Post Reply 
 
Thread Rating:
  • 5 Votes - 3.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics ogre : Let us cling together
03-24-2013, 04:16 PM
Post: #1
Tactics ogre : Let us cling together
Version : ppsspp-v0.7-235-g959bcae
OS : Windows 7 x64
Compatibility : Black screen
Notes: This is one of the best tactical rpgs on the psp...


Attached File(s)
.txt  ppsspp.txt (Size: 24.59 KB / Downloads: 2786)
Find all posts by this user
Quote this message in a reply
04-04-2013, 09:32 PM (This post was last modified: 04-04-2013 09:33 PM by rpglord.)
Post: #2
RE: Tactics ogre : Let us cling together
New error and warnings in the log...


Attached File(s)
.txt  ppsspp.txt (Size: 25.01 KB / Downloads: 923)
Find all posts by this user
Quote this message in a reply
04-08-2013, 06:27 AM
Post: #3
RE: Tactics ogre : Let us cling together
This game has a lot of problems, and they seem mostly related to the GPU. I don't exactly understand what's going on though.

First, it has and LwMutex at 0x8B14C14, but the GPU does a block transfer ovewriting that. Clearly wrong.

If I disable block transfers, it gets farther but then crashes in vertex, and if I add a check on that, it crashes in texture reading. If I check that, it crashes in OpenGL.

That said, it does show the Square Enix logo and some other things....

So clearly it's either running the wrong commands, or misunderstanding them. Hmm.

-[Unknown]
Find all posts by this user
Quote this message in a reply
04-08-2013, 12:59 PM
Post: #4
RE: Tactics ogre : Let us cling together
It is working on jpcsp, so maybe comparing the code or something can help ?

It was not working at one point in jpcsp, and it was fixed in r2340/2341:

r2340
Improved the implementation of callbacks and interrupts:
- callbacks to be executed in a specific thread are only executed when this thread is scheduled according to its priority (previously, the thread was scheduled immediately)

r2341
Fixed issue introduced in r2340 with new callback mechanism

Also, it always crashed when first battle started until r2361:

r2361
New findings in sceKernelExtendThreadStack: no new thread is created. The entry is called using an extended stack and returning back to the caller after the entry execution.

Maybe this information can be helpful in figuring out how to make it work on ppsspp ?
Find all posts by this user
Quote this message in a reply
04-09-2013, 02:21 AM
Post: #5
RE: Tactics ogre : Let us cling together
Hmm, 2340 has been (I hope properly) done right in PPSSPP for a while. But I wouldn't be surprised if sceKernelExtendThreadStack was not working (have not even looked at it yet.)

-[Unknown]
Find all posts by this user
Quote this message in a reply
04-09-2013, 07:47 AM (This post was last modified: 04-09-2013 07:49 AM by rpglord.)
Post: #6
RE: Tactics ogre : Let us cling together
I don't think it's sceKernelExtendThreadStack at this point, because game was starting in jpcsp r2341 and you could even start a new game, it was freezing when entering a battle.
But who knows, I mentioned it just in case
Find all posts by this user
Quote this message in a reply
04-09-2013, 08:07 AM (This post was last modified: 04-09-2013 08:07 AM by [Unknown].)
Post: #7
RE: Tactics ogre : Let us cling together
Okay, managed to get it somewhere. It may still have bugs, especially e.g. sceKernelExtendThreadStack() might not be okay. But you can see things now (after my pull lands.) I was able to get to the point where I could select where to move my character.

-[Unknown]
Find all posts by this user
Quote this message in a reply
04-09-2013, 10:48 AM (This post was last modified: 04-09-2013 10:49 AM by rpglord.)
Post: #8
RE: Tactics ogre : Let us cling together
Great work Unknown Smile
On my pc ( nvidia 660 gtx ) I can't see anything when game starts except characters and text - backgrounds are black.
Also, it crashes when entering battle, you can only play first battle which is actually more a part of the opening cutscene, after that, when trying to load a new battle, it will either blackscreen or write "game over" !


Attached File(s)
.zip  ppsspp.zip (Size: 68.26 KB / Downloads: 670)
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:05 PM
Post: #9
RE: Tactics ogre : Let us cling together
This game seems playable now as of v0.7.5-156.
Great work JimLee168 !
Only issue is that when on world map, buffered rendering needs to be disabled, but it needs to be enabled everywhere alse, so constant switcing it on/off is required.
I was not able to find any other bugs, game seems fine and playable.
I don't have a lot of time to test right now, if somebody alse could test more that would be great.
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:11 PM
Post: #10
RE: Tactics ogre : Let us cling together
ill move it for further testing
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:20 PM
Post: #11
RE: Tactics ogre : Let us cling together
(04-19-2013 11:11 PM)sfageas Wrote:  ill move it for further testing

sir,dbz tenkiachi tag team work for you?
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:24 PM
Post: #12
RE: Tactics ogre : Let us cling together
no Smile must be something weird,it could be anything
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:38 PM (This post was last modified: 04-19-2013 11:40 PM by brujo55.)
Post: #13
RE: Tactics ogre : Let us cling together
(04-19-2013 11:24 PM)sfageas Wrote:  no Smile must be something weird,it could be anything

thanks man

+ rep for you.Big Grin
Find all posts by this user
Quote this message in a reply
04-19-2013, 11:43 PM
Post: #14
RE: Tactics ogre : Let us cling together
haha thanks! +rep 4u2
Find all posts by this user
Quote this message in a reply
04-20-2013, 12:05 AM
Post: #15
RE: Tactics ogre : Let us cling together
jajaja thx bro.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: