Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tom Clancy's Ghost Recon Predator (ULES01350)
03-25-2013, 09:52 PM
Post: #1
Tom Clancy's Ghost Recon Predator (ULES01350)
Does not have sounds nor videos. Only go throught the main menu and crashed after name have been input.

   

Log attached.


Attached File(s)
.zip  ppsspp.zip (Size: 24.62 KB / Downloads: 3047)

[img]http://mypsn.eu.playstation.com/psn/profile/montcer.png[/img]
Find all posts by this user
Quote this message in a reply
04-17-2013, 03:51 PM (This post was last modified: 04-17-2013 03:52 PM by slawomir.)
Post: #2
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
fully playable on windows (v0.7.5-72-g208f52e), no sound


Attached File(s) Thumbnail(s)
   

Device: Htc One
-Quad-core 1.7 GHz Qualcomm APQ8064T
-GPU Adreno 320
-2 GB RAM
-Android 4.3
Find all posts by this user
Quote this message in a reply
04-17-2013, 03:53 PM
Post: #3
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
Moved
Find all posts by this user
Quote this message in a reply
04-17-2013, 04:02 PM
Post: #4
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
works on Android too (about 30-35 VPS), buffered rendering must be enabled because the screen flashes

Device: Htc One
-Quad-core 1.7 GHz Qualcomm APQ8064T
-GPU Adreno 320
-2 GB RAM
-Android 4.3
Find all posts by this user
Quote this message in a reply
07-29-2013, 11:44 AM
Post: #5
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
Title: Tom Clancy's Ghost Recon: Predator
Genre: Third-Person Shooter/ Tactical Shooter / Action
Region: USA (NTSC)
Game ID: ULUS10445 [More detail1] [More detail1]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-918-g36c71c6
Emulation system: Windows XP SP3 32-bit
Compatibility: Menu, Intro
Review: Strange but gameplay of NTSC version of this game do not launch on my PC. Above, people wrote, that the PAL version works good. In my case game freezes before starting a first mission.

Video:
Works good. Stable 60 FPS. No sound problems.
Sound:
No problem too.
Graphic:
I can't play this game, so I do not know anything about graphic, but fonts and menus looks good.
FPS:
Stable 60 FPS on every screen in menu and at the video.
Savestate:
Good. No crashes
In-game save:
Looks good too.
DLC:
No DLC for this game
MISC:
1) On a screen when player must input his name - FPS decreasing dramatically. After and before this - stable 60 FPS.

Settings:
I.Quick review:
Code:
Rendering mode - Buffered Rendering.
Frame skipping - Use it if you have FPS problem.
Texture Filtering - Linear.
Texture Scaling - OFF.
Hardware Transform - OFF.
Vertex Cashe - OFF.
Stream VBO - OFF.
MipMapping - ON.
2X SSAA - Use it if you want and "Buffered Rendering" is enable.
Vsync - If you have "graphic tearing" - use it.

II.Detail rewiew:
Rendering mode - Read about this option HERE. In every case, game have different effect with it. In this game exatly player need to enable Buffered Rendering, because screen is flickering and only enable this option can prevent it.
Frame skipping - This option can increase FPS without heavy graphic issue. There is digits from 1 to 9 that you can choose. Better to use odd number (1,3,5,7,9) than even (2,4,6,8). If you have problem with FPS in you game - use this option free.
Texture Filtering - Read about this option HERE. In every case, game have different effect with it. "In this game Linear" option makes graphic more smoothing and nice-looking. Check this pic to compare on and off.
Texture Scaling - This option modernise your game's graphic and can make this better or... Try different settings - maybe something good happens. Remember - use fast PC or other device for it.
Hardware Transform - Read about this option HERE. In every case, game have different effect with it. In this game seems no effect.
Vertex Cashe - Read about this option HERE. In every case, game have different effect with it. In this game seems no effect.
Stream VBO - Experemental function, which theoretically can increase FPS, however in 90% this is do not work. This game is not exception: switch off this.
MipMapping - Better to switch on this option, this cause increasing FPS and graphic will be looking "regular", like on real PSP. Read THIS ARTICLE for more information. Switch this off for some graphical experiments, but you doing this by your own way.
2X SSAA - This option slightly improves graphic by smoothing it, however you need fast PS (or other device) to use it. And remember - you can use it only when you switch on Buffered Rendering.
Vsync - This option very useful for people, who playing fullscreen on PC and who using mobile device. This can improves graphics and stop "tearing" in some games (FIFA, Kingdom Hearts - Birth By Sleep, for examples) by cost of FPS. Use it if you have graphic tearing.

