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Texture Replacement
12-15-2017, 04:11 PM
Post: #151
RE: Texture Replacement
Only one thing looks bad - [hashranges] which you aren't using correctly as you simply copy pasted [hashes] under it and that's not how that's feature should be used;p.
Also you assigned each texture filename to file without any wildcards, but most games will just keep loading textures to different address, in which case this will fail and you have two options:
1) manually replace address part with "00000000" for each texture with unstable address, PPSSPP will then skip it and match textures based on clut hash and texture hash,
2) switch hash from "quick" to "xxh64"(or if you care about 32 bit platforms performance more than 64 bit ones - to "xxh32") and right under it add "ignoreAddress = True", then redump your textures(each change in hash requires that:]), textures dumped that way will already be dumped with 00000000 in place of address making it easier to use and avoiding duplicates being dumped.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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