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Metal Gear Solid: Peace Walker
12-04-2013, 06:56 AM
Post: #301
RE: Metal Gear Solid Peace Walker
Ok...thanks for the info
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12-04-2013, 10:51 AM (This post was last modified: 12-04-2013 08:45 PM by Antonio1994.)
Post: #302
RE: Metal Gear Solid Peace Walker
Daxtsu ,has the issue been fixed with henryks network switch?

Ok...it's been fixed, but I have to turn off the WLAN every time i restart ppsspp...but I dont mind as long as it works :-D
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12-04-2013, 10:14 PM
Post: #303
RE: Metal Gear Solid Peace Walker
It should be fixed with v0.9.5-872-gcd69624. It defaults to off now.

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12-04-2013, 10:39 PM
Post: #304
RE: Metal Gear Solid Peace Walker
(12-04-2013 10:14 PM)daxtsu Wrote:  It should be fixed with v0.9.5-872-gcd69624. It defaults to off now.

Yes, I've seen it..tnx Smile
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12-05-2013, 01:55 PM (This post was last modified: 12-05-2013 02:42 PM by Antonio1994.)
Post: #305
RE: Metal Gear Solid Peace Walker
(12-03-2013 11:45 PM)daxtsu Wrote:  Also, if you want to use this game on newer git builds, it requires you to connect to a Pro Online server (even a local host one), or it'll crash. Not really a workaround, but there's no other option right now, except this, or to use an old build. It's an unfortunate side-effect of the Pro Online merge (why was it merged without testing? Undecided).

Have you maybe tryed to play this game over LAN, 'cause I'm trying to get it to work with no progress.... Huh
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12-05-2013, 04:18 PM (This post was last modified: 12-05-2013 06:31 PM by TheDax.)
Post: #306
RE: Metal Gear Solid Peace Walker
Can't say I have at the moment, but I wouldn't get my hopes up of it actually working. I'll try soon, though.

Edit: Multiplayer won't work at the moment, it'll just say "Failed to create game." when you try to host a game. It's because sceNetAdhocMatching* haven't been implemented yet. So just leave networking disabled for this game, for now.

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12-05-2013, 07:05 PM
Post: #307
RE: Metal Gear Solid Peace Walker
(12-05-2013 04:18 PM)daxtsu Wrote:  Multiplayer won't work at the moment, it'll just say "Failed to create game." when you try to host a game. It's because sceNetAdhocMatching* haven't been implemented yet. So just leave networking disabled for this game, for now.

Really? I've tryed to create a server and it was succesfull with the addhoc server and "localhost" in the .ini.....Have you tryed a different way?


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12-05-2013, 07:14 PM (This post was last modified: 12-05-2013 07:14 PM by TheDax.)
Post: #308
RE: Metal Gear Solid Peace Walker
Which multiplayer mode did you try to use? I tried story missions.

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12-05-2013, 09:08 PM
Post: #309
RE: Metal Gear Solid Peace Walker
(12-05-2013 07:14 PM)daxtsu Wrote:  Which multiplayer mode did you try to use? I tried story missions.

Uh, sorry....yeah, the story missions(coop) doesnt work for me too...I've tryed just creating a normal TDM match and it works, but still cant connect to it.
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12-07-2013, 11:45 PM
Post: #310
RE: Metal Gear Solid Peace Walker
any one tried this on the latest git version, v0.9.5-955-gd5147c4, im running it on my lg optimus g, im stuck in the loading after the story about, big boss and the boss. it just stuck in a endless loading screen.
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12-10-2013, 05:12 PM
Post: #311
RE: Metal Gear Solid Peace Walker
(12-05-2013 09:08 PM)Antonio1994 Wrote:  
(12-05-2013 07:14 PM)daxtsu Wrote:  Which multiplayer mode did you try to use? I tried story missions.

Uh, sorry....yeah, the story missions(coop) doesnt work for me too...I've tryed just creating a normal TDM match and it works, but still cant connect to it.

You meant the Versus OPS gameplay, right?

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12-11-2013, 11:13 AM
Post: #312
RE: Metal Gear Solid Peace Walker
@arg274 :yeah, that's what i meant Smile
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12-15-2013, 02:08 AM
Post: #313
RE: Metal Gear Solid Peace Walker
Would it be possible to extract HD version from HD collection and play it on PPSSPP?
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12-15-2013, 02:15 AM
Post: #314
RE: Metal Gear Solid Peace Walker
Possibly, if it's in HD remaster format, and not an actual PS3 port. IIRC it is a port, though.

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12-15-2013, 04:57 PM
Post: #315
RE: Metal Gear Solid Peace Walker
(12-11-2013 11:13 AM)Antonio1994 Wrote:  @arg274 :yeah, that's what i meant Smile

IIRS, Versus OPS doesn't actually require to be connected to a host to start up the gameplay.

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