Screenshots:
[Image: image.jpg] [Image: image.jpg] [Image: image.jpg] [Image: image.jpg] [Image: image.jpg]

Bugs and issues:
1) Game (gameplay) itself do not play. Here is log:
Code:
42:57:953 EmuThread.cpp:122 I[BOOT]: Done.
42:59:750 EmuScreen.cpp:64 I[BOOT]: Starting up hardware.
42:59:750 System.cpp:69 I[HLE]: PPSSPP v0.8.1-918-g36c71c6
42:59:750 MemArena.cpp:368 I[MM]: Found valid memory base at 18000000 after 93 tries.
42:59:750 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 0D060000 (mirror at 0 @ 20000000, uncached @ 20000000)
42:59:796 Loaders.cpp:136 I[LOAD]: Identifying file...
42:59:796 PSPLoaders.cpp:121 I[LOAD]: ULUS10445 : Tom Clancy's Ghost ReconВ® Predator
42:59:796 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
42:59:796 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
42:59:796 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
42:59:796 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
42:59:796 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
42:59:796 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
42:59:796 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
42:59:843 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : Intel
42:59:843 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
42:59:843 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
42:59:843 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
42:59:843 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
42:59:875 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
42:59:890 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
43:00:000 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 1C800020
43:00:000 Util\BlockAllocator.cpp:359 I[HLE]: -----------
43:00:000 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:00:000 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08cb7400 size 004b3400 taken=1 tag=ELF
43:00:000 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08cb7400 - 0a000000 size 01348c00 taken=0 tag=(untitled)
43:00:015 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
43:00:109 HLE\sceKernelModule.cpp:557 I[LOAD]: Module kAppName: 08c7b440 08bb4a78 08bb4a90
43:00:109 HLE\sceKernelModule.cpp:724 I[HLE]: Exporting ent 0 named kAppName, 2 funcs, 4 vars, resident 08bb4cd0
43:00:109 HLE\sceKernelModule.cpp:975 I[LOAD]: Module entry: 088b7c28
43:00:296 root         N[BOOT]: EmuScreen.cpp:106 Loading E:\Торренты\Complete\(CONSOLE PACK)\PSP\Tom Clancy's Ghost Recon - Predator.iso...
43:00:296 root         I[HLE]: HLE\sceKernelThread.cpp:1942 276=sceKernelCreateThread(name=user_main, entry=088b7d3c, prio=31, stacksize=262144)
43:00:296 root         I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
43:00:296 root         I[HLE]: HLE\sceKernelThread.cpp:2071 __KernelReturnFromThread: 0
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08cb7400 size 004b3400 taken=1 tag=ELF
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08cb7400 - 09f2b000 size 01273c00 taken=1 tag=UserSbrk
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f2b000 - 09fbfc00 size 00094c00 taken=0 tag=(untitled)
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
43:00:296 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
43:00:296 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: free memory: 347136
43:00:296 user_main    I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
43:00:296 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running at 333 MHz
43:00:296 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start
43:00:296 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Default Memory: 8cb8420
43:00:296 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Default Memory: 8cb8420 size 19337216
43:00:312 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Main Memory: 8cb8430 size 9856614
43:00:312 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: BMZ Memory: 961eaa0 size 6239027
43:00:312 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Sound Memory: 9c11de0 size 1960837
43:00:312 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Small Memory: 9df0970 size 555745
43:00:312 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Static Memory: 9e78460 size 723517
43:00:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 281=sceKernelCreateThread(name=PowerCBThread, entry=08807d74, prio=10, stacksize=16384)
43:00:312 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
43:00:312 PowerCBThrea I[HLE]: HLE\sceIo.cpp:587 stdout: Power callback:
43:00:312 PowerCBThrea W[HLE]: HLE\sceKernelThread.cpp:1562 UNTESTED - waiting within a callback, probably bad mojo.
43:00:312 PowerCBThrea I[HLE]: HLE\sceIo.cpp:587 stdout: SCE_POWER_CALLBACKARG_BATTERY_CAP
43:00:312 PowerCBThrea W[HLE]: HLE\sceKernelThread.cpp:1562 UNTESTED - waiting within a callback, probably bad mojo.
43:00:312 PowerCBThrea I[HLE]: HLE\sceIo.cpp:587 stdout: SCE_POWER_CALLBACKARG_BATTERYEXIST
43:00:312 PowerCBThrea W[HLE]: HLE\sceKernelThread.cpp:1562 UNTESTED - waiting within a callback, probably bad mojo.
43:00:312 PowerCBThrea I[HLE]: HLE\sceIo.cpp:587 stdout: SCE_POWER_CALLBACKARG_POWERONLINE
43:00:312 PowerCBThrea W[HLE]: HLE\sceKernelThread.cpp:1562 UNTESTED - waiting within a callback, probably bad mojo.
43:00:312 user_main    W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
43:00:312 user_main    W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
43:00:312 user_main    W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
43:00:312 user_main    W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread?
43:00:421 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
43:00:437 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 306=sceKernelCreateThread(name=, entry=08805804, prio=14, stacksize=4096)
43:00:437 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=306, argSize=8, argPtr=09fff478)
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:437 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 307=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(307,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:437 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 308=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(308,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:437 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:437 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
43:00:453 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 309=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
43:00:453 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(309,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:453 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: all the module is loaded
