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Tactics ogre : Let us cling together
05-19-2013, 11:32 AM (This post was last modified: 05-19-2013 11:46 AM by solarmystic.)
Post: #53
RE: Tactics ogre : Let us cling together
Game now works just fine in the latest revision 0.7.6-659, thanks to [Unknown]'s fixes merged into the master. Music's absolutely phenomenal (works just fine on the normal build thanks to atrac3 only implementation). Only video cutscenes are missing.

Goes through the battle of almorica (the first real one?) without a problem.

Only 2 minor issues:-

Need to disable buffered rendering to see the World Map properly.

However, Buffered Rendering needs to be ON to view the battlefield and all your units properly.

Quite strange.

Also, turn off linear filtering in this game for the best visual results. (Like in many other games with 2D pixel art)

See attached screenshot(s)


Attached File(s) Thumbnail(s)
       

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Messages In This Thread
RE: Tactics ogre : Let us cling together - solarmystic - 05-19-2013 11:32 AM
Taticsc ogre letter problem - NowakSotto - 07-09-2013, 02:46 PM
RE: Taticsc ogre letter problem - vnctdj - 07-10-2013, 02:48 PM
Black Screen Issues - harcield - 12-01-2013, 01:35 AM
Infinite Loops Issue - game_boy - 12-25-2013, 11:53 PM
save/load issue - karotsu - 02-21-2014, 09:55 PM
Stopped working(detail) - k4k4shi - 11-02-2014, 12:40 AM
Texture scaling on Tactics Ogre - Ledic - 02-06-2015, 11:36 PM

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