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F1 2006
11-24-2016, 07:55 PM
Post: #1
F1 2006
Tested this on Original PSP and works fine, so it's not a corrupted ISO

Title: F1 2006
Genre:Racing
Region: EU
Format: CSO
Version: 1.3 Build 150
GameID: UCES-00238
OS: Windows 10/7 (AMD Fx-4100, 4GB DDR3, R7 260X 2GB, M5A78L-M LX/BR)
Compatability: Don't Boot
Notes: The Emulator Crash just after choose game

Log:

49:14:098 EmuThread.cpp:171 I[BOOT]: Done.
49:32:308 Config.cpp:1257 I[LOAD]: Failed to read E:\Pasta Sek\Jogos\Emuladores\Sony Playstation Portable\memstick/PSP/SYSTEM/UCES00238_ppsspp.ini. No game-specific settings found, using global defaults.
49:32:308 System.cpp:383 I[BOOT]: PPSSPP v1.3-150-g7930d1f Windows 64 bit
49:32:312 MemMap.cpp:317 I[MM]: Memory system initialized. RAM at 00000198B8220000 (mirror at 0 @ 00000198C0200000, uncached @ 0000019900200000)
49:32:313 PSPLoaders.cpp:191 I[LOAD]: UCES00238 : Formula One 06
49:32:313 Config.cpp:1257 I[LOAD]: Failed to read E:\Pasta Sek\Jogos\Emuladores\Sony Playstation Portable\memstick/PSP/SYSTEM/UCES00238_ppsspp.ini. No game-specific settings found, using global defaults.
49:32:313 PSPLoaders.cpp:250 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
49:32:313 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
49:32:316 HLE\proAdhocServer.cpp:1272 I[NET]: AdhocServer: Begin of AdhocServer Thread
49:32:317 HLE\proAdhocServer.cpp:1287 I[NET]: AdhocServer: Listening for Connections on TCP Port 27312
49:32:350 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
49:32:420 Util\BlockAllocator.cpp:391 I[HLE]: -----------
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 08b67000 size 00363000 taken=1 tag=ELF/F100X
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08b67000 - 0a000000 size 01499000 taken=0 tag=(untitled)
49:32:420 Util\BlockAllocator.cpp:397 I[HLE]: -----------
49:32:488 HLE\sceKernelModule.cpp:1243 I[LOAD]: Module F100X: 00000000 08ae82e8 08ae8300
49:32:488 HLE\sceKernelModule.cpp:1303 I[LOAD]: Exporting ent 0 named F100X, 2 funcs, 3 vars, resident 08ae869c
49:32:489 HLE\sceKernelModule.cpp:1605 I[LOAD]: Module entry: 08804598
49:33:415 root N[BOOT]: EmuScreen.cpp:220 Loading E:/Pasta Sek/Jogos/ROM's E Isos/Playstation Portable/Formula 1 2006 [UCES-00238]/Formula 1 2006.cso...
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:1975 276=sceKernelCreateThread(user_main, 088046a4, 00000020, 65536, 80004000, 00000000)
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(276, 33, 09fffed0)
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
49:33:427 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(1)
49:33:449 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
49:33:482 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(3)
49:33:499 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(2)
49:33:534 user_main E[UTIL]: HLE\sceUtility.cpp:833 UNIMPL sceUtilityLoadUsbModule(1)
49:33:535 user_main W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1054 ~SCE module, skipping header
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1068 Loading module scePsmf_library with version 0101, devkit 00000000
49:33:535 user_main I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1769 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1803 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09fff4a8,00000000):​ faked (undecryptable module)
49:33:535 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1975 287=sceKernelCreateThread(SceWaveMain, 089cdef0, 00000020, 4096, 00000000, 00000000)
49:33:535 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(287, 12, 08b44060)
49:33:537 user_main I[SCESAS]: HLE\sceSas.cpp:250 sceSasInit(08b440c0, 1728, 32, 0, 44100)
49:33:539 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1975 291=sceKernelCreateThread(NEW THREAD, 08a9f8cc, 00000020, 8192, 00000000, 00000000)
49:33:539 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(291, 4, 09fff420)
49:33:568 user_main I[SCEGE]: Common\FramebufferCommon.cpp:416 Creating FBO for 00000000 : 480 x 272 x 3
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12-28-2016, 11:06 AM
Post: #2
RE: F1 2006
v1.3-276-gad04f97
use this setting

.png  1.png (Size: 138.16 KB / Downloads: 131)
can move to playable

.jpg  2.jpg (Size: 167.16 KB / Downloads: 79)
log: https://gist.github.com/sum2012/f6891fac...c8dda56472

I want to be a crash fixer
PM me if you want to me look a game
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12-28-2016, 02:17 PM
Post: #3
RE: F1 2006
It Works for me too, thanks for the information!
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