Post Reply 
 
Thread Rating:
  • 5 Votes - 3.4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Portable 3rd
05-11-2013, 11:19 PM
Post: #16
RE: monster hunter portable 3rd. (android)
(04-28-2013 01:49 PM)BlackDaemon Wrote:  It's possible to reach menus now, if you replace eboot.bin with decrypted one.

DiscID: ULJM05800
ImageID: 2446.01
Version: 0.7.6-227-g35b6d27
OS: Windows
Notes: Stuck after starting new game (same issue, like on Jpcsp).

Glad to see the game is running, how do I decrypt an eboot? Hopefully Henrik will fix the bug preventing the game starting and then the whole MH series will be working on PPSSPP.
Find all posts by this user
Quote this message in a reply
05-22-2013, 11:44 PM
Post: #17
RE: monster hunter portable 3rd. (android)
I wish the devs will on the compatibility of this game. I miss playing this one..
Find all posts by this user
Quote this message in a reply
05-24-2013, 03:31 PM (This post was last modified: 05-24-2013 08:40 PM by TheDax.)
Post: #18
RE: monster hunter portable 3rd. (android)
Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main    E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.
Find all posts by this user
Quote this message in a reply
05-24-2013, 07:09 PM
Post: #19
RE: monster hunter portable 3rd. (android)
Moved to Menu/Intro
Find all posts by this user
Quote this message in a reply
05-27-2013, 03:09 AM
Post: #20
RE: Monster Hunter Portable 3rd
no latest updates about the compatibility of this game?
Find all posts by this user
Quote this message in a reply
05-27-2013, 03:12 AM
Post: #21
RE: Monster Hunter Portable 3rd
See post 18. It won't work until scePauth_98B83B5D is implemented.
Find all posts by this user
Quote this message in a reply
05-27-2013, 06:53 PM (This post was last modified: 05-27-2013 06:54 PM by vnctdj.)
Post: #22
RE: monster hunter portable 3rd. (android)
(05-24-2013 03:31 PM)daxtsu Wrote:  Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main    E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.

I don't know if it will be useful but it's a good thing to make some researches like you have done Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Find all posts by this user
Quote this message in a reply
06-01-2013, 01:27 PM
Post: #23
RE: Monster Hunter Portable 3rd
still waiting for the development..please this game compatible..im dying to play this game .. XD
Find all posts by this user
Quote this message in a reply
06-02-2013, 03:43 AM (This post was last modified: 06-13-2013 06:31 PM by solarmystic.)
Post: #24
RE: Monster Hunter Portable 3rd
(05-24-2013 03:31 PM)daxtsu Wrote:  Shouldn't this thread be moved into Intro/menu, and renamed to drop the (android) tag? Anyway:

This game probably black screens after creating a character/loading a character because of this:

Code:
19:38:222 user_main    E[HLE]: HLE\scePauth.cpp:30 UNIMPL scePauth_98B83B5D(154319744, 400, 167769488, 145411716)

I scoured the 'net for a while and found a possible implementation we can use for it, but I don't know if it'll work as the game expects it:
https://code.google.com/p/procfw/source/...te/pauth.c (See myPauth_98B83B5D)

I hope this helps.

Same issue still present the latest builds as described above. Still need to decrypt the EBOOT.BIN to get the game loaded up in the first place, which I used Iso tool to do, within PPSSPP itself.

[Image: attachment.php?aid=5223]


Attached File(s) Thumbnail(s)
   

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
06-02-2013, 03:46 AM (This post was last modified: 06-02-2013 03:46 AM by TheDax.)
Post: #25
RE: Monster Hunter Portable 3rd
The function still hasn't been implemented, so it's not surprising.

Offtopic: You never went to bed, I guess. Tongue

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
06-09-2013, 01:18 PM
Post: #26
RE: Monster Hunter Portable 3rd
is it working now? i want to play this game Smile .. i hope it works now Big Grin
Find all posts by this user
Quote this message in a reply
06-13-2013, 04:20 AM (This post was last modified: 06-13-2013 04:23 AM by mattweb.)
Post: #27
Photo RE: Monster Hunter Portable 3rd
we don't have the key to decrypt the required data and MHP3 won't works without it. That means the game still won't work even we implement this function.

The game works with decrypted data though (It was decrypted on PSP):
[Image: attachment.php?aid=5571]


Attached File(s) Thumbnail(s)
   
Find all posts by this user
Quote this message in a reply
06-13-2013, 04:24 AM (This post was last modified: 06-13-2013 04:24 AM by TheDax.)
Post: #28
RE: Monster Hunter Portable 3rd
Is there a homebrew that can easily decrypt the data?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
06-13-2013, 04:35 AM
Post: #29
RE: Monster Hunter Portable 3rd
does the games need to be decrypt to working?otherwise ppsspp will display corrupt file?,it working good for jpcsp.

my sub weapon:
xperia mini hd
1ghz scorpion
single core
not clocked

my ultimate weapon
acer(laptop)
2.2ghz ?core
intel media accelarator 3000

i'm a tester,but not as good as other,please be kind with me,haha.
Visit this user's website Find all posts by this user
Quote this message in a reply
06-13-2013, 05:31 AM (This post was last modified: 06-13-2013 05:10 PM by TheDax.)
Post: #30
RE: Monster Hunter Portable 3rd
(06-13-2013 04:20 AM)mattweb Wrote:  we don't have the key to decrypt the required data and MHP3 won't works without it. That means the game still won't work even we implement this function.

The game works with decrypted data though (It was decrypted on PSP):

Also, you mean the data.bin on the ISO needs to be decrypted, right?

3.8ghz i7 5930K, 16GB DDR4 RAM, 4GB Nvidia GTX 970, Asus X99 PRO, Windows 7 (SP1) x64
How to ask useful questions: http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: