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Texture Replacement
03-09-2017, 07:08 AM
Post: #136
RE: Texture Replacement
(03-09-2017 04:17 AM)Matt Rick Wrote:  When I try to post my topic '' Silent Hill: Origins HD Textures '' a warning appears saying '' you can not post clickable links '' so I put a space separating the .com
But my topic did not appear here, does it need approval? Or HD texture project topics are not allowed?

There have been three texture packs already posted, so they are allowed. Maybe there's a minimum post requirement for adding links?

I'm a simple guy; I find an anime and I watch it.
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03-09-2017, 03:53 PM
Post: #137
RE: Texture Replacement
It's not all that exaggerated, as far as I know there are just 2 features:
- you need 8 or so posts before you can freely post links,
- first post requires approval from moderator.
It's all to stop adbots and people posting ads which this forum had huge problems with in the past.

Maybe other forums handle that problem better, but you have to understand this forum isn't all that active and doesn't have an army of active moderators either to sit there for x hours to catch rare normal posts among 10 or more pages of spam some of which looks like normal posts with addition of link.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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03-10-2017, 12:56 AM (This post was last modified: 03-10-2017 12:56 AM by brujo55.)
Post: #138
RE: Texture Replacement
anyone have hd textures for dbz tenkiachi tag team?

like budokai tenkiachi 3 wii

anyone have hd textures for dbz tenkiachi tag team?

like budokai tenkiachi 3 wii .......
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04-26-2017, 11:39 PM (This post was last modified: 04-30-2017 08:50 PM by SonofUgly.)
Post: #139
RE: Texture Replacement
Made a texture pack for Grand Theft Auto Liberty City Stories. Just for UI/HUD/text stuff, not complete and the text kerning isn't perfect (though the original's kerning wasn't perfect either). Tried to keep it as close to the original as I could.
Download: http://www.mediafire.com/file/ju7ilyzdtr...S10041.zip
Download: https://github.com/SonofUgly/LCS-Texture-Pack
Images: http://imgur.com/a/1iLZs
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04-29-2017, 06:54 PM
Post: #140
RE: Texture Replacement
That's a pretty nice improvement overall, some games really need these kind of replacements for their UIs.
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04-29-2017, 06:56 PM
Post: #141
RE: Texture Replacement
(04-26-2017 11:39 PM)SonofUgly Wrote:  Made a texture pack for Grand Theft Auto Liberty City Stories. Just for UI/HUD/text stuff, not complete and the text kerning isn't perfect (though the original's kerning wasn't perfect either). Tried to keep it as close to the original as I could.

You should make a thread for it in General Discussion and Announcements.

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04-30-2017, 03:39 AM
Post: #142
RE: Texture Replacement
(05-30-2016 01:02 AM)[Unknown] Wrote:  1. The first 8 characters are the address. For example, 09a67ee0. Games may load different things into the same address, or reuse the address in other scenes. They may also load the same texture in a different address.

Could you make this optional? Like if it's disabled in the .ini then textures will only be dumped with a 16 character (CLUT/data hash) filename, and the rest of the [hashes] section will only need a 16 character string (treating 0123456789abcdef = texture.png the same as how 000000000123456789abcdef = texture.png works currently).
I'm guessing the address isn't all that necessary for most texture projects, and right now I'm getting thousands of duplicate textures when dumping GTA:LCS.

(04-29-2017 06:56 PM)Slightly Apathetic Mio Wrote:  You should make a thread for it in General Discussion and Announcements.
Might do that later when I beat the game and get all the radar elements done.

Though it would be nice to have a board for texture replacements like the Dolphin forum has. I think that'd let more people know custom textures are possible on PPSSPP, and get more people into making texture packs.
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