43:00:468 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
43:00:500 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 480 x 272 x 3
43:00:515 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: diSetVerbose: off
43:00:515 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: gStaticMemoryHeap Malloc Failed 4976with 1 alignment
43:00:515 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Heap used 723077 free 440
43:00:515 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: gStaticMemoryHeap Malloc Out Of Memory 4976with 1 alignment
43:00:515 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Heap used 723077 free 440
43:00:531 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08cb65c0, 256, 32, 0, 44100)
43:00:531 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 317=sceKernelCreateThread(name=sound thread, entry=08a919ec, prio=10, stacksize=16384)
43:00:531 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=317, argSize=0, argPtr=00000000)
43:00:531 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 318=sceKernelCreateThread(name=music thread, entry=0894bb54, prio=10, stacksize=16384)
43:00:531 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=318, argSize=0, argPtr=00000000)
43:00:562              I[HLE]: HLE\sceKernelThread.cpp:2122 sceKernelExitDeleteThread(0)
43:00:562 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 146545772 (08bc1c6c)
43:00:609 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 146520944 (08bbbb70)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:609 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 319=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/videocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(319,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:609 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 59, cannot decrypt module
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 320=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/mpegbase.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(320,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file
43:00:609 user_main    I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1111 321=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/PSPModules/mpeg.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
43:00:609 user_main    I[HLE]: HLE\sceKernelModule.cpp:1144 sceKernelStartModule(321,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
43:00:609 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Playing Movie : disc0:/PSP_GAME/USRDIR/Video/UBI_Logo.pmf
43:00:609 user_main    I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
43:00:609 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: bufferSize=2065920
43:00:609 user_main    I[HLE]: HLE\sceMpeg.cpp:425 098170f0=sceMpegCreate(09fff45c, 098170c0, 65536, 09fff3dc, 512, 0, 0)
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x9E800
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 630540
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x9E800
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 630540
43:00:640 user_main    I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09fff45c, 0, 0)
43:00:640 user_main    I[HLE]: HLE\sceMpeg.cpp:534 sceMpegRegistStream(09fff45c, 1, 0)
43:00:640 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 327=sceKernelCreateThread(name=video sound thread, entry=0894b1ec, prio=3d, stacksize=2048)
43:00:640 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: * Playing Movie disc0:/PSP_GAME/USRDIR/Video/UBI_Logo.pmf
43:00:640 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=327, argSize=4, argPtr=09fff338)
43:00:640 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: play_Movie(): entering video main loop
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:292 Stream offset: 2048, Stream size: 0x9E800
43:00:640 user_main    I[ME]: HLE\sceMpeg.cpp:293 First timestamp: 90000, Last timestamp: 630540
43:00:703 idle0        I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00000000 : 480 x 272 x 3
43:00:703 idle0        I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00088000 : 480 x 272 x 3
43:00:703 idle0        I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00110000 : 480 x 272 x 3
43:01:046 idle0        I[COMMON]: SaveState.cpp:237 Loading state from D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE\ULUS10445_1.00_0.ppst
43:01:046 idle0        I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:588 ChunkReader: Loading D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE\ULUS10445_1.00_0.ppst
43:01:140 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1428860 bytes)
43:01:140 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\jpn0.pgf
43:01:140 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn0.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn1.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn2.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn3.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn4.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn5.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn6.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn7.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn8.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn9.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn10.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn11.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn12.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn13.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn14.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\ltn15.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf
43:01:156 user_main    I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes)
43:01:156 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\font\kr0.pgf
43:01:156 user_main    I[HLE]: Font\PGF.cpp:105 Reading 392 bytes of PGF header
43:01:171 user_main    I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf
43:01:171 user_main    I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:672 ChunkReader: Done loading D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE\ULUS10445_1.00_0.ppst
43:01:203 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
43:01:203 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 480 x 272 x 3
43:01:218 idle0        I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
43:03:828 user_main    I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
43:03:828 user_main    I[HLE]: HLE\sceKernelThread.cpp:1942 370=sceKernelCreateThread(name=, entry=08805804, prio=14, stacksize=8192)
