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Tony Hawk's Project 8
12-12-2013, 09:53 AM
Post: #16
RE: tony hawk project 8
If you turn off the JIT in development settings, does it run without crashes? Obviously it will be quite a bit slower though.
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12-12-2013, 11:37 AM (This post was last modified: 12-12-2013 11:45 AM by kamer1337.)
Post: #17
RE: tony hawk project 8
played a bit few missions and no crashes (with JIT and without), PC.
its playable

on Samsung Galaxy S2 runs slow
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12-14-2013, 05:47 AM
Post: #18
RE: tony hawk project 8
Latest SVN versions of PPSSPP seem to fix all problems. No crashes and now it saves without any problems.

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12-14-2013, 04:04 PM
Post: #19
RE: tony hawk project 8
Sounds like we can bump this up to the Playable forum, then.

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01-23-2014, 12:58 PM (This post was last modified: 01-23-2014 12:59 PM by kamer1337.)
Post: #20
RE: tony hawk project 8
with Non-buffered rendering, sometimes character dissapering and textures. also frameskipping can cause texture loss

and slowdowns on snapdragon 800
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01-30-2014, 12:34 AM
Post: #21
RE: tony hawk project 8
Nice improvement on Tegra 3 with 0.9.6-610 build with buffered rendering.
Sadly, it still have a lot problems with non-buffered.
I'll test newest build later.

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08-16-2014, 10:40 AM (This post was last modified: 08-16-2014 10:41 AM by rubejb.)
Post: #22
RE: tony hawk project 8
With the latest 0.9.9 Play Store version, the game runs but it's quite slow. If I turn any sort of frame skipping on, the screen flickers like crazy. Is there a workaround for this or another way to speed it up?

2013 Nexus 7.

Thanks!
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08-24-2014, 02:33 PM
Post: #23
RE: tony hawk project 8
(08-16-2014 10:40 AM)rubejb Wrote:  If I turn any sort of frame skipping on, the screen flickers like crazy.

To evade flickering with frameskip - turn MultiThreaded off and in game push start twice.

I think it's because of a transperent 2d hud.
This works for 0.9.9.1 - 54.

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08-28-2014, 11:27 PM
Post: #24
RE: tony hawk project 8
Thanks! I already had the setting off, it was the double start that did it!
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08-29-2014, 02:00 AM
Post: #25
RE: tony hawk project 8
Now another question. Amy way to get the music to play smoothly as well? Or are we not there yet.

Thanks!
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01-17-2016, 10:00 PM
Post: #26
Strange Problems with Tony Hawk's Project 8
My system specs:
HP ENVY 6 Notebook PC
AMD A10-4655M APU with Radeon HD Graphics 2.0
6 GB RAM
Windows 7
64-bit Operating System
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So I've been playing 'Tony Hawk's Project 8' on the latest build of the PPSSPP emulator with absolutely no problems (well aside from a few textures and shadows glitching out but it didn't bother me.) Now however when I try to load up the game on PPSSPP it crashes after checking the memory to load my save, so I have to open the 'save state' I made with PPSSPP but if I do that I cannot change the level or go to the menu because objects will suddenly disappear like the HUD or any text in-game. What happened to cause this problem?? Is the save corrupted or something?
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01-17-2016, 10:18 PM
Post: #27
RE: Tony Hawk's Project 8
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-17-2016, 11:11 PM
Post: #28
RE: Tony Hawk's Project 8
Great. So I just won't get a reply for a few months if I'm lucky and by that time I'll have moved on. Might as well just delete the save data and start over. xD
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01-17-2016, 11:39 PM
Post: #29
RE: Tony Hawk's Project 8
That's part of the rules, we keep only one thread per game.
And I doubt you will get more replies by creating duplicate threads...

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♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
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01-18-2016, 01:51 AM
Post: #30
RE: Tony Hawk's Project 8
Makes sense and sounds fair enough. Tongue I started a new game regardless and it's working fine now. Not sure what went wrong with the last one but I was pretty close to the end of the game. Thank god this game has some replay value. lol
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