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F1 2006
11-24-2016, 07:55 PM
Post: #1
F1 2006
Tested this on Original PSP and works fine, so it's not a corrupted ISO

Title: F1 2006
Genre:Racing
Region: EU
Format: CSO
Version: 1.3 Build 150
GameID: UCES-00238
OS: Windows 10/7 (AMD Fx-4100, 4GB DDR3, R7 260X 2GB, M5A78L-M LX/BR)
Compatability: Don't Boot
Notes: The Emulator Crash just after choose game

Log:

49:14:098 EmuThread.cpp:171 I[BOOT]: Done.
49:32:308 Config.cpp:1257 I[LOAD]: Failed to read E:\Pasta Sek\Jogos\Emuladores\Sony Playstation Portable\memstick/PSP/SYSTEM/UCES00238_ppsspp.ini. No game-specific settings found, using global defaults.
49:32:308 System.cpp:383 I[BOOT]: PPSSPP v1.3-150-g7930d1f Windows 64 bit
49:32:312 MemMap.cpp:317 I[MM]: Memory system initialized. RAM at 00000198B8220000 (mirror at 0 @ 00000198C0200000, uncached @ 0000019900200000)
49:32:313 PSPLoaders.cpp:191 I[LOAD]: UCES00238 : Formula One 06
49:32:313 Config.cpp:1257 I[LOAD]: Failed to read E:\Pasta Sek\Jogos\Emuladores\Sony Playstation Portable\memstick/PSP/SYSTEM/UCES00238_ppsspp.ini. No game-specific settings found, using global defaults.
49:32:313 PSPLoaders.cpp:250 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
49:32:313 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
49:32:316 HLE\proAdhocServer.cpp:1272 I[NET]: AdhocServer: Begin of AdhocServer Thread
49:32:317 HLE\proAdhocServer.cpp:1287 I[NET]: AdhocServer: Listening for Connections on TCP Port 27312
49:32:350 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
49:32:420 Util\BlockAllocator.cpp:391 I[HLE]: -----------
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 08b67000 size 00363000 taken=1 tag=ELF/F100X
49:32:420 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08b67000 - 0a000000 size 01499000 taken=0 tag=(untitled)
49:32:420 Util\BlockAllocator.cpp:397 I[HLE]: -----------
49:32:488 HLE\sceKernelModule.cpp:1243 I[LOAD]: Module F100X: 00000000 08ae82e8 08ae8300
49:32:488 HLE\sceKernelModule.cpp:1303 I[LOAD]: Exporting ent 0 named F100X, 2 funcs, 3 vars, resident 08ae869c
49:32:489 HLE\sceKernelModule.cpp:1605 I[LOAD]: Module entry: 08804598
49:33:415 root N[BOOT]: EmuScreen.cpp:220 Loading E:/Pasta Sek/Jogos/ROM's E Isos/Playstation Portable/Formula 1 2006 [UCES-00238]/Formula 1 2006.cso...
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:1975 276=sceKernelCreateThread(user_main, 088046a4, 00000020, 65536, 80004000, 00000000)
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(276, 33, 09fffed0)
49:33:416 root I[KERNEL]: HLE\sceKernelThread.cpp:2103 __KernelReturnFromThread: 0
49:33:427 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(1)
49:33:449 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(0)
49:33:482 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(3)
49:33:499 user_main I[UTIL]: HLE\sceUtility.cpp:255 0=sceUtilityLoadAvModule(2)
49:33:534 user_main E[UTIL]: HLE\sceUtility.cpp:833 UNIMPL sceUtilityLoadUsbModule(1)
49:33:535 user_main W[LOAD]: HLE\sceKernelModule.cpp:1733 sceKernelLoadModule: unsupported options size=00000014, flags=00000003, pos=0, access=1, data=2, text=2
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1054 ~SCE module, skipping header
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1068 Loading module scePsmf_library with version 0101, devkit 00000000
49:33:535 user_main I[HLE]: ELF\PrxDecrypter.cpp:308 Missing key 5B, cannot decrypt module
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1769 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PRX/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
49:33:535 user_main I[MODULE]: HLE\sceKernelModule.cpp:1803 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09fff4a8,00000000):​ faked (undecryptable module)
49:33:535 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1975 287=sceKernelCreateThread(SceWaveMain, 089cdef0, 00000020, 4096, 00000000, 00000000)
49:33:535 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(287, 12, 08b44060)
49:33:537 user_main I[SCESAS]: HLE\sceSas.cpp:250 sceSasInit(08b440c0, 1728, 32, 0, 44100)
49:33:539 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1975 291=sceKernelCreateThread(NEW THREAD, 08a9f8cc, 00000020, 8192, 00000000, 00000000)
49:33:539 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2064 0=sceKernelStartThread(291, 4, 09fff420)
49:33:568 user_main I[SCEGE]: Common\FramebufferCommon.cpp:416 Creating FBO for 00000000 : 480 x 272 x 3
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12-28-2016, 11:06 AM
Post: #2
RE: F1 2006
v1.3-276-gad04f97
use this setting

.png  1.png (Size: 138.16 KB / Downloads: 661)
can move to playable

.jpg  2.jpg (Size: 167.16 KB / Downloads: 434)
log: https://gist.github.com/sum2012/f6891fac...c8dda56472

I want to be a crash fixer
PM me if you want to me look a game
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12-28-2016, 02:17 PM
Post: #3
RE: F1 2006
It Works for me too, thanks for the information!
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06-13-2018, 11:31 AM (This post was last modified: 06-13-2018 11:33 AM by melancholy76.)
Post: #4
RE: F1 2006
v1.3-276-gad04f97
use this setting

can move to playable





Still crashes on PPSSPP 1.5.4 with that setting

v1.3-276-gad04f97
use this setting

can move to playable





Still crashes on PPSSPP 1.5.4 with that setting
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06-13-2018, 01:03 PM (This post was last modified: 06-13-2018 01:06 PM by sum2012.)
Post: #5
RE: F1 2006
I test no problem in 1.5.4 in windows 7 64 bit.
What is your device ? (windows ,android,ios )
(06-13-2018 11:31 AM)melancholy76 Wrote:  
v1.3-276-gad04f97
use this setting

can move to playable





Still crashes on PPSSPP 1.5.4 with that setting

I forget to tell in v1.6.2 ,I cannot in-menu.
I will try to fix

I want to be a crash fixer
PM me if you want to me look a game
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06-14-2018, 05:26 PM
Post: #6
RE: F1 2006
(06-13-2018 01:03 PM)sum2012 Wrote:  I test no problem in 1.5.4 in windows 7 64 bit.
What is your device ? (windows ,android,ios )
(06-13-2018 11:31 AM)melancholy76 Wrote:  
v1.3-276-gad04f97
use this setting

can move to playable





Still crashes on PPSSPP 1.5.4 with that setting

I forget to tell in v1.6.2 ,I cannot in-menu.
I will try to fix

I'm using Windows 7 64-bit, Intel® Core ™ i5-4200 CPU @1.60 GHz upto 2.3-6 GHz.
Take note of the fact that the game worked fine for me on PPSSPP ver. 1.1.1 with a few changes to graphics section in the PPSSPP emulator to make it run smoother which also speeded up other games, until recently I had to reset the settings on v1.1.1 due to bug in the emulator which didn't register the analog inputs of my USB joystick which is working perfectly fine and didn't have issues months ago compared to now in the same version of PPSSPP.

(Side note: can you tell me which folder should I move from PPSSPP v1.1.1 to the newest version of PPSSPP in order to transfer my save game data?)
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