43:03:828 user_main    I[HLE]: HLE\sceKernelThread.cpp:1985 sceKernelStartThread(thread=370, argSize=8, argPtr=09fff448)
43:03:828 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 148455440 (08d94010)
43:03:875 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 146520944 (08bbbb70)
43:03:906 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1124990976 (430e0000)
43:04:093 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
43:04:125 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
43:04:140 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 266418640 (0fe139d0)
43:04:265 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1073741824 (c0000000)
43:04:390 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 167767132 (09ffec5c)
43:04:468 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 148535680 (08da7980)
43:04:468 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
43:04:468 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
43:04:484 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 167768436 (09fff174)
43:04:500 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 167767756 (09ffeecc)
43:04:500 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 148560264 (08dad988)
43:04:500 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:515 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:515 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1110347046 (bdd172da)
43:04:515 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1110347046 (bdd172da)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1113028376 (bda888e8)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:531 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 1064849900 (3f7851ec)
43:04:546 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1113468258 (bda1d29e)
43:04:593 user_main    I[HLE]: HLE\sceKernelThread.cpp:2265 sceKernelTerminateThread(370)
43:04:812 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:05:062 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:05:359 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:05:593 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:05:890 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:06:125 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:06:421 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:06:671 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:06:953 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:07:203 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:07:484 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:07:734 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:08:015 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:08:265 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:08:546 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:08:796 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:09:093 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:09:328 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:09:625 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:09:875 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:10:156 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:10:406 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:10:687 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:10:937 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:11:234 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:11:468 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:11:765 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:12:000 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:12:296 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:12:546 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:12:828 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:13:078 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:13:375 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:13:609 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:13:906 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:14:156 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:14:437 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:14:687 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:14:968 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:15:218 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:15:500 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:15:750 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:16:046 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:16:281 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:16:578 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:16:828 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:17:109 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:17:359 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:17:640 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:17:890 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:18:187 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:18:421 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:18:718 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:18:968 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:19:250 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:19:500 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:19:781 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:20:031 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:20:312 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:20:562 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:20:859 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:21:093 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:21:390 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:21:640 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:21:921 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:22:171 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:22:453 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:22:703 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:23:000 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:23:234 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:23:531 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:23:781 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:24:062 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:24:312 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:24:593 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:24:843 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:25:140 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:25:375 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:25:671 