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Killzone Liberation
03-24-2013, 05:37 AM
Post: #2
RE: Killzone Liberation
Still crashing just before the intro video. I guess the problem is the Media Engine. Recently same problem happen with JPCSP. If someone consideer it important can be checked here: JPCSP Forum - Killzone Liberation Post

Windows crash message:
Code:
Signature with problems:
  Event problem name:    APPCRASH
  Application name:    PPSSPPWindows.exe
  Application version:    1.0.0.0
  Application time:    514df7ea
  Nombre del módulo con errores:    StackHash_0a9e
  Versión del módulo con errores:    0.0.0.0
  Marca de tiempo del módulo con errores:    00000000
  Exception Code:    c0000005
  Desplazamiento de excepción:    00b30035
  Operating system version:    6.1.7601.2.1.0.256.1
  Additional information 1:    0a9e
  Additional information 2:    0a9e372d3b4ad19135b953a78882e789
  Additional information 3:    0a9e
  Additional information 4:    0a9e372d3b4ad19135b953a78882e789

PPSSPP log is this:
Code:
43:45:897 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
43:45:897 System.cpp:51 I[HLE]: PPSSPP v0.7-216-g1a09ce0
43:45:897 MemArena.cpp:370 I[MM]: Found valid memory base at 09400000 after 34 tries.
43:45:897 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A420000 (mirror at 0 @ 11400000, uncached @ 11400000)
43:45:922 Loaders.cpp:89 I[LOAD]: Identifying file...
43:45:924 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
43:45:925 PSPLoaders.cpp:80 I[LOAD]: UCUS98646 : Killzone™: Liberation
43:45:944 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
43:45:944 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
43:45:944 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\
43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\
43:45:944 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\flash0\
43:45:944 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\flash0\
43:46:165 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\PPSSPP\memstick\PSP\PPSSPP_STATE
43:46:165 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\PPSSPP\memstick\PSP\PPSSPP_STATE
43:46:166 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
43:46:180 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
43:46:182 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 026380D8
43:46:182 Util\BlockAllocator.cpp:310 I[HLE]: -----------
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 09f00000 size 01700000 taken=0 tag=(untitled)
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
43:46:182 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f1c300 - 0a000000 size 000e3d00 taken=0 tag=(untitled)
43:46:182 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
43:46:184 HLE\sceKernelModule.cpp:393 I[LOAD]: Module bootloader: 00007ff0 09f0c758 09f0c770
43:46:184 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named bootloader, 2 funcs, 3 vars, resident 09f0ca9c
43:46:184 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 09f001f4
43:46:184 root         I[BOOT]: EmuThread.cpp:99 Done.
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1503 276 = sceKernelCreateThread(name="user_main", entry=09f00300, prio=20, stacksize=16384)
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
43:46:219 root         I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : root
43:46:220 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="CheckExitGame", entry=09f03264, prio=20, stacksize=2048)
43:46:220 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=0, argPtr= 00000000 )
43:46:248 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 3
43:46:422 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\PPSSPP\memstick\PSP\GAME\UCUS98646\KZL.PRX (/PSP/GAME/UCUS98646/KZL.PRX)
43:46:422 user_main    E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
43:46:422 user_main    E[HLE]: HLE\sceIo.cpp:761 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/GAME/UCUS98646/KZL.PRX, 00000001, 000001ff) - file not found
43:46:877 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 282 = sceKernelCreateThread(name="Thread for LoadModule", entry=09f0190c, prio=6f, stacksize=2048)
43:46:877 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=282, argSize=31, argPtr= 09f0e1cc )
43:46:878 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00088000 : 480 x 272 x 3
43:47:112 Thread for L I[LOAD]: c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 ElfReader: 10B80020
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:310 -----------
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08e72100 size 00672100 taken=1 tag=ELF
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 08e72100 - 0999f600 size 00b2d500 taken=0 tag=(untitled)
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 0999f600 - 09f00000 size 00560a00 taken=1 tag=VPL
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f00000 - 09f1c300 size 0001c300 taken=1 tag=ELF
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f1c300 - 09ffac00 size 000de900 taken=0 tag=(untitled)
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffac00 - 09ffb400 size 00000800 taken=1 tag=stack/Thread for LoadModule
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffb400 - 09ffbc00 size 00000800 taken=1 tag=stack/CheckExitGame
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ffbc00 - 09fffc00 size 00004000 taken=1 tag=stack/user_main
43:47:117 Thread for L I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
43:47:121 Thread for L N[LOAD]: ELF\ElfReader.cpp:363 ELF loading completed successfully.
43:47:331 Thread for L I[LOAD]: HLE\sceKernelModule.cpp:393 Module Guerrilla: 00000000 08d54488 08d544a0
43:47:331 Thread for L I[HLE]: HLE\HLE.cpp:187 Syscall (sceNetInet, 774e36f4) unknown
43:47:331 Thread for L I[HLE]: HLE\sceKernelModule.cpp:482 Exporting ent 0 named Guerrilla, 2 funcs, 3 vars, resident 08d54974
43:47:333 Thread for L I[HLE]: HLE\sceKernelModule.cpp:813 283=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/KZL.PRX,flag=00000000,(...))
43:47:333 Thread for L E[HLE]: HLE\sceKernelThread.cpp:1642 sceKernelExitThread FAKED
43:56:408 user_main    I[HLE]: HLE\sceKernelThread.cpp:1801 sceKernelTerminateThread(277)
43:56:409 user_main    W[HLE]: HLE\sceKernelModule.cpp:845 UNIMPL sceKernelStartModule(283,asize=0000000b,aptr=09f0ce20,retptr=09fff480,00000000)
43:56:409 user_main    I[HLE]: HLE\sceKernelThread.cpp:1503 277 = sceKernelCreateThread(name="Guerrilla", entry=08800000, prio=20, stacksize=262144)
43:56:409 user_main    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=277, argSize=11, argPtr= 09f0ce20 )
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1503 278 = sceKernelCreateThread(name="user_main", entry=0880010c, prio=20, stacksize=65536)
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1539 sceKernelStartThread(thread=278, argSize=11, argPtr= 09ffba00 )
43:56:409 Guerrilla    I[HLE]: HLE\sceKernelThread.cpp:1620 __KernelReturnFromThread : Guerrilla
43:56:442 user_main    E[HLE]: HLE\sceKernelModule.cpp:894 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000,)
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000
43:56:443 user_main    W[MM]: MemmapFunctions.cpp:91 ReadFromHardware: Invalid address 00000000

