this texture stretching issue on some parts of the map. Seems like a pretty obscure bug?
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01-09-2016, 01:15 PM
Post: #89
RE: Grand Knights History
i try with the latest build ppsspp-v1.1.1-647-g41a9e00 with settings "Stimulate block Transfer effects" checklisted on grapich setting.
its work fine on battle...


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05-01-2016, 09:59 PM (This post was last modified: 05-05-2016 07:12 AM by player594.)
Post: #90
RE: Grand Knights History
Android version 1.2.2-317-gb6d7aab has graphic issues in battles no matter the setting I choose. Simulate block transfer has no effect. Anyone getting it to work correctly?
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