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How to use Compat.ini file??
03-16-2017, 12:08 AM (This post was last modified: 03-16-2017 12:11 AM by Retro_Aisu.)
Post: #3
RE: How to use Compat.ini file??
(03-15-2017 10:32 PM)LunaMoo Wrote:  Compat.ini file is for assigning games to existing features that we don't want activated for all games, ie nasty hacks, heavy accuracy improvements or even messages informing annoying users that they should not skip buffer effects in some popular games that absolutely require it.

You can't use it to "fix games", unless they're broken by something that has an existing option. For example "Nayuta no Kiseki" requires [PixelDepthRounding], but due to it being required only for a minor glitch in one place while significantly affecting the game performance on slower devices, we hesitate to add it.

If the problem you're having is then it was closed due to being fixed by depth rounding, as you can see the following game versions are being fixed by it currently through compat.ini:
Code:
ULAS42332
ULJS00551
NPJH50713
ULJS00596
ULES01578
If you have a game with different gameID, best just post it so we can add it for everyone.

If your game has same ID as one of above, the problems you're having might simply be caused by your settings/hacks or being completely different and not affected by deepth rounding or require higher accuracy which would mean moving the entries for those games from [VertexDepthRounding] to under [PixelDepthRounding], that would however also make the game heavier.

Its a different game ID, Its "(ULUS10598)".
Also how to enable these fixes? By the .ini cheat files?
Thanks alot for replying!
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Messages In This Thread
How to use Compat.ini file?? - Retro_Aisu - 03-15-2017, 09:14 PM
RE: How to use Compat.ini file?? - LunaMoo - 03-15-2017, 10:32 PM
RE: How to use Compat.ini file?? - Retro_Aisu - 03-16-2017 12:08 AM
RE: How to use Compat.ini file?? - LunaMoo - 03-16-2017, 12:25 AM
RE: How to use Compat.ini file?? - LunaMoo - 03-16-2017, 12:37 AM

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