My machine:
-AMD A8-3510mx APU with ATI Radeon 6620g (512Mb dedicated at 667MHz).
-8Gb RAM at 1333 MHz.
-Windows 7 Ultimate SP1 x64.
-PPSSPP v0.7-216-g1a09ce0-windows-x86

[img]http://mypsn.eu.playstation.com/psn/profile/montcer.png[/img]
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Messages In This Thread
Killzone Liberation - slawomir - 11-19-2012, 03:44 PM
RE: Killzone Liberation - montcer9012 - 03-24-2013 05:37 AM
RE: Killzone Liberation - Henrik - 03-24-2013, 04:34 PM
RE: Killzone Liberation - montcer9012 - 03-24-2013, 06:02 PM
RE: Killzone Liberation - Poo-Tang - 03-24-2013, 08:15 PM
RE: Killzone Liberation - montcer9012 - 03-24-2013, 09:42 PM
RE: Killzone Liberation - mmystere68 - 06-26-2013, 03:23 PM
RE: Killzone Liberation - Scorpion31 - 07-03-2013, 10:01 AM
RE: Killzone Liberation - alex27894 - 07-04-2013, 06:15 AM
RE: Killzone Liberation - Oneline - 08-28-2013, 02:23 PM
RE: Killzone Liberation - The_strelok_man - 08-30-2013, 04:12 PM
RE: Killzone Liberation - Oneline - 09-17-2013, 02:44 PM
RE: Killzone Liberation - GuilhermeGS2 - 11-22-2013, 05:14 PM
RE: Killzone Liberation - The Phoenix - 11-24-2013, 01:56 AM
RE: Killzone Liberation - Oddlyoko - 12-12-2013, 04:31 PM
RE: Killzone Liberation - braveally - 12-15-2013, 07:17 PM
RE: Killzone Liberation - Mutlins - 01-19-2014, 08:32 PM
RE: Killzone Liberation - GuilhermeGS2 - 01-20-2014, 04:09 PM
RE: Killzone Liberation - Stevec - 01-28-2014, 06:42 AM
RE: Killzone Liberation - psennerman - 01-28-2014, 04:20 PM
RE: Killzone Liberation - braveally - 02-14-2014, 05:43 PM
RE: Killzone Liberation - Negative Zero - 02-15-2014, 02:59 PM
RE: Killzone Liberation - rantnrave - 02-15-2014, 08:58 PM
RE: Killzone Liberation - braveally - 02-26-2014, 10:46 PM
RE: Killzone Liberation - Solid One - 09-09-2014, 05:04 PM
RE: Killzone Liberation - Stevec - 09-09-2014, 07:55 PM
RE: Killzone Liberation - vnctdj - 10-01-2014, 06:51 PM
RE: Killzone Liberation - MultiKoopa - 10-01-2014, 10:58 PM
RE: Killzone Liberation - The Phoenix - 10-07-2014, 04:29 AM
RE: Killzone Liberation - MultiKoopa - 10-07-2014, 07:43 AM
RE: Killzone Liberation - TIWPS - 12-03-2014, 10:54 PM
RE: Killzone Liberation - GuilhermeGS2 - 12-12-2014, 06:33 PM
RE: Killzone Liberation - tomas1395 - 12-14-2014, 03:48 PM
RE: Killzone Liberation - GeoMan - 12-27-2014, 07:51 PM
RE: Killzone Liberation - RPGTsukuru - 04-29-2015, 11:20 AM
RE: Killzone Liberation - vnctdj - 03-24-2016, 10:30 PM
RE: Killzone Liberation - pedaro - 06-08-2016, 05:46 PM
RE: Killzone Liberation - LunaMoo - 06-08-2016, 10:42 PM
RE: Killzone Liberation - pedaro - 06-09-2016, 05:05 PM
RE: Killzone Liberation - LunaMoo - 06-10-2016, 06:40 AM
RE: Killzone Liberation - NoogaJeeper - 11-25-2016, 03:08 AM
RE: Killzone Liberation - DaveTheMan - 02-12-2019, 02:20 AM
RE: Killzone Liberation - GuilhermeGS2 - 02-12-2019, 07:09 PM
RE: Killzone Liberation - DaveTheMan - 02-13-2019, 03:44 AM
RE: Killzone Liberation - RyanHill - 02-19-2019, 06:31 AM
killzone liberation - ppssppfan - 09-30-2014, 12:18 AM
RE: killzone liberation - ppssppfan - 10-01-2014, 07:39 AM
Killzone working. - GUNNER70 - 12-12-2014, 06:03 PM
RE: Killzone Liberation - montcer9012 - 04-22-2015, 10:08 PM
Killzone Liberation crashes often - W00fer - 03-24-2016, 09:32 PM

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