Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
10-19-2016, 10:49 AM (This post was last modified: 10-19-2016 10:54 AM by AdamN.)
Post: #8
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum
(10-17-2016 03:19 AM)Wishdream Wrote:  Do you still have the source code for it? It might've have a regression, if so then it's possible for me to make a module for it. I have to do a negative check to see what's been changed.

Also, I didn't know you have to run ppsspp as root to make it work on Linux. But I don't think you can sudo on Android though. I have to check for that because essentially it's also a Linux system.

Does it have to be specifically the SDL version? Because Arch does not have the SDL version. Though it does seem the default version is the SDL version for Arch. I'll have to test it out later.

sudo is required to bind & listening privileged ports (<1024), on rooted Android you'll need to install sudo or terminal emulator app, since android doesn't come with sudo built-in

However, it's strange if you also need sudo when using Port Offset > 1024 in order to work,
unless if a firewall is blocking non-root/non-admin application from binding any port (which also happened on Windows with third-party firewall/internet security)

My Modified PPSSPP :
==============
Win32/64: https://www.dropbox.com/s/azy0qu88lolu5mj/PPSSPPWin32x64_193test.zip?dl=0
Android(ARMv7): https://www.dropbox.com/s/9df9wl6q1oz1htn/PPSSPP_193test_arm32.apk?dl=0
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: [Bug(?)] Phantasy Star Portable 2 and the Port Offset Conundrum - AdamN - 10-19-2016 10:49 AM

Forum Jump: