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Voice Patches for Zero & Ao no Kiseki [JP]
06-13-2017, 07:51 AM (This post was last modified: 06-16-2017 01:10 AM by KenYang.)
Post: #1
Wink Voice Patches for Zero & Ao no Kiseki [JP]




This is an open source project.
All information can be found in
https:// github.com/ZhenjianYang/ZeroAoVoice-PSP

The built files, and script files with voice instructions can be downloaded here:
https:// 1drv.ms/f/s!AnEIuKu2bQ8GaTQy_aMRH4GPgyA

To let it work, follow these steps (Or read 'readme.txt' in the archive):

1. Open your game image (.iso) with WQSG_UMD.
And extract /PSP_GAME/SYSDIR/EBOOT.BIN and PSP_GAME/PARAM.SFO.
Keep WQSG_UMD open.

2. Open extracted PARAM.SFO with SFOEditor and add a param MEMSIZE with value 1.

3. Rename extracted EBOOT.BIN to BOOT.BIN. (If you run your game in a real PSP or PSVita, EBOOT.BIN need be decrypted.)

4. Drag modified PARAM.SFO, renamed BOOT.BIN, and EBOOT.BIN in the archive, back to your game image. Now it's OK to close WQSG_UMD.

5. Add script files(.bin) with voice instructions to ISO via tools/AddScnsToIso

6. Extract voice files(.at9) from the Vita edition game and convert them to wav with at9tool.

7. Convert wav files to at3 (via at3tool, need to resample to 44100Hz first.) or ogg.
At3 is recommended.
NOTE: PPSSPP only support 44100Hz.(Even with ogg files)

8. Copy voice files to (memorystick)/PSP/za_voice/(game)/(ext)/
(game) should be 'zero' (for Zero no Kiseki) or 'ao' (for Ao no Kiseki)
(ext) is the extention of the voice files
e.g. at3 files for Zero no Kiseki should be put under (memorystick)/PSP/za_voice/zero/at3/.

OR (This way is recommended)
Pack converted voice files with tools/PackVoiceFiles.
And copy the packed file to (memorystick)/PSP/za_voice/(game)/ with name voice.pak

9. Copy za_voice.prx and za_voice.ini to (memorystick)/PSP/za_voice/
NOTE: If you are a PPSSPP user, open za_voice.ini and modify the last line 'PPSSPP = 0' to 'PPSSPP = 1'
More details about za_voice.ini, please refer to github.com/ZhenjianYang/ZeroAoVoice-PSP#4settings

10. Enable extra memory of your system.

- for PSVita (Henkaku, Adrenaline 4.1+)
XMB -> ADRENALINE VSH MENU -> RECOVERY MENU -> Advanced -> Advanced configuration ->
Set 'Force high memory layout' to Enable

- for PPSSPP (Latest version)
Settings -> System ->
Set 'PSP model' to PSP-2000/3000

- for Real PSP 2000/3000/go/E1000
XMB -> PRO VSH MENU -> RECOVERY MENU -> Advanced -> Advanced configuration ->
Set 'Force high memory layout' to Enable
(I'm not very sure because I have none of them)

NOTE: PSP1000 is not possible. So voice patches will not work with PSP1000.

11. Now you can lanch your game, have fun.

NOTE: Loading savedatas saved with the original game may cause some strange problems, like freeze, black screen, no BGM, etc.
If you really want to load them, try to save immediately after loading the old savedata (If you can), and load the new saved data.
NOTE: Cheet codes for the original game may(must) be no longer valid.


=============================================

I didn't test them carefully, so if you find any bug, report it. I will try my best to fix it.
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06-28-2017, 09:35 AM (This post was last modified: 06-28-2017 02:10 PM by Verymelon Benda.)
Post: #2
RE: Voice Patches for Zero & Ao no Kiseki [JP]
Nice Work!!

Test clip: https://youtu.be/1TBq6pX-7O0
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06-29-2017, 10:49 AM
Post: #3
RE: Voice Patches for Zero & Ao no Kiseki [JP]
(06-28-2017 09:35 AM)Verymelon Benda Wrote:  Nice Work!!

Test clip: https://youtu.be/1TBq6pX-7O0

Thanks for your report!
The voice in this video is a little strange.
I think you didn't resample voice files to 44100Hz, while PPSSPP still plays them as 44100Hz.
(Only a real PSP or PSVita will play 48000Hz voice files correctly, this may be a bug of PPSSPP)
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07-01-2017, 03:57 AM
Post: #4
RE: Voice Patches for Zero & Ao no Kiseki [JP]
In test clip, I convert to .ogg file. (Audio sample rate 48kHz)

What's the command line for convert .wav to .at3 via at3tool?

Thank in advance. Smile
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07-02-2017, 01:59 AM
Post: #5
RE: Voice Patches for Zero & Ao no Kiseki [JP]
(07-01-2017 03:57 AM)Verymelon Benda Wrote:  In test clip, I convert to .ogg file. (Audio sample rate 48kHz)

What's the command line for convert .wav to .at3 via at3tool?

Thank in advance. Smile

Maybe it is
Code:
at3tool -e wav_path at3_path
But you still need to resample wav files to 44100Hz first, because at3tool only supports 44100Hz.
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07-02-2017, 02:55 PM
Post: #6
RE: Voice Patches for Zero & Ao no Kiseki [JP]
OK, Thanks.
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