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Ghost in the Shell Stand Alone Complex
08-25-2014, 03:19 PM
Post: #16
RE: Ghost in the Shell Stand Alone Complex
https://github.com/hrydgard/ppsspp/issue...t-53279273
It works with fast Memory on now, can be moved to playable.
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08-25-2014, 04:03 PM
Post: #17
RE: Ghost in the Shell Stand Alone Complex
Moved.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-08-2015, 02:35 PM
Post: #18
RE: Ghost in the Shell Stand Alone Complex
(08-25-2014 04:03 PM)vnctdj Wrote:  Moved.

it still hangs up after main menu on android version
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01-08-2015, 07:57 PM
Post: #19
RE: Ghost in the Shell Stand Alone Complex
Maybe you should explain the issue here on GitHub Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing --- Windows 7 Professional SP1 x64
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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01-08-2015, 10:11 PM (This post was last modified: 01-08-2015 10:11 PM by sum2012.)
Post: #20
RE: Ghost in the Shell Stand Alone Complex
Try disable JIT before menu. (under Settings->System->Developer Options).
After in mission map,change it back to enable.
Test on v0.9.9.1-1439-g01ff870 in lg nexus 5
   
(01-08-2015 02:35 PM)Solstar Wrote:  
(08-25-2014 04:03 PM)vnctdj Wrote:  Moved.

it still hangs up after main menu on android version

I want to be a crash fixer
PM me if you want to me look a game
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07-18-2015, 12:22 AM
Post: #21
RE: Ghost in the Shell Stand Alone Complex
game will work but you have to turn off fast memory i been trying to get this game to work forever but now i can start the game with no issue will report on how far i getBig Grin
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02-27-2016, 09:43 AM
Post: #22
RE: Ghost in the Shell Stand Alone Complex
Game causes pixel glitches with computer and crashes emulator when starting the second level.
Running on 1.2.1
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09-28-2016, 01:32 PM (This post was last modified: 10-02-2016 01:12 PM by LunaMoo.)
Post: #23
RE: Ghost in the Shell Stand Alone Complex
Just made a fun patch for this game as a proof of concept:
Code:
_S ULUS-10020
_G Ghost in the Shell: Stand Alone Complex
_C0 Right Analog Aim
_L 0xE03D08AF 0x001593F4
_L 0x20001010 0x340A0020
// ^change 20 on the end of the line above for deadzone anything from 01 to maybe up to 40 will work,
// also affects maximum camera speed
_L 0x20001024 0x3C083C20
// ^change 3C20 on the end of the line above for camera speed, it's first 4 digits of floating point value,
// default 3C20 == 0x3C200000 == 0.009766
_L 0x201593F4 0x0E200400
_L 0x20001000 0x3C0E4040
_L 0x20001004 0x3C0F08AD
_L 0x20001008 0x3C090880
_L 0x2000100C 0x0120C021
_L 0x20001014 0x340B0080
_L 0x20001018 0x016A6021
_L 0x2000101C 0x258C0001
_L 0x20001020 0x016A5823
_L 0x20001028 0x4488F000
_L 0x2000102C 0x448ED800
_L 0x20001030 0x91E808CE
_L 0x20001034 0x010B682A
_L 0x20001038 0xA12D0FFC
_L 0x2000103C 0x0188682A
_L 0x20001040 0xA12D0FFD
_L 0x20001044 0x2508FF80
_L 0x20001048 0x00086FC3
_L 0x2000104C 0x010D4026
_L 0x20001050 0x010A4023
_L 0x20001054 0x4488F800
_L 0x20001058 0x4680FFE0
_L 0x2000105C 0x461EFFC2
_L 0x20001060 0xE53F0FF4
_L 0x20001064 0x461BFFC3
_L 0x20001068 0xE53F0FEC
_L 0x2000106C 0x91E808CF
_L 0x20001070 0x1309FFF0
_L 0x20001074 0x2529FFFC
_L 0x20001078 0x03E00008
_L 0x2000107C 0x3C0208AF
_L 0x200C393C 0x3C180880
_L 0x200C3940 0x93020FFC
_L 0x200C3950 0x93020FFD
_L 0x200C3990 0x93020FFC
_L 0x200C39A0 0x93020FFC
_L 0x200C39A4 0x1040000D
_L 0x200C39F8 0x93020FF8
_L 0x200C3A08 0x93020FF8
_L 0x200C3A0C 0x5040008C
_L 0x200C3A2C 0x93020FF8
_L 0x200C3B84 0x93020FF9
_L 0x200C3964 0xC7040FF4
_L 0x200C39B4 0xC7040FF4
_L 0x200C3A40 0xC7040FF0
_L 0x200C3B98 0xC7040FF0
_L 0x2009CD9C 0x3C180880
_L 0x2009CDA0 0x93020FF8
_L 0x2009CE90 0x93020FFC
_L 0x2009D530 0x93020FFD
_L 0x2009D688 0x93020FF9
_L 0x2009CE0C 0x00000000
_L 0x2009CE84 0xC7000FE8
_L 0x2009CF00 0x00000000
_L 0x2009CF78 0xC7010FEC
_L 0x2009D5A4 0x00000000
_L 0x2009D61C 0xC7010FEC
_L 0x2009D6F8 0x00000000
_L 0x2009D770 0xC7000FE8
_C0 Right Analog Aim [Disable]
_L 0x201593F4 0x3C0208AF
_L 0x200C393C 0x8E23005C
_L 0x200C3940 0x02031024
_L 0x200C3950 0x02021024
_L 0x200C3990 0x02031024
_L 0x200C39A0 0x02021024
_L 0x200C39A4 0x1440000D
_L 0x200C39F8 0x02031024
_L 0x200C3A08 0x02021024
_L 0x200C3A0C 0x5440008C
_L 0x200C3A2C 0x02031024
_L 0x200C3B84 0x02021024
_L 0x200C3964 0xC6240030
_L 0x200C39B4 0xC6240030
_L 0x200C3A40 0xC6240030
_L 0x200C3B98 0xC6240030
_L 0x2009CD9C 0x8E820050
_L 0x2009CDA0 0x02A21024
_L 0x2009CE90 0x02A21024
_L 0x2009D530 0x02A21024
_L 0x2009D688 0x02A21024
_L 0x2009CE0C 0x45020020
_L 0x2009CE84 0xC68000F4
_L 0x2009CF00 0x45000022
_L 0x2009CF78 0xC68100F0
_L 0x2009D5A4 0x4500FE79
_L 0x2009D61C 0xC68100F0
_L 0x2009D6F8 0x4502FDE5
_L 0x2009D770 0xC68000F4

Make sure to set right analog in the PPSSPP control mapping(it's not set to anything by default since normally only HD remasters are using it).

Might need tweaking, edit: updated it to make that easier, also made deadzone affect camera speed so it doesn't just start very fast.
Edit2: now affects sniper scopes as well(by default they were using left analog, but only as digital directions).
Edit3: slight improvement to how values are handled, also visually shortened/cleaned the code.

Also only tested it with my 60fps patch, so going to repost it here as well:
Code:
_C0 60 fps
_L 0xE0040001 0x00159448
_L 0x20159448 0x34020002
_L 0x2015A3A4 0x4614A503
_L 0x2004B898 0x46010840
_L 0x2004B730 0x46021080
_C0 60 fps [Disable]
_L 0x20159448 0x24420001
_L 0x2015A3A4 0x00000000
_L 0x2004B898 0x4600A503
_L 0x2004B730 0x460018C3
^Updated this one as well, noticed it was breaking external camera, fixed it now.

Both of those are for US version, but I think it might still be the only one which works anyway(?).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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04-08-2017, 09:25 PM (This post was last modified: 04-09-2017 12:07 PM by Silanda.)
Post: #24
RE: Ghost in the Shell Stand Alone Complex
Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.

Does anyone have any suggestions to remedy this?

FWIW, I'm running the Windows x64 build of 1.4 on Windows 10.
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04-09-2017, 08:15 PM
Post: #25
Exclamation RE: Ghost in the Shell Stand Alone Complex
(04-08-2017 09:25 PM)Silanda Wrote:  Having a slight issue with the EU version of this game, though nothing game breaking: not all of the subtitles are appearing in the cutscenes. The start of some sentences simply aren't there. My suspicion is that the first line is being cut off when the subtitles should be displaying three lines at the same time. This definitely works on actual hardware.

Does anyone have any suggestions to remedy this?

FWIW, I'm running the Windows x64 build of 1.4 on Windows 10.
Hi there Silanda,
Which backend are you using on your system? IE: Open GL or Directx9 or Directx11?
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04-09-2017, 08:37 PM (This post was last modified: 04-09-2017 08:58 PM by Silanda.)
Post: #26
RE: Ghost in the Shell Stand Alone Complex
(04-09-2017 08:15 PM)The Phoenix Wrote:  Hi there Silanda,
Which backend are you using on your system? IE: Open GL or Directx9 or Directx11?

OpenGL mainly, though DirectX 11 seems the same (DirectX 9 crashes on launching PPSSPP, and Vulkan messes the graphics up). Actually, since I initially posted I've even tried using the software renderer, and was met with the same result: the top line is missing whenever the subtitles are supposed to have three lines.

EDIT: Ignore the DX9 crash thing. That's seems to be an incompatibility between the Rivatuner Statistics Server and the Windows 10 Creators Update. The text is missing in DX9 too.
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04-11-2017, 01:15 PM
Post: #27
RE: Ghost in the Shell Stand Alone Complex
Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up.
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04-21-2017, 10:20 PM
Post: #28
RE: Ghost in the Shell Stand Alone Complex
(04-11-2017 01:15 PM)Silanda Wrote:  Upon further examination, something other than the line simply being not rendered must be happening. When a line is missing during the gameplay sections, it clearly shows that the text isn't just missing: what should be the second and third lines of text display in the positions of first and second. There's no blank line for where the first line should go, the other two lines are moved up.

The font that is supplied with PPSSPP is not the same that is used to render the subtitles in the original game. Try going to "emulation-general.wikia.com/wiki/PPSSPP#Common_problems_and_fixes:" to fix the subtitles problem. Follow the first fix in the numbered list.
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