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Driver 76
03-05-2013, 04:08 PM (This post was last modified: 03-22-2017 02:47 AM by Asferot.)
Post: #1
Driver 76
Title:Driver 76
Genre: action
Region: EUR
Format: ISO
Version: v0.6-975-g7e67de3
OS: Windows 7
Compatibility: missing characters,control problems
Notes: 28-40 fps on PC


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03-05-2013, 04:12 PM
Post: #2
RE: Driver 76 (WIN)
another one i couldnt even run yesterday goes in game today Big Grin
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03-05-2013, 04:20 PM
Post: #3
RE: Driver 76 (WIN)
hehe emulator is growing every day Smile
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04-09-2013, 10:32 AM
Post: #4
RE: Driver 76 (WIN)
game is broken
LOG :
Code:
31:01:656 EmuThread.cpp:75 I[BOOT]: Done.
31:06:117 EmuScreen.cpp:51 I[BOOT]: Starting up hardware.
31:06:117 System.cpp:70 I[HLE]: PPSSPP v0.7-572-g6cbd1b5
31:06:117 MemArena.cpp:370 I[MM]: Found valid memory base at 0AC00000 after 40 tries.
31:06:117 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10020000 (mirror at 0 @ 12C00000, uncached @ 12C00000)
31:06:178 Loaders.cpp:89 I[LOAD]: Identifying file...
31:06:179 FileSystems\ISOFileSystem.cpp:168 I[FileSys]: Looks like a valid ISO!
31:06:179 PSPLoaders.cpp:67 I[LOAD]: ULUS10235 : Driver 76
31:06:180 PSPLoaders.cpp:123 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
31:06:180 HLE\sceKernelMemory.cpp:159 I[HLE]: Kernel and user memory pools initialized
31:06:180 HLE\sceIo.cpp:238 I[HLE]: Starting up I/O...
31:06:180 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\
31:06:180 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\
31:06:180 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\flash0\
31:06:180 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\flash0\
31:06:195 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
31:06:195 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp1\memstick\PSP\PPSSPP_STATE
31:06:196 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
31:06:213 HLE\sceKernelModule.cpp:266 I[HLE]: Decrypting ~PSP file
31:06:318 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F40B020
31:06:323 Util\BlockAllocator.cpp:310 I[HLE]: -----------
31:06:323 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
31:06:323 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d70c00 size 0056cc00 taken=1 tag=ELF
31:06:323 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d70c00 - 0a000000 size 0128f400 taken=0 tag=(untitled)
31:06:326 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
31:06:442 HLE\sceKernelModule.cpp:400 I[LOAD]: Module DriverPSP: 08c64b88 08bca384 08bca39c
31:06:443 HLE\sceKernelModule.cpp:497 I[HLE]: Exporting ent 0 named DriverPSP, 2 funcs, 4 vars, resident 08bca7b0
31:06:443 HLE\sceKernelModule.cpp:702 I[LOAD]: Module entry: 08ab1004
31:07:876 root         N[BOOT]: EmuScreen.cpp:90 Loading M:\psy-d76u.iso...
31:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:1753 276 = sceKernelCreateThread(name="user_main", entry=08ab10d8, prio=20, stacksize=262144)
31:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
31:07:876 root         I[HLE]: HLE\sceKernelThread.cpp:1879 __KernelReturnFromThread : root
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d70c00 size 0056cc00 taken=1 tag=ELF
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d70c00 - 09f0a000 size 01199400 taken=1 tag=UserSbrk
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f0a000 - 09fbfc00 size 000b5c00 taken=0 tag=(untitled)
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
31:07:876 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
31:08:435 user_main    I[HLE]: HLE\sceKernelThread.cpp:1753 288 = sceKernelCreateThread(name="SmoReadThread", entry=08b00de8, prio=14, stacksize=32768)
31:08:436 user_main    I[HLE]: HLE\sceKernelThread.cpp:1789 sceKernelStartThread(thread=288, argSize=0, argPtr= 00000000 )
31:08:469 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00000000 : 480 x 272 x 1
31:08:476 idle0        I[HLE]: GLES\Framebuffer.cpp:392 Creating FBO for 00044000 : 480 x 272 x 3
31:08:484 user_main    W[HLE]: HLE\sceKernelThread.cpp:1395 UNTESTED - waiting within a callback, probably bad mojo.
31:08:486 user_main    W[HLE]: HLE\HLE.cpp:75 Someone else woke up HLE-blocked thread?
31:09:067 user_main    I[HLE]: GLES\Framebuffer.cpp:578 Decimating FBO for 00044000 (480 x 272 x 3), age 11
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 272: Thread "idle0": pc= 08aff5d8 sp= 083ffe00  READY     (wt=0 wid=0 wv= 00000000 )
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 274: Module "DriverPSP": name=DriverPSP gp=08c64b88 entry=08ab1004
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 276: Thread "user_main": pc= 08b08b84 sp= 09fff350   WAIT    (wt=2 wid=276 wv= 00000000 )
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 277: MemoryPart "UserSbrk": MemPart: 08d71000 - 09f0a400    size: 01199400
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 279: CallBack "PowerCB": thread=276, argument= 00000000
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 280: Semaphore "SmoListSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 281: Semaphore "SmoListSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 282: Semaphore "SmoQueueSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 283: Semaphore "SmoQueueSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 284: Semaphore "SmoQueueSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 285: Semaphore "SmoQueueSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 286: Semaphore "smoFileReadSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 287: Semaphore "smoFileUpdateSema": -
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 288: Thread "SmoReadThread": pc= 08b00e38 sp= 09fbf9e0  READY     (wt=3 wid=286 wv= 00000001 )
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 292: OpenFile "disc0:/sce_lbn0x6660_size0x3db21000": Seekpos: 00000000
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 293: CallBack "MemoryStick Assignment": thread=276, argument= 00000000
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:432 KO 294: OpenFile "disc0:/sce_lbn0x10940_size0x197": Seekpos: 00000000
31:13:602 user_main    I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 20 kernel objects alive
31:13:602 GLES\Framebuffer.cpp:598 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
31:13:603 HLE\sceKernelMemory.cpp:175 I[HLE]: Shutting down user memory pool:
31:13:603 Util\BlockAllocator.cpp:310 I[HLE]: -----------
31:13:603 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
31:13:603 HLE\sceKernelMemory.cpp:178 I[HLE]: Shutting down "kernel" memory pool:
31:13:603 Util\BlockAllocator.cpp:310 I[HLE]: -----------
31:13:603 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
31:13:607 MemMap.cpp:101 I[MM]: Memory system shut down.
31:13:608 Config.cpp:191 I[LOAD]: Config saved: ppsspp.ini
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05-06-2013, 10:25 AM
Post: #5
RE: Driver 76
Moved to Black Screen
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08-10-2013, 02:46 AM
Post: #6
RE: Driver 76
Still is black screen, and I can listen the background music

