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Need for Speed™ Undercover
03-21-2013, 11:47 AM
Post: #1
Need for Speed™ Undercover
Genre : Racing
Region : EU
Format : CSO
Version : v0.7-182-g6073292
Game ID : ULES01145
OS : Win
Compatability : Nothing
Notes : -

LOG:
Code:
44:29:383 EmuThread.cpp:74 I[BOOT]: Starting up hardware.
44:29:383 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292
44:29:383 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries.
44:29:384 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C80000 (mirror at 0 @ 11400000, uncached @ 11400000)
44:29:444 Loaders.cpp:89 I[LOAD]: Identifying file...
44:29:448 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
44:29:451 PSPLoaders.cpp:80 I[LOAD]: ULES01145 : NEED FOR SPEED™ UNDERCOVER
44:29:452 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
44:29:453 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
44:29:453 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
44:29:453 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\
44:29:453 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\
44:29:453 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\
44:29:453 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\
44:29:454 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
44:29:454 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE
44:29:454 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized.
44:29:472 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file
44:29:591 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 10020020
44:29:595 Util\BlockAllocator.cpp:310 I[HLE]: -----------
44:29:595 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
44:29:595 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08cf5d00 size 004f1d00 taken=1 tag=ELF
44:29:595 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08cf5d00 - 0a000000 size 0130a300 taken=0 tag=(untitled)
44:29:598 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully.
44:29:718 HLE\sceKernelModule.cpp:393 I[LOAD]: Module nfsGame: 00000000 08bff320 08bff338
44:29:718 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named nfsGame, 2 funcs, 4 vars, resident 08bff7c0
44:29:719 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 088059d0
44:29:720 root         I[BOOT]: EmuThread.cpp:99 Done.
44:31:109 root         I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08805ae4, prio=20, stacksize=262144)
44:31:109 root         I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
44:31:109 root         I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root
44:31:121 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff580
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08cf5d00 size 004f1d00 taken=1 tag=ELF
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08cf5d00 - 09e6e000 size 01178300 taken=1 tag=UserSbrk
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09e6e000 - 09fbfc00 size 00151c00 taken=0 tag=(untitled)
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
44:31:133 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
44:31:134 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff330
44:31:135 user_main    I[HLE]: HLE\scePower.cpp:192 sceKernelVolatileMemTryLock(0, 09fff470, 167769204) - success
44:31:135 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff2d0
44:31:135 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff4b0
44:31:136 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff470
44:31:136 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff470
44:31:136 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff430
44:31:136 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff430
44:31:136 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:136 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:138 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:138 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:138 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:139 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:139 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:139 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:160 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:160 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:82 RealPath: inPath is all prefix and no path: "umd0:"
44:31:204 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff500
44:31:207 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:377 Kernel: Wrong type object 290 (00000122)
44:31:207 user_main    E[HLE]: HLE\sceKernelThread.cpp:2657 __KernelRunCallbackOnThread: Bad cbId 290
44:31:392 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff560
44:31:392 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff540
44:31:393 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(293, 107)
44:31:394 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(293, 107)
44:31:397 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(293, 107)
44:31:427 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff2f0
44:31:428 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(294, 107)
44:31:428 user_main    E[HLE]: HLE\sceIo.cpp:1107 UNIMPL sceIoChangeAsyncPriority(294, 107)
44:31:941 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff3d0
44:31:941 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff250
44:31:942 user_main    W[HLE]: HLE\sceKernelSemaphore.cpp:199 sceKernelCreateSema(RealMutex) unsupported options parameter: 09fff200


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04-01-2013, 01:45 PM (This post was last modified: 04-01-2013 01:56 PM by sfageas.)
Post: #2
RE: Need for Speed™ Undercover
goes in game now but same problem as the others
Tested with v0.7-416-g9472de5 build


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04-01-2013, 01:50 PM (This post was last modified: 04-01-2013 01:52 PM by GuilhermeGS2.)
Post: #3
RE: Need for Speed™ Undercover
Moved

Ops, moved to in-game.

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-14-2013, 05:20 AM
Post: #4
RE: Need for Speed™ Undercover
some textures are visible but still it's far away


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04-16-2013, 02:56 PM
Post: #5
RE: Need for Speed™ Undercover
Another one NFS which you must disable media engine after the first race and enable it again after finished,playable with the known sound problems


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04-16-2013, 08:42 PM
Post: #6
RE: Need for Speed™ Undercover
Why you not move to playable?

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04-16-2013, 08:56 PM (This post was last modified: 04-16-2013 09:09 PM by sfageas.)
Post: #7
RE: Need for Speed™ Undercover
because they will be confused and they will start the not working thing Smile

i leave it to your hands Smile
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04-16-2013, 10:42 PM
Post: #8
RE: Need for Speed™ Undercover
Crashs on select language screen on android

Sorry my english

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-16-2013, 10:46 PM
Post: #9
RE: Need for Speed™ Undercover
tried to disable media before selection?
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04-16-2013, 11:23 PM
Post: #10
RE: Need for Speed™ Undercover
I'll try Smile

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

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04-19-2013, 02:59 AM (This post was last modified: 04-19-2013 03:02 AM by GuilhermeGS2.)
Post: #11
RE: Need for Speed™ Undercover
I start the game without media engine. But is the same thing.

maybe not work on android like the sims games.

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-19-2013, 09:40 PM
Post: #12
RE: Need for Speed™ Undercover
moved

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-19-2013, 11:56 PM
Post: #13
RE: Need for Speed™ Undercover
upadet compatibility list

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

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04-21-2013, 03:26 AM
Post: #14
RE: Need for Speed™ Undercover
Finally I got play on android. On latest build. I dont know if is the build or works only with media engine enabled.

Sorry my english.

Phone: Xiaomi Redmi Note 6 Pro 4/64GB

PC: Core i5 3470/8GB RAM/GTX 660 2GB/Windows 10 Pro x64
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04-21-2013, 03:31 AM
Post: #15
RE: Need for Speed™ Undercover
its weird,some games doesn't work like on windows,they need a 'special treatment' Smile so it's only working with media engine enabled on android?
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