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Hows the Vulkan Backend Coming Along?
05-02-2016, 03:25 PM
Post: #46
RE: Hows the Vulkan Backend Coming Along?
Henrik, any updates on Vulkan renderer?
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05-04-2016, 11:52 AM (This post was last modified: 05-04-2016 01:35 PM by shinra358.)
Post: #47
RE: Hows the Vulkan Backend Coming Along?
I'm on win7 64bit and am using the drivers that just came out yesteday. PPSSPP version is latest git date of this post. Everytime I choose it, ppsspp crashes. Anything I can do or just wait?

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i7-4960x

pardon me if Im asking a redundant question as I haven't been to the forums in a while.
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05-06-2016, 05:03 PM
Post: #48
RE: Hows the Vulkan Backend Coming Along?
(05-04-2016 11:52 AM)shinra358 Wrote:  I'm on win7 64bit and am using the drivers that just came out yesteday. PPSSPP version is latest git date of this post. Everytime I choose it, ppsspp crashes. Anything I can do or just wait?

980m
i7-4960x

pardon me if Im asking a redundant question as I haven't been to the forums in a while.

I have the same problem here, with my Geforce 820M / Intel HD4600.
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06-12-2016, 10:55 PM
Post: #49
RE: Hows the Vulkan Backend Coming Along?
Any new progress on Vulkan with buffered-rendering anytime soon? Smile

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07-31-2016, 08:47 AM
Post: #50
RE: Hows the Vulkan Backend Coming Along?
Also, i was talking to one of the Qualcomm moderators on their forum and i asked about if "Dual Source Blending" could be implemented in their drivers for Vulkan and GLES, they replied :
"We are tracking this extension for possible future support in our drivers (both GLES and Vulkan). Thanks for requesting it."
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12-18-2016, 08:51 AM
Post: #51
RE: Hows the Vulkan Backend Coming Along?
Vulkan headers and libraries are shipped to Fedora. I was able to compile vulkan related GPU files. Maybe it's time to allow vulkan in Linux?
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02-16-2017, 11:19 PM
Post: #52
RE: Hows the Vulkan Backend Coming Along?
Seriously, what is going on with Vulkan? Can't play any game with Vulkan enabled with my R9 270X... God of War crashes, DBZ shows broken graphics etc..

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02-17-2017, 07:51 AM
Post: #53
RE: Hows the Vulkan Backend Coming Along?
Nothing's happening;p, it's simply unfinished and likely will be for a while. Vulkan promises performance, but nothing comes for free, it requires much more work to display graphics with it and it's not exactly easy to implement Vulkan based backend to emulators which deal with complex graphics. To make things worse the primary platform which will use it(android) is known for terrible drivers and until latest android version didn't even had working Vulkan drivers.

In other words do NOT use Vulkan to play games, only UI and simpler games would display stuff in it anyway since it doesn't even have buffered rendering yet, it's only enabled for testing and to make adding stuff for it easier.

When actually playing games you have OGL/GLES and on modern windows versions(8+) you also have DX11(not finished yet, but already really nice and fast, great for AMD users which otherwise have to use 2015 drivers for OGL due to all new ones being buggy), eventually on ancient windows based hardware/os also DX9(which is inferior, but better than nothing;p) so use one of those backends instead.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-18-2017, 08:10 PM
Post: #54
RE: Hows the Vulkan Backend Coming Along?
I know it's hard to implement Vulkan based beckend, but it's already been done on Dolphin, and it shows graphics and works just fine.

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02-18-2017, 08:51 PM
Post: #55
RE: Hows the Vulkan Backend Coming Along?
Why do people want it so badly? Its not like it will increase performance by 8000%. Specially for emulators, where most job is CPU side.

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06-09-2017, 09:56 AM
Post: #56
RE: Hows the Vulkan Backend Coming Along?
hi, can someone here please show me how to use vulkan backend on android? im on xiaomi mi mix with custom android 7 rom. i bought the gold version on playstore.
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06-09-2017, 09:18 PM (This post was last modified: 06-09-2017 09:23 PM by fivefeet8.)
Post: #57
RE: Hows the Vulkan Backend Coming Along?
(06-09-2017 09:56 AM)redribbon Wrote:  hi, can someone here please show me how to use vulkan backend on android? im on xiaomi mi mix with custom android 7 rom. i bought the gold version on playstore.

If your phone GPU drivers support Vulkan then it should be selectable in the graphics settings Backend. I have the Vulkan backend selectable on my Axon ZTE Phone, Shield TV, and Shield Tablet.

(02-18-2017 08:51 PM)Asferot Wrote:  Why do people want it so badly? Its not like it will increase performance by 8000%. Specially for emulators, where most job is CPU side.

How about if it increases it by 5-10%? It will generally benefit mobile devices more since CPU performance is lagging behind GPU performance.
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06-10-2017, 01:31 AM
Post: #58
RE: Hows the Vulkan Backend Coming Along?
(06-09-2017 09:18 PM)fivefeet8 Wrote:  If your phone GPU drivers support Vulkan then it should be selectable in the graphics settings Backend. I have the Vulkan backend selectable on my Axon ZTE Phone, Shield TV, and Shield Tablet.

it is supported for sure. snapdragon 821 with adreno 530 gpu. but still the vulkan option doesn't showed on the backend list.
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06-12-2017, 11:33 PM
Post: #59
RE: Hows the Vulkan Backend Coming Along?
Vulkan reduced alot the CPU usage here, check out:

[Image: xctowz4.jpg]
[Image: U4zUMRC.jpg]

I'll upload a video to youtube soon showing realtime CPU usage.

Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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06-13-2017, 02:12 PM (This post was last modified: 06-13-2017 02:12 PM by GuilhermeGS2.)
Post: #60
RE: Hows the Vulkan Backend Coming Along?
The video:




Phone: Galaxy SII GT-I9100/Galaxy J7 J700M

PC: Intel Core i5 3470 3.2GHz/8GB DDR3 1600MHz/NVIDIA GTX 650 1GB GDDR5 128-bit/Windows 10 Pro x64
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