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Pro Yakyuu Spirits 2013
03-23-2013, 02:46 AM
Post: #1
Pro Yakyuu Spirits 2013
[Image: ytfZmXn.png]
(image is PSVITA,but game version is PSP)

Genre : Sports
Region : JP
Format : ISO
Version : v0.7-207-g1f14f1f
Game ID : NPJH50730
OS : Win32
Compatibility : Nothing
Notes : carsh of the screen

[Image: oH2dfYO.jpg]

Code:
39:51:325 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
39:51:325 System.cpp:51 I[HLE]: PPSSPP v0.7-207-g1f14f1f
39:51:325 MemArena.cpp:370 I[MM]: Found valid memory base at 08400000 after 30 tries.
39:51:325 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08420000 (mirror at 0 @ 10400000, uncached @ 10400000)
39:51:353 Loaders.cpp:89 I[LOAD]: Identifying file...
39:51:353 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
39:51:353 PSPLoaders.cpp:80 I[LOAD]: NPJH50730 : プロ野球スピリッツ2013
39:51:357 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
39:51:357 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
39:51:357 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
39:51:357 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\memstick\
39:51:357 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\memstick\
39:51:357 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\flash0\
39:51:357 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\flash0\
39:51:366 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path D:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
39:51:366 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists D:\PSP\ppsspp\memstick\PSP\PPSSPP_STATE
39:51:366 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
39:51:372 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
39:51:415 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0EC00020
39:51:425 Util\BlockAllocator.cpp:310 I[HLE]: -----------
39:51:425 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
39:51:425 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09e4b000 size 01647000 taken=1 tag=ELF
39:51:426 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09e4b000 - 0a000000 size 001b5000 taken=0 tag=(untitled)
39:51:426 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
39:51:426 HLE\sceKernelModule.cpp:393 I[LOAD]: Module pspsystem: 08e19e30 08a5a338 08a5a350
39:51:426 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named pspsystem, 2 funcs, 4 vars, resident 08a5b7fc
39:51:426 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a43708
39:51:426 root         I[BOOT]: EmuThread.cpp:99 Done.
39:51:474 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a43828, prio=20, stacksize=262144)
39:51:474 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
39:51:475 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09e4b000 size 01647000 taken=1 tag=ELF
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e4b000 - 09e5c800 size 00011800 taken=1 tag=UserSbrk
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e5c800 - 09fbfc00 size 00163400 taken=0 tag=(untitled)
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
39:51:475 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
39:51:484 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
39:51:525 user_main    I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1
39:51:528 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 283 = sceKernelCreateThread(name="filethread", entry=08954484, prio=32, stacksize=12288)
39:51:528 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=283, argSize=0, argPtr= 00000000 )
39:52:554 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 287 = sceKernelCreateThread(name="SceWaveMain", entry=08a599dc, prio=10, stacksize=512)
39:52:554 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=287, argSize=12, argPtr= 09df564c )
39:52:570 user_main    I[HLE]: HLE\sceKernelThread.cpp:1501 291 = sceKernelCreateThread(name="SoundMainThread", entry=088c8588, prio=11, stacksize=16384)
39:52:570 user_main    I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=291, argSize=1, argPtr= 00000000 )
39:52:570 user_main    W[HLE]: HLE\sceKernelThread.cpp:1559 sceKernelStartThread : had NULL arg
39:52:570 SoundMainThr I[HLE]: HLE\sceSas.cpp:66 sceSasInit(09e4a100, 512, 32, 0, 44100)
39:52:571 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="SDSASTHREAD", entry=088c883c, prio=10, stacksize=16384)
39:52:571 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=0, argPtr= 00000000 )
39:52:571 SoundMainThr E[HLE]: HLE\sceAtrac.cpp:510 UNIMPL sceAtracReinit(..)
39:52:571 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 296 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=088c828c, prio=10, stacksize=24576)
39:52:572 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=296, argSize=0, argPtr= 00000000 )
39:52:572 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 299 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=088c828c, prio=10, stacksize=24576)
39:52:572 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=299, argSize=0, argPtr= 00000000 )
39:52:572 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1501 302 = sceKernelCreateThread(name="SD_ATRAC_THREAD", entry=088c828c, prio=10, stacksize=24576)
39:52:572 SoundMainThr I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=302, argSize=0, argPtr= 00000000 )
39:52:671 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:703 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:720 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:737 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:753 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:787 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
39:52:803 SoundMainThr I[HLE]: HLE\sceIo.cpp:1412 sceIoIoCtl: Asked for fpointer of file 303
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12-29-2013, 03:38 PM
Post: #2
RE: Pro Yakyuu Spirits 2013
Tested on 0.9.6-200, completely playable
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12-30-2013, 01:09 PM
Post: #3
RE: Pro Yakyuu Spirits 2013
Moved Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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