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Tactics ogre : Let us cling together
08-06-2017, 09:53 AM (This post was last modified: 08-06-2017 09:56 AM by wrkingclass_hero.)
Post: #361
RE: Tactics ogre : Let us cling together
(06-09-2017 05:54 PM)ace331 Wrote:  hi,
i encoutered a probleme with text display wich is very faint.
any ideas?

I also have this issue on android. The text is low resolution and blurred. I've changed every setting, and none of them have fixed it. I'm on a Galaxy S6....

Wait I fixed it. Uncheck lazy texture cashing, and change texture scaling to auto.
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08-23-2017, 03:23 PM
Post: #362
RE: Tactics ogre : Let us cling together
Hey guys. Ran into an issue in the Pirate Graveyard. Most the maps won't load and force the app to crash. Sometimes when they do load I end up with enemy units in places where I can't target them. I.e. inside of rocks, floating above or off the map.

Playing on a Samsung Galaxy s7. Haven't had any issue with the game until now.

Any thoughts?
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08-24-2017, 12:44 PM
Post: #363
RE: Tactics ogre : Let us cling together
Moved

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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09-02-2017, 01:55 AM
Post: #364
RE: Tactics ogre : Let us cling together
Still having a big problem with the Pirates Graveyard. Have tried multiple options and redownloaded the app and the iso. No one else having this problem?
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06-28-2018, 12:37 PM
Post: #365
RE: Tactics ogre : Let us cling together
Hi guys, I have a proplem for recording this game on ppsspp emulator.

I did with this setting for playing:
Turn off 'Fast Memory'
Turn off 'Simulate block transfer effects'
Use Buffered Rendering.
Frameskipping : 2
Turn off auto frameskip.

Rendering resolution: x2
Window size: 896x668
Ppsspp: v 1.54 ( tried ppsspp-v1.6.3-255-g28e3152fd too)

I played this game with 100% speed and fps 40/60. It's pretty good but when I used "Bandicam" for recording my gameplay. It started lagging and took down my game speed so hard ( only 45% speed left). I asked a guy on youtube and he said just set window size to minimum. Yes, it worked! But how the hell can I play with this mini size (1x). That's mess up alot.

So if anyone still here, please help me! Very appreciate if anyone come and... help.
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06-29-2018, 02:14 AM
Post: #366
RE: Tactics ogre : Let us cling together
There's a video capture feature in PPSSPP, although it may slow things down too. Have you tried it?

-[Unknown]
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06-29-2018, 02:19 PM
Post: #367
RE: Tactics ogre : Let us cling together
(06-29-2018 02:14 AM)[Unknown] Wrote:  There's a video capture feature in PPSSPP, although it may slow things down too. Have you tried it?

-[Unknown]

I did, the video after recording is ok (without sound) but game speed slowed down so much.
I even tried with Open Broadcaster Software but nothing was improved
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07-03-2018, 01:49 AM
Post: #368
RE: Tactics ogre : Let us cling together
Does anyone have a good build for this game. I have tried it on multiple core builds with various setting changes but they always freeze and shut down after either the first battle or the one in Krysaro.
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05-08-2019, 06:42 PM
Post: #369
RE: Tactics ogre : Let us cling together
Heya, having problems with getting the "Side Quest" to work. Random/Story battles run fine. Whenever I try to do the Reisan Way battle for Ravness, it crashes. Black Screen/FPS Drops from 60 - 0. Opened up the Log Console, This is all i got. Any Suggestions?

39:10:294 taco_thread E[SCEUTIL]: hle\sceutility.cpp:289 80111102=sceUtilityLoadModule(00000300): already loaded
39:10:792 taco_thread E[SCEKERNEL]: hle\scekernelthread.cpp:1262 800201bc=sceKernelReferThreadStatus(276, 09fff200): bad size 544
39:21:673 SoundDevice E[ME]: hle\sceatrac.cpp:1026 80630005=sceAtracGetRemainFrame(-1, 09fb87d0[7f800001]): bad atrac ID
39:32:800 taco_thread E[SCEKERNEL]: hle\scekernelthread.cpp:2422 800201a2=sceKernelChangeThreadPriority(291, 35): thread is dormant
39:37:592 SoundDevice E[ME]: hle\sceatrac.cpp:1026 80630005=sceAtracGetRemainFrame(-1, 09fb87d0[7f800001]): bad atrac ID
39:38:900 taco_thread E[MEMMAP]: core\memmapfunctions.cpp:56 Unknown GetPointer 0b9a7f0f PC 08828990 LR 08828998
39:42:950 taco_thread E[MEMMAP]: core\memmapfunctions.cpp:56 Unknown GetPointer 92514a29 PC 08874678 LR 08874680
39:43:024 taco_thread E[MEMMAP]: core\memmapfunctions.cpp:56 Unknown GetPointer 05e4eaf2 PC 08874678 LR 08874680
39:43:026 taco_thread E[MEMMAP]: core\memmapfunctions.cpp:56 Unknown GetPointer 8fcb551c PC 08874678 LR 08874680
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05-09-2019, 01:12 AM
Post: #370
RE: Tactics ogre : Let us cling together
Can you share some save data (not a save state) near that problem?

-[Unknown]
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06-13-2019, 12:21 AM
Post: #371
Photo RE: Tactics ogre : Let us cling together
Getting this and I went back to earlier versions and I can't start a new game.


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06-14-2019, 10:34 PM
Post: #372
RE: Tactics ogre : Let us cling together
I think I found the solution for me, it seems that my problem was related to a bad idea I had many years ago of using data install for this game, I follow this and use the same folder for the emulator for like since the it started.

Deleting the Data Install folder let the game run battles, start new games and so on.

But still those red lines keep going, don't know man but on color coded stuff red doesn't mean something good Confused


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