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[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
10-20-2016, 12:20 PM (This post was last modified: 10-21-2016 07:19 AM by AdamN.)
Post: #12
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
It's not replacing it entirely, binded/listened ports is being shifted by 3000 correctly, while sockets who connection gets established to binded port will get a random port which is normal for client socket.
But i think i can see the issue, its the one with port 3000 i think, or may be not Big Grin

I guess port 0 shouldn't be shifted and remain 0 so the system will assign any available port randomly (port 0 usually used for client socket anyway, and not being used to bind/listen)

Btw, do you have a working windows build? the one on the latest nightly build at orphis doesn't seem to work with PSP2

PS: the "un-readable bits" in function parameters usually MAC address bytes shown as byte string instead of hex string Big Grin

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
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RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum - AdamN - 10-20-2016 12:20 PM

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