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:25:921 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:26:203 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:26:453 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:26:734 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:26:984 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:27:281 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:27:515 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:27:812 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:28:062 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:28:343 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:28:593 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:28:875 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:29:125 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:29:421 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:29:656 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:29:953 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:30:203 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:30:484 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:30:734 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:31:015 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:31:265 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:31:562 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:31:796 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:32:093 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:32:343 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:32:625 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:32:875 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:33:156 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:33:406 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:33:703 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:33:937 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:34:234 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:34:484 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:34:765 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:35:015 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:35:296 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:35:546 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:35:843 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:36:078 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:36:375 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:36:625 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:36:906 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:37:156 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:37:437 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:37:687 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:37:984 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:38:218 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:38:515 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:38:765 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:39:046 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:39:296 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:39:578 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:39:843 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:40:125 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:40:375 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:40:671 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:40:921 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:41:203 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:41:453 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:41:750 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:41:984 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:42:281 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:42:531 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:42:812 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:43:062 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:43:359 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:43:609 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:43:890 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:44:140 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:44:421 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:44:671 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:44:968 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:45:218 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:45:500 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:45:750 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:46:046 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:46:281 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:46:578 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:46:828 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:47:109 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:47:359 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:47:656 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:47:906 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:48:187 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:48:437 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:48:718 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:48:968 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:49:265 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:49:515 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:49:796 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:50:046 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:50:328 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:50:578 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:50:875 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:51:125 idle0        I[HLE]: HLE\sceIo.cpp:587 stdout: Error when UnLock Mutex. ret = 0x800201c5
43:51:218 user_main    I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00088000 : 480 x 272 x 3
43:51:234 user_main    I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00110000 : 480 x 272 x 3
43:51:234 user_main    I[HLE]: GLES\Framebuffer.cpp:1187 Destroying FBO for 00000000 : 480 x 272 x 3
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 0000002a )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 274: Module "kAppName": name=kAppName gp=08c7b440 entry=088b7c28
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 276: Thread "user_main": pc= 08a8c2c4 sp= 09fff4b0 RUN      (wt=0 wid=0 wv= 00000000 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 277: MemoryPart "UserSbrk": MemPart: 08cb8000 - 09f2bc00    size: 01273c00
