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Tactics ogre : Let us cling together
06-23-2014, 02:18 AM (This post was last modified: 06-23-2014 03:33 AM by DrPastah.)
Post: #263
RE: Tactics ogre : Let us cling together
v0.9.8-1351-g756ad88
64-bit on Windows 7

Here's my PC's build
http://ca.pcpartpicker.com/p/pbdrmG

I'm having my BGM stuttering sometimes in the game, tried a bunch of settings to get it fixed but I couldn't get it fixed.
I think the SFX is interrupting the BGM somehow thus making it stutter.

Here's a video of my problem: http://www.youtube.com/watch?v=zrTbiTA7e60
A longer video: http://www.youtube.com/watch?v=5nsB3XomSmA

The red coloured errors seem to show when the stutter happens. http://i.imgur.com/4N71h2j.png
So basically this gets printed for every sound stutter:
PHP Code:
08:20:061 taco_thread  E[KERNEL]: HLE\sceKernelThread.cpp:2468 sceKernelTerminateThread(291): already stopped
08
:20:070 taco_thread  I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=291argSize=4argPtr=0bfff430)
08:20:163 bg thread 0  I[KERNEL]: HLE\sceKernelThread.cpp:2284 __KernelReturnFromThread
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Messages In This Thread
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
RE: Tactics ogre : Let us cling together - DrPastah - 06-23-2014 02:18 AM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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