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d3d11.dll problem
12-28-2016, 12:16 AM
Post: #1
d3d11.dll problem
(My english isn't good)
Hi everyone.

I have a problem when i tried to start ppsspp program, because it sent me this mesage: "The application has failed to start because d3d11.dll was not found"

How can i solve this problem and why the application has failed if i used opengl?Huh
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12-28-2016, 12:45 AM
Post: #2
RE: d3d11.dll problem
Install DirectX 11 runtimes, use google for that, make sure you install the one matching the version of PPSSPP you're using (x86 or x64).
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12-28-2016, 01:55 AM
Post: #3
RE: d3d11.dll problem
I guess Henrik does work on adding d3d11 backend and there's a potential he messed something up or intentionally plans to remove support for older windows platforms(dx10+ does come as part of ms OS, not as separate download) as they're not maintained and potentially buggy anyway, but I don't really know anything about such plans, also last release 1.3 would probably still work even if that would be the case(if not, try even older;p).

Dll problems like that are easier explained by external injectors through. For example external third party software like all those shader or gamepad injectors requiring and if you used any of such it just means that software was not ment to run on your OS and you should remove it. Also similar injectors can contain malicious code ie. very popular to place bitcoin miners in emulators, if you downloaded ppsspp from any shady site, it quite likely came with an unwanted bonus;p.

So either way I would recommend removing whatever you got and usling clean ppsspp from official download site.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-04-2017, 01:27 PM (This post was last modified: 01-04-2017 01:27 PM by Trokinos.)
Post: #4
RE: d3d11.dll problem
The d3d11.dll was accidental, and Henrik fixed the problem with the latest build :
Quote:Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204

On the bug report page that while d3d11 support was worked on, he mentionned that d3d9 wasn't going away.
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02-14-2017, 07:35 PM
Post: #5
RE: d3d11.dll problem
Will D3D11 be available for Win7/64 users?

I noticed in v1.3-591-gb5034c4 this : "Hide the D3D11 backend if Windows version is older than Win8"

There are quite a few people with Win7/64 and latest AMD cards have drivers that support Win7/64.

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02-14-2017, 08:47 PM (This post was last modified: 02-16-2017 09:54 AM by LunaMoo.)
Post: #6
RE: d3d11.dll problem
This thread was more about PPSSPP not working on win XP(and btw on topic XP support will be officially dropped in near future;p edit: apparently Henrik changed his mind/found another way) than DX11 being disabled on win 7.

But either way to answer the question DX11 backend currently is not finished, it relies on texture format which only works on win 8+ hence disabled on 7, it also lack a few features and post processing shaders.
All of this might be solved in the future, but for now if you absolutely need to test it, you will need to install newer OS like the latest one which apparently still is free for those that need it.
If you're desperate you could actually force it on 7 by editing ppsspp.ini and changing GPUBackend to 2, but then you will also have to attach VS debugger(which means installing VS 2015;p) to avoid crash when creating graphic context. No idea why that even works and since I have dual boot anyway I also didn't bothered to test how well it works that way;p.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-20-2017, 09:46 PM
Post: #7
RE: d3d11.dll problem
Try this:
https://www.microsoft.com/en-us/Download...aspx?id=35

Download, install it, run emulator. If it worked, OK, if no, write back and we'll try to help you again.

Testing only Windows emu builds
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