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2Ghz/8Gb DDR3 1600Mhz/GTX 650 1Gb GDDR5 128bits/Windows 10 Pro 64bits

Check out my Youtube Channel for gameplay videos: https://www.youtube.com/user/GGBGameplays
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08-15-2013, 04:47 AM
Post: #7
RE: Driver 76
sszsd
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08-20-2013, 05:02 PM
Post: #8
RE: Driver 76
Goes Ingame again but has texture glitches and crashes randomly

Log :
Code:
http://pastebin.com/zk7kBC6y

Moved to Ingame


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10-27-2013, 06:04 PM (This post was last modified: 10-27-2013 06:17 PM by The Phoenix.)
Post: #9
RE: Driver 76
Update: Still the same with the graphics glitches happening diagonally across the screen while in game, also crashes are happening randomly still on Windows using latest v0.9.1-2210-gecfe43c - as of writing this.
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11-22-2013, 04:18 PM
Post: #10
RE: Driver 76
any news?

*updating compatibility list.

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2Ghz/8Gb DDR3 1600Mhz/GTX 650 1Gb GDDR5 128bits/Windows 10 Pro 64bits

Check out my Youtube Channel for gameplay videos: https://www.youtube.com/user/GGBGameplays
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11-24-2013, 06:01 AM
Post: #11
RE: Driver 76
Weird, when game starts I have this, this "map" moves when I push buttons


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Device: Htc One
-Quad-core 1.7 GHz Qualcomm APQ8064T
-GPU Adreno 320
-2 GB RAM
-Android 4.3
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01-10-2015, 01:01 PM (This post was last modified: 01-10-2015 01:05 PM by Dukatti.)
Post: #12
RE: Driver 76
The diagonal lines are the same from Outrun, but in very large amount. [both games are from Sumo]
Also multrithread gives major slowdown like from Resistance Retribution.

Due to diagonal lines it's very difficult to play. But gamespeed is ok, not fullspeed at all. It might be better if multithread would be work here. For now 45 cpu clock working here for a nice.
The game might look better then all of psp's GTA, I think.

Also no one crash had appeared during few played missions on Android. Only once it became like on screenshot. It wasn't freeze, drop or something. I heard sound and can control the car. It looks like the same as from Midnight Club series.
[Image: 5q4Lz1.png]
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02-01-2015, 10:00 AM
Post: #13
RE: Driver 76
Sound and music is ok
No crash yet, but very low FPS
graphic glitch still present

build: v0.9.9.1-1641-gdeb2f83 winx86
backend: d3d9
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02-21-2015, 09:25 PM
Post: #14
RE: Driver 76
I have problems with Driver76 iso on PC... I don't care about low FPS but When I play the storyline mode in some missions the game freeze as well as PPSSPP making the game unplayable Confused
Please can someone help me? will be very appreciate...
Thanks in advance
P.s. (I tryed both the USA and PAL version of the rom and both have same problems)
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10-11-2015, 06:36 PM (This post was last modified: 10-12-2015 03:31 PM by WarmBaguettes.)
Post: #15
RE: Driver 76
Any news on this game guys?

EDIT: Graphic glitches still present. Framerate seems OK.
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