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G.I. Joe: The Rise of Cobra
04-02-2013, 02:01 PM
Post: #1
G.I. Joe: The Rise of Cobra
[Image: gijoecover.jpg]
Genre : Action Adventure
Region : US
Format : CSO
Version : v0.7-428-g44b22bc
Game ID : ULUS10435
OS : Win
Compatibility : Intro
Notes : One screen then nothing

LOG :
Code:
http://pastebin.com/kPBq5DpP


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04-16-2013, 02:38 PM
Post: #2
RE: G.I. Joe: The Rise of Cobra
doesnt load anymore
LOG :
Code:
37:10:751 EmuThread.cpp:75 I[BOOT]: Done.
37:12:623 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
37:14:711 EmuScreen.cpp:52 I[BOOT]: Starting up hardware.
37:14:711 System.cpp:70 I[HLE]: PPSSPP v0.7.5-52-geb371c4
37:14:712 MemArena.cpp:370 I[MM]: Found valid memory base at 08400000 after 30 tries.
37:14:712 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08C20000 (mirror at 0 @ 10400000, uncached @ 10400000)
37:14:774 Loaders.cpp:89 I[LOAD]: Identifying file...
37:14:777 FileSystems\ISOFileSystem.cpp:166 I[FileSys]: Looks like a valid ISO!
37:14:777 PSPLoaders.cpp:67 I[LOAD]: ULUS10435 : G.I.JOE(TM) The Rise of Cobra(TM)
37:14:778 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
37:14:778 HLE\sceKernelMemory.cpp:161 I[HLE]: Kernel and user memory pools initialized
37:14:778 HLE\sceIo.cpp:243 I[HLE]: Starting up I/O...
37:14:778 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
37:14:778 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
37:14:778 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
37:14:778 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
37:14:779 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
37:14:779 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
37:14:780 HLE\sceKernel.cpp:122 I[HLE]: Kernel initialized.
37:14:841 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0E408020
37:14:844 Util\BlockAllocator.cpp:310 I[HLE]: -----------
37:14:844 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
37:14:844 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08bb8000 size 003b4000 taken=1 tag=ELF
37:14:844 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bb8000 - 0a000000 size 01448000 taken=0 tag=(untitled)
37:14:846 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
37:14:945 HLE\sceKernelModule.cpp:401 I[LOAD]: Module joe: 00000000 08b58f30 08b58f48
37:14:945 HLE\sceKernelModule.cpp:498 I[HLE]: Exporting ent 0 named joe, 2 funcs, 4 vars, resident 08b592d0
37:14:945 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 0887a2d0
37:16:027 root         N[BOOT]: EmuScreen.cpp:97 Loading M:\G.I.JOE-Rise of Cobra.cso...
37:16:027 root         I[HLE]: HLE\sceKernelThread.cpp:1752 276=sceKernelCreateThread(name=user_main, entry=0887a3e4, prio=20, stacksize=98304)
37:16:028 root         I[HLE]: HLE\sceKernelThread.cpp:1785 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffd00)
37:16:028 root         I[HLE]: HLE\sceKernelThread.cpp:1876 __KernelReturnFromThread: 0
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08bb8000 size 003b4000 taken=1 tag=ELF
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bb8000 - 08bc8000 size 00010000 taken=1 tag=UserSbrk
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bc8000 - 09fe7c00 size 0141fc00 taken=0 tag=(untitled)
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fe7c00 - 09fffc00 size 00018000 taken=1 tag=stack/user_main
37:16:028 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08bb8000 size 003b4000 taken=1 tag=ELF
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bb8000 - 08bc8000 size 00010000 taken=1 tag=UserSbrk
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08bc8000 - 09fe7c00 size 0141fc00 taken=0 tag=(untitled)
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fe7c00 - 09fffc00 size 00018000 taken=1 tag=stack/user_main
37:16:107 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
37:16:107 user_main    E[HLE]: Util\BlockAllocator.cpp:126 Block Allocator failed to allocate 21102592 (01420000) bytes of contiguous memory
37:16:128 user_main    I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 1
37:16:159 user_main    E[G3D]: GPUCommon.cpp:567 Signal with Wait UNIMPLEMENTED! signal/end: 0000 0000
37:16:161 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 1
37:16:162 idle0        E[G3D]: GPUCommon.cpp:567 Signal with Wait UNIMPLEMENTED! signal/end: 0001 0000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 272: Thread "idle0": pc= 0888b22c sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 274: Module "joe": name=joe gp=00000000 entry=0887a2d0
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 276: Thread "user_main": pc= 0887b184 sp= 09fff530   WAIT    (wt=2 wid=276 wv= 00000000 )
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 277: MemoryPart "UserSbrk": MemPart: 08bb8000 - 08bc8000    size: 00010000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 278: Semaphore "VOLMEM_SEMA": -
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 279: CallBack "ExitCallback": thread=276, argument= 00000000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 280: CallBack "PowerCallback": thread=276, argument= 00000000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 281: CallBack "UmdCallback": thread=276, argument= 00000000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 285: FPL "ShinyGameHeap": -
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:441 KO 286: CallBack "MemStick": thread=276, argument= 00000000
37:24:979 user_main    I[HLE]: HLE\sceKernel.cpp:133 Shutting down kernel - 12 kernel objects alive
37:24:979 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
37:24:979 GLES\Framebuffer.cpp:605 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
37:24:979 HLE\sceKernelMemory.cpp:187 I[HLE]: Shutting down user memory pool:
37:24:980 Util\BlockAllocator.cpp:310 I[HLE]: -----------
37:24:980 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08bc8000 size 003c8000 taken=0 tag=(untitled)
37:24:980 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08bc8000 - 09f48000 size 01380000 taken=1 tag=FPL
37:24:980 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f48000 - 0a000000 size 000b8000 taken=0 tag=(untitled)
37:24:980 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down "kernel" memory pool:
37:24:980 Util\BlockAllocator.cpp:310 I[HLE]: -----------
37:24:980 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
37:24:981 MemMap.cpp:101 I[MM]: Memory system shut down.
37:24:983 Config.cpp:192 I[LOAD]: Config saved: ppsspp.ini
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05-11-2013, 11:49 AM
Post: #3
RE: G.I. Joe: The Rise of Cobra
Moved to Black screen
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08-27-2013, 02:10 PM
Post: #4
RE: G.I. Joe: The Rise of Cobra
Game is playable,the only issue i found was the flickering save/load screen

Log :
Code:
http://pastebin.com/GACrDsz8

Moved to Playable


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08-27-2013, 03:21 PM
Post: #5
RE: G.I. Joe: The Rise of Cobra
Its a bit repetitive but fun to pass your time
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11-22-2013, 04:44 PM
Post: #6
RE: G.I. Joe: The Rise of Cobra
updated compatility list

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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