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 278: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 279: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 280: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 281: Thread "PowerCBThread": pc= 08807dd4 sp= 09fbfab0   WAIT    (wt=2 wid=281 wv= 00000000 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 282: CallBack "PowerCBExitGame": thread=281, argument= 00000000
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 283: CallBack "VolatileMemoryPowerCallback": thread=281, argument= 00000000
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 284: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 285: Semaphore "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 286: EventFlag "Sleep mode": init=00000000 cur=00000000 numwait=0
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 287: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 288: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 289: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 290: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 291: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 292: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 293: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 294: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 295: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 296: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 297: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 298: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 299: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 300: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 301: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 302: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 303: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 304: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 307: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 308: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 309: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 310: OpenFile "disc0:/PSP_GAME/USRDIR/ike/gr.img": Seekpos: 00000000
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 311: Semaphore "CriticalSignal": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 314: OpenFile "disc0:/PSP_GAME/USRDIR/Music_MegaFile/MusicPak.mf": Seekpos: 00000000
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 315: Semaphore "CriticalSignal": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 316: Mutex "Sound mutex": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 317: Thread "sound thread": pc= 088e0834 sp= 09fbaa90  READY     (wt=20 wid=1 wv= 00000000 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 318: Thread "music thread": pc= 0894bee0 sp= 09fb6a90   WAIT    (wt=13 wid=300 wv= 00000001 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 322: Semaphore "UMD_SAMPLE_IO_SEMA": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 327: Thread "video sound thread": pc= 0894b38c sp= 09fbba90     DORMANT  (wt=0 wid=0 wv= 00000010 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 335: Thread "video sound thread": pc= 0894b38c sp= 09fbb290     DORMANT  (wt=0 wid=0 wv= 00000010 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 343: Thread "video sound thread": pc= 0894b38c sp= 09fb2a90     DORMANT  (wt=0 wid=0 wv= 00000010 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 351: Thread "video sound thread": pc= 0894b38c sp= 09fb2290     DORMANT  (wt=0 wid=0 wv= 00000010 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 359: Thread "video sound thread": pc= 0894b38c sp= 09fb1a90     DORMANT  (wt=0 wid=0 wv= 00000010 )
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 365: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:459 KO 371: Mutex "": -
43:51:234 user_main    I[HLE]: HLE\sceKernel.cpp:146 Shutting down kernel - 50 kernel objects alive
43:51:234 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool:
43:51:234 Util\BlockAllocator.cpp:359 I[HLE]: -----------
43:51:234 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
43:51:234 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool:
43:51:234 Util\BlockAllocator.cpp:359 I[HLE]: -----------
43:51:234 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
43:51:234 MemMap.cpp:112 I[MM]: Memory system shut down.
43:51:250 Config.cpp:298 I[LOAD]: Config saved: ppsspp.ini
43:52:062 Config.cpp:298 I[LOAD]: Config saved: ppsspp.ini
2) On a screen, when player input his own name - FPS decreasing.
Find all posts by this user
Quote this message in a reply
08-19-2013, 10:06 AM
Post: #6
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
I have the us version as well and the same black screen problem, I'm guessing if the pal version works, then the problem is minor.
Find all posts by this user
Quote this message in a reply
02-06-2014, 01:19 PM
Post: #7
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
I tested the EU(because somebody said that it works better that the US) version on the latest build and now the framerate drops on the create save screen, but once you enter the username and return to the menu it returns to normal. BUT... the game crashes after loading the level.(the HUD is visible and everything else is black) All in all I think it should be moved to menu/intro section.
Find all posts by this user
Quote this message in a reply
03-12-2014, 01:23 PM (This post was last modified: 03-12-2014 01:24 PM by n1dminhd.)
Post: #8
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
- PPSSPP V0.9.7.2-240
- ULES01350
- Windows 7 32bit
- BUG : "ThreadQueueList should not be empty" ==> not playable


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
07-11-2014, 04:45 PM (This post was last modified: 07-12-2014 07:36 PM by Boondock Saint.)
Post: #9
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
Title: Ghost Recon Predator
Version: v0.9.8-1582-g41601d7
OS: WINDOWS 7 32 bit
Status: Playable

This game is finally playable! Slight problem when making a profile as the game is a bit choppy but otherwise full speed both in menu and in game. Gameplay and graphic-wise is perfect but there are some sound issues. Speech and music is good but there is something off with the sfx, they are getting somewhat silent on random intervals. The problem is lessen by checking audio locks and real sync.


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
04-27-2018, 12:00 AM
Post: #10
RE: Tom Clancy's Ghost Recon Predator (ULES01350)
Everything work but not sound in linux stable version of PPSSPP. Sound looks like out of sync, delay or something like. Can I solve this make some configuration in PPSSPP?
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: