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Monster Hunter Portable 3rd
03-20-2017, 09:42 PM
Post: #406
RE: Monster Hunter Portable 3rd
Merged.

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03-23-2017, 12:16 AM
Post: #407
RE: Monster Hunter Portable 3rd
(03-19-2017 01:36 PM)abysskiwi Wrote:  but the problem is no matter what i do it always picks hall 1 on auto it doesn't even show me the other halls.

Sometimes it's good to check in-game options :>

http://i.imgur.com/Qrz7yCG.png

Change to manual if it's set to automatic. The downloaded character Jm has this set to automatic if you are using that.
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03-23-2017, 04:01 AM
Post: #408
RE: Monster Hunter Portable 3rd
Heh. Because I never used that option I had actually forgotten it exists.

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03-24-2017, 12:31 PM
Post: #409
RE: Monster Hunter Portable 3rd
(03-23-2017 12:16 AM)tywald Wrote:  
(03-19-2017 01:36 PM)abysskiwi Wrote:  but the problem is no matter what i do it always picks hall 1 on auto it doesn't even show me the other halls.

Sometimes it's good to check in-game options :>

Thank you so much!!!! ^_^
I probably changed it to auto by accident ^^;

well problem solved. :>
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03-26-2017, 08:54 PM
Post: #410
RE: Monster Hunter Portable 3rd
https://drive.google.com/file/d/0B9MI7jE...sp=sharing
A "Texture Patch", what this file does is replace the baked bloom in the tundra's barioth nest(and probably other areas in the tundra) with a transparent texture so you don't bleed your eyes out while hunting Barioths.
[Image: vxoyFVz